Justice http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040236000/2/2/6
Call: Massive Water damage to all enemies / Change all party members HP / Heal Water characters
Aura: Main - Water Chara 80% Normal ATT / 10% DEF | Sub - Water Chara take 15% less Fire damage
The Hanged Man http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040237000/2/2/6
Call: Massive Earth damage to all enemies / Clear 1 Debuff from all allies / Random buffs to all Earth characters
Aura: Main - Earth Chara 80% Normal ATT / 10% DEF | Sub - Earth Chara 10% ATT / -10% Debuff Res
Death http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040238000/2/2/6
Call: Massive Dark damage to all enemies / Kill 1 non-MC party member, Multi attack UP to all Dark Chara
Aura: Dark Chara 100% Normal ATT / -10% DEF | Sub - Dark Chara 10% ATT / take 15% less Light damage
Temperance http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040239000/2/2/6
Call: Massive Wind damage to all enemies / Temperance to all Earth enemies / Temperance to 3 allies (Temperance: skip attacking this turn)
Aura: Main - Wind Chara ATT Up as HP gets close to 50% HP | Sub - Wind Chara take 15% less Earth damage
The Devil http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040240000/2/2/6
Call: Massive Fire damage to all enemies / Apply "Red Hot" (3 turns) / Wind enemies ATT+DEF -25%
Aura: Main - Fire Chara 80% Normal ATT / 10% DEF | Sub - Fire Chara take 15% less Wind damage
The Tower http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040241000/2/2/6
Call: ULTIMATE Earth damage to all enemies / All summons besides The Tower +10 recast time
Aura: Main - Earth Chara 50% Normal ATT / 20% DEF | Sub - Earth Chara take 15% less Water damage
The Star http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040242000/2/2/6
Call: Massive Light damage to all enemies / Divine to all allies (Divine: TA rate increased/ Damage taken increased)
Aura: Main - Light Chara 100% Normal ATT / -10% HP | Sub - Light Chara 10% ATT / take 15% less Dark damage
The Moon http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040243000/2/2/6
Call: Massive Water damage to all enemies / For 5 turns, Water Chara ATT and DEF gradually increase
Aura: Main - Water Damage 60% UP (increasing with each turn up to 100%) | Sub - Water Chara 10% ATT / -10% DEF
The Sun http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040244000/2/2/6
Call: Massive Fire damage to all enemies / Fire Character in 2nd position attacks twice when passing turn
Aura: Main - Fire Chara Multi attack UP (Increasing up to 20% on 8th turn) | Sub - Fire Chara 10% ATT / -10% DEF
Judgement http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040245000/2/2/6
Call: Massive Wind damage to all enemies / Revive Wind Chara with 50% HP (Cannot choose) / Revived characters die after 3 turns
Aura: Main - Wind Chara 80% Normal ATT / 10% DEF | Sub - Wind Chara 10% ATT / -10% DEF