While most of the same mechanics from 4 are returning, there is one major new addition: multiplayer. Taking place right after the nuclear apocalypse but way before the action of previous games in the franchise, Fallout 76 lets you and your friends rip through the Fallout 76 reviews region in North America, while still enjoying that classic vibe that made recent titles stand out from the crowd. Is this major turn in the general direction of the series a fateful one or should fallout 76 reviews experience be nuked from existence. Usually, you have to deal with enemies, environmental hazards, survival tasks, or actual human players causing havoc around you. All these distractions, combined with the passive nature of just hearing someone talk at you, instead of to you like in a normal dialog, make the stories forgettable. While the world boasts the same memorable design that made previous games so unique, the fact that there are no humans around, with the exception of a few robots, and the only voices you hear are just recordings, makes the region feel eerie. At least in the very first days, almost everyone is doing their own thing so the whole experience harks back to the first days spent in the previous game, with the only exception being that the only people around you are other players that run around and barely interact with you. Most of the mechanics from 4 make a comeback, albeit with slight upgrades that emphasize variety. You have more weapons, more items to collect and turn into scrap parts, as well as a bigger emphasis on crafting which, if you want to survive, is almost essential. This time around, instead of freezing time, like in Fallout 3, or slowing it down, like 4, it keeps the action real time. Survival is a key goal in 76, as you need to eat and drink in order to stay alive and in shape. If you do die, you will respawn in the vicinity and a bag will be dropped with the various crafting resources and scrap items you had. Your weapons fallout 76 reviews survival essentials, thankfully, stay with you. The game does shine in terms of enemy variety. While you no longer have the human raiders from past titles, you do have the Scorched, which somewhat take their place, as well as an assortment of new mutated animals, such as huge frogs and possums, not to mention the classic Ghouls or Supermutants. This whole system feels unintuitive at first and pretty exploitative as you keep progressing. Throw in the in-game shop that lets you buy various cosmetic items and Fallout 76 has the markings of a free-to-play experience. Speaking of multiplayer, the game does have specific limited-time events that are supposed to promote teamwork for players that are in the same general area. As such, these events, which specifically throw at you many enemies and tougher odds of victory are a pain, unless you have friends that specifically stick together. Perhaps, as time goes on, Fallout 76 players will become more sociable but, at least for now, cooperative activities feel like a waste of time. There is also a competitive player-versus-player mechanic in this game but, like with the cooperative one, it feels a bit weird. You can trigger fights with other players by dealing damage. However, the damage you do is minimal. The opponent gets a notification that they have been challenged and, if fallout 76 reviews do damage to you, the fight will begin. However, while the challenger deals a slight amount of damage, the person accepting the duel will deal the normal amount, thereby leaving the person who triggered the fight at a big disadvantage. Being a Bethesda game, of course we encountered some glitches. There were a few game breaking ones, such as computer terminals that did not load, instead showing you an endless booting animation. There were also some peculiar ones, such as not being able to hear any radio, not to mention various physics problems related to dead bodies, clothes, and other such things. I also had some server issues, with the game randomly disconnecting a few times. Graphics and Sound Fallout 76 brings a few improvements in terms of visuals over the last game. Appalachia is much more varied and colorful than the Commonwealth of Fallout 4 and the whole design, from the interface to the animations show improvements. One thing in particular that bothered me was the lack of field-of-view adjustment. By default, Fallout 76 has a very narrow view and, depending on your sensitivity to this aspect, you may end up feeling sick. Couple this with the pretty wonky movement system and fighting in close quarters becomes a nightmare. The sound design, fortunately, is superb. The audio cues are clear and the atmospheric music really immerses you into the world. The radio stations are also quite good, bringing back classics from previous games while adding new ones, including a great rendition of Country Roads. One downside in terms of audio, however, relates to the fact that voice chat among other players is enabled by default. As such, if you have people who left their microphones on, you will hear fallout 76 reviews. From the sparse open world with too few players, to fallout 76 reviews non-engaging story, to actual clunky multiplayer, both cooperative and competitive. With some more time and more inspired gameplay design, it could have been a much better experience.