Arcarum Summon Calls/Auras (Translated)


SUBMITTED BY: 111111

DATE: Oct. 28, 2017, 6:47 p.m.

FORMAT: Text only

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  1. Justice http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040236000/2/2/6
  2. Call: Massive Water damage to all enemies / Change all party members HP / Heal Water characters
  3. Aura: Main - Water Chara 80% Normal ATT / 10% DEF | Sub - Water Chara take 15% less Fire damage
  4. The Hanged Man http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040237000/2/2/6
  5. Call: Massive Earth damage to all enemies / Clear 1 Debuff from all allies / Random buffs to all Earth characters
  6. Aura: Main - Earth Chara 80% Normal ATT / 10% DEF | Sub - Earth Chara 10% ATT / -10% Debuff Res
  7. Death http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040238000/2/2/6
  8. Call: Massive Dark damage to all enemies / Kill 1 non-MC party member, Multi attack UP to all Dark Chara
  9. Aura: Dark Chara 100% Normal ATT / -10% DEF | Sub - Dark Chara 10% ATT / take 15% less Light damage
  10. Temperance http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040239000/2/2/6
  11. Call: Massive Wind damage to all enemies / Temperance to all Earth enemies / Temperance to 3 allies (Temperance: skip attacking this turn)
  12. Aura: Main - Wind Chara ATT Up as HP gets close to 50% HP | Sub - Wind Chara take 15% less Earth damage
  13. The Devil http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040240000/2/2/6
  14. Call: Massive Fire damage to all enemies / Apply "Red Hot" (3 turns) / Wind enemies ATT+DEF -25%
  15. Aura: Main - Fire Chara 80% Normal ATT / 10% DEF | Sub - Fire Chara take 15% less Wind damage
  16. The Tower http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040241000/2/2/6
  17. Call: ULTIMATE Earth damage to all enemies / All summons besides The Tower +10 recast time
  18. Aura: Main - Earth Chara 50% Normal ATT / 20% DEF | Sub - Earth Chara take 15% less Water damage
  19. The Star http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040242000/2/2/6
  20. Call: Massive Light damage to all enemies / Divine to all allies (Divine: TA rate increased/ Damage taken increased)
  21. Aura: Main - Light Chara 100% Normal ATT / -10% HP | Sub - Light Chara 10% ATT / take 15% less Dark damage
  22. The Moon http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040243000/2/2/6
  23. Call: Massive Water damage to all enemies / For 5 turns, Water Chara ATT and DEF gradually increase
  24. Aura: Main - Water Damage 60% UP (increasing with each turn up to 100%) | Sub - Water Chara 10% ATT / -10% DEF
  25. The Sun http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040244000/2/2/6
  26. Call: Massive Fire damage to all enemies / Fire Character in 2nd position attacks twice when passing turn
  27. Aura: Main - Fire Chara Multi attack UP (Increasing up to 20% on 8th turn) | Sub - Fire Chara 10% ATT / -10% DEF
  28. Judgement http://game.granbluefantasy.jp/#gacha/summon_to_return/special_ticket/25000/2040245000/2/2/6
  29. Call: Massive Wind damage to all enemies / Revive Wind Chara with 50% HP (Cannot choose) / Revived characters die after 3 turns
  30. Aura: Main - Wind Chara 80% Normal ATT / 10% DEF | Sub - Wind Chara 10% ATT / -10% DEF

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