funcs


SUBMITTED BY: Guest

DATE: Oct. 1, 2013, 1:23 p.m.

FORMAT: Text only

SIZE: 1.0 kB

HITS: 14505

  1. DWORD BasePlayer = *(DWORD *)patterns.CLTClientShell; // LTClientShell Address, same that LTClient + 0xC
  2. DWORD PlayerClient = *(DWORD *)(BasePlayer + 0x54);
  3. if(var.Hacker[36]) // HM, MM, Auto Restore HP
  4. *(FLOAT *)(PlayerClient + 0x5C4) = 0.0f; // it works as follows, you have to stop and wait 3 seconds for start to begin to recover hp and if you walks it don't will stop to recover =)
  5. if(var.Hacker[24]) // 'F' Full Power
  6. *(FLOAT *)(PlayerClient + 0x584) = 10001;
  7. if(var.Hacker[42] == 1) // Mutant 'G' and 'F' Power Speed /*CrŠ¹dits for me,i found it alone :)*/
  8. *(FLOAT *)(PlayerClient + 0x5C8 /*Restore HP + 0x4*/) = 1.5f; // don't cause client error.
  9. else if(var.Hacker[42] == 2)
  10. *(FLOAT *)(PlayerClient + 0x5C8 /*Restore HP + 0x4*/) = 2.0f; // don't cause client error.
  11. else if(var.Hacker[42] == 3)
  12. *(FLOAT *)(PlayerClient + 0x5C8 /*Restore HP + 0x4*/) = 2.5f; // if you abuse will cause client error.
  13. else
  14. NULL;

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