LucasCardoso


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DATE: Jan. 24, 2023, 11:33 a.m.

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  1. #############################################################################
  2. # Config for ASkyBlock V3.0.9.4
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. # If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13. ##### Island Related Settings #####
  14. island:
  15. # Space between islands in blocks - NEVER change this mid-game.
  16. # Values for a new world:
  17. # 400 - puts players distance enough that they usually cannot see each other
  18. # 200 - allows some expansion of the protected zone (recommended)
  19. # 110 - for compatibility with established worlds. Cozy.
  20. # 50 - minimum - not recommended
  21. # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  22. # OR RESET YOUR WORLD
  23. # Value must be an even number
  24. distance: 200
  25. # Default protection range (even number). Min = 0, Recommended = 100
  26. # Larger values will take longer to calculate the island level
  27. # Admins can change protection sizes for players individually using /asadmin setrange
  28. # or set this permission: askyblock.island.range.<number>
  29. # For optimal performance, keep protection range at leat 16 blocks less than distance.
  30. protectionRange: 100
  31. # Start islands at these coordinates. This is where new islands will start in the
  32. # world. These must be a factor of your island distance, but the plugin will auto
  33. # calculate the closest location on the grid. Islands develop around this location
  34. # both positively and negatively in a square grid.
  35. # If none of this makes sense, leave it at 0,0.
  36. startx: 0
  37. startz: 0
  38. # Sea level height (don't changes this mid-game unless you delete the world)
  39. # Minimum is 0, which means you are playing sky block!
  40. # If sea level is less than about 10, then players will drop right through it
  41. # if it exists. Makes for an interesting variation on skyblock.
  42. sealevel: 0
  43. # Island level - the height of the island.
  44. # Lowest level is 5
  45. islandlevel: 120
  46. #How many resets a player is allowed (override with /asadmin clearreset <player>
  47. #Value of -1 means unlimited, 0 means hardcore - no resets.
  48. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  49. resetlimit: 3
  50. #How long a player must wait before they can reset their island again in second
  51. resetwait: 300
  52. #The number of seconds to wait for confirmation of a reset
  53. resetconfirmwait: 50
  54. #How long a player must wait until they can rejoin a team island after being
  55. #kicked in minutes. This slows the effectiveness of players repeating challenges
  56. #by repetitively being invited to a team island.
  57. invitewait: 60
  58. #Invite timeout in seconds. Invites will lapse if not accepted within this time
  59. invitetimeout: 60
  60. # Default max team size
  61. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  62. # Permission size cannot be less than the default.
  63. maxteamsize: 4
  64. # Island level calculation cool down in seconds
  65. levelwait: 60
  66. # Items that will be in the chest when the player starts an island
  67. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  68. # or <Material>:<Data>:<Qty>
  69. # Use <Data> to set the durability of a item or to select sub-items/colors.
  70. #
  71. # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  72. #
  73. # The format for POTIONS is as follows:
  74. #
  75. # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  76. # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  77. # LEVEL is a number, 1 or 2
  78. # LINGER is for V1.9 servers and later
  79. # Examples:
  80. # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  81. # POTION:INSTANT_DAMAGE:2::LINGER:2
  82. # POTION:JUMP:2:::1
  83. # POTION:WEAKNESS::::1 - any weakness potion
  84. #
  85. # Valid potion names are:
  86. # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  87. # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  88. # For V1.9 these are also available:
  89. # LUCK, MUNDANE, THICK, AWKWARD
  90. #
  91. # Check console for errors and guidance after reloading configuration
  92. # Schematics can override this - see schematicsection
  93. chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  94. # Default island companion. Set schematic-specific companions in the schematicsection
  95. # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  96. # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  97. companion: COW
  98. # Default list of names, picked at random that will apply to the companion
  99. # You can add more if you like. If none are listed, the companion will not be
  100. # named.
  101. # Set schematic-specific companion names in the schematicsection
  102. companionnames:
  103. - "&avaca de [player]"
  104. # Island naming
  105. # Only players with the askyblock.island.name permission can name their island
  106. # It is displayed in the top ten and enter and exit announcements
  107. # It replaces the owner's name. Players can use & for color coding.
  108. # These set the minimum and maximum size of a name.
  109. minnamelength: 0
  110. maxnamelength: 20
  111. # Players with askyblock.islandfly permission can fly on their island. This setting is
  112. # how many seconds the player keeps fly mode while flying outside his island before it
  113. # is removed (and they fall).
  114. # Negative value will be considered as 0.
  115. flytimeoutside: 0
  116. # The permissions listed below will be given to the player while he is inside his island.
  117. # They will be automatically revoked when he leaves his island.
  118. islandtemporaryperms:
  119. #- "amazing.permission"
  120. # System settings - these cannot be changed by players, only viewed
  121. # Allow Enderman Griefing (default is to allow, see next setting)
  122. allowendermangriefing: true
  123. # Make enderman drop the block he is holding if he dies (recommended)
  124. endermandeathdrop: true
  125. # Allow creeper explosion damage to block (explosion still hurts)
  126. allowcreeperdamage: true
  127. # Allow visitors to use creeper explosions to grief islands
  128. allowcreepergriefing: false
  129. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  130. allowtntdamage: false
  131. # Allow fire extinguishing by visitors
  132. allowfireextinguish: false
  133. # Allow chests to be blown up by creepers or TNT
  134. allowchestdamage: false
  135. # Allow visitors to keep their items if they die
  136. allowvisitorkeepinvondeath: false
  137. # Allow pistons to push outside of the protected area (maybe to make bridges)
  138. allowpistonpush: true
  139. # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  140. allowitemframedamage: false
  141. # General Settings
  142. general:
  143. # Name of the world - if it does not exist then it will be generated
  144. worldName: islas
  145. # Default language for new players.
  146. # This is the filename in the locale folder without .yml.
  147. # If this does not exist, the default en-US will be used.
  148. defaultlanguage: es-ES
  149. # Check for updates - this will tell Ops and the console if there is a new
  150. # version available. It contacts dev.bukkit.org to request the latest version
  151. # info. It does not download the latest version or change any files
  152. checkupdates: false
  153. # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
  154. # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
  155. # however, you can toggle here this feature.
  156. silencecommandfeedback: true
  157. # Show enter/exit notices in Action Bar (11.1+)
  158. # Only shows if notices are enabled in settings
  159. showinactionbar: true
  160. # Maximum number of islands. Set to 0 for unlimited.
  161. # If the number of islands is greater than this number, no new islands will be
  162. # allowed
  163. maxIslands: 0
  164. # Use the control panel as the default display for /island
  165. # /island will always create an island if one does not exist
  166. # If the control panel is not used, then /island will teleport the player home
  167. # Players can change this setting using /island cp on or /island cp off
  168. usecontrolpanel: true
  169. # Create Nether - if this is false, the nether world will not be made and access to
  170. # the nether will not occur. Other plugins may still enable
  171. # portal usage.
  172. # Note: Some challenges will not be possible if there is no nether.
  173. # Note that with a standard nether all players arrive at the same portal and entering a
  174. # portal will return them back to their islands.
  175. createnether: true
  176. # New island-style nether. Change to false for standard nether
  177. newnether: true
  178. # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  179. nethertrees: true
  180. # Make the new nether roof, if false, there is nothing up there
  181. # Change to false if lag is a problem from the generation
  182. netherroof: true
  183. # Nether spawn protection radius - this is the distance around the nether spawn
  184. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  185. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  186. # Only applies to standard nether.
  187. netherspawnradius: 25
  188. # Calculate level on login
  189. # If true, the plugin will run the level command for the player when they login
  190. # If the command is busy, it will fail silently
  191. loginlevel: false
  192. #Commands to run when the player resets their island (uncomment and customize)
  193. # [player] is the player name of who is reseting
  194. # If the command is proceeded by [SELF] the command will be run as that player
  195. # E.g., - "[SELF] kit tools"
  196. resetcommands:
  197. - "[SELF] island cp on"
  198. #- "some other command"
  199. # Commands to execute when player leaves a team, either by leaving or being kicked
  200. # Commands will execute even if the player is offline, so may cause errors in
  201. # the console if the commands doesn't make sense
  202. leavecommands:
  203. #- "kit tools [player]"
  204. #- "some other command"
  205. # Commands to execute when a player starts a new island for the first time - NOT a reset
  206. startcommands:
  207. - "[SELF] island cp on"
  208. # Commands to execute when a player joins a new team island (does /island accept)
  209. teamstartcommands:
  210. #- "[SELF] balance"
  211. #- "some other command"
  212. coopscancreatewarps: false
  213. # Visitor banned commands: Visitors to islands cannot use these commands
  214. visitorbannedcommands:
  215. - spawner
  216. - spawnmob
  217. # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  218. pvpcooldown: 60
  219. # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  220. # If they fall to the void, they get TP'd to their island.
  221. invinciblevisitors: false
  222. # Only used if invinciblevisitors is set to TRUE
  223. # This allow you to customize what kind of damage visitors should not receive
  224. # If you want visitors to receive a listed damage, put a "#" at the start of the line
  225. # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  226. invinciblevisitorsoptions:
  227. - BLOCK_EXPLOSION
  228. - CONTACT
  229. - CUSTOM
  230. - DROWNING
  231. - ENTITY_ATTACK
  232. - ENTITY_EXPLOSION
  233. - FALL
  234. - FALLING_BLOCK
  235. - FIRE
  236. - FIRE_TICK
  237. - LAVA
  238. - LIGHTNING
  239. - MAGIC
  240. - POISON
  241. - PROJECTILE
  242. - STARVATION
  243. - SUFFOCATION
  244. - THORNS
  245. - WITHER
  246. # 1.9+ only
  247. - DRAGON_BREATH
  248. - FLY_INTO_WALL
  249. # 1.10+ only
  250. - HOT_FLOOR
  251. # 1.11+ only
  252. - CRAMMING
  253. # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  254. #
  255. # Acid damage to player per second by being in acid if they have no armor on.
  256. # A fully health player has 20 health points. Players will regen some health
  257. # so the default will give players about 3 seconds to get out the acid
  258. # 0 = no damage, 10 = default damage, 20 = instant death
  259. aciddamage: 0
  260. # Damage that monsters will experience.
  261. mobaciddamage: 0
  262. # Damage that rain does.
  263. raindamage: 0
  264. # Damage that animals will experience in acid.
  265. animaldamage: 0
  266. # Damage chickens in acid - true or false - chickens tend to go swimming...
  267. damagechickens: false
  268. # Destroy items in water after this many seconds. Timing is variable and may occur
  269. # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  270. # be on for this setting to work. i.e., it'll work with water too.
  271. # Items fizz when they are destroyed.
  272. itemdestroyafter: 0
  273. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  274. damageops: false
  275. # Armor protection.
  276. # Protect players from acid rain if they have a helmet on
  277. helmetprotection: true
  278. # Protect players from all acid if they have a full set of armor on
  279. fullarmorprotection: false
  280. # Damage type to apply in addition to acid damage
  281. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  282. # If you just want these to act, then make the acid damage 0 above
  283. # Note - these are potion effects and so can be cured by milk
  284. damagetype:
  285. #-confusion
  286. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  287. # players return to their island if the island has been overrun by monsters
  288. # Con is that it kills any mob grinders
  289. # Remove mobs when logging in
  290. loginremovemobs: true
  291. # Remove mobs when /island.
  292. islandremovemobs: false
  293. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  294. mobwhitelist:
  295. - WITHER
  296. - ENDERMAN
  297. - PIG_ZOMBIE
  298. #- ZOMBIE_VILLAGER
  299. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  300. # Note: this does not limit the number of monsters, just how many spawn naturally.
  301. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  302. monsterspawnlimit: 100
  303. # Sets the limit for number of animals that can spawn in a chunk in this world.
  304. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  305. animalspawnlimit: 15
  306. # Animal breeding limits - if this is set to more than 0, then players will not be able
  307. # to breed more animals than that number on their island. A value of zero means no
  308. # limit. Note that animals will not be killed or reduced to this limit.
  309. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  310. # still appear, but breeding will not happen.
  311. # Limit includes nether island if nether islands are active.
  312. breedinglimit: 0
  313. # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  314. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  315. # Max is 100
  316. wateranimalspawnlimit: 15
  317. # Villager limit - this is per team player, so an island of 4 will have 4x this number
  318. # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  319. villagerlimit: 10
  320. # General entity limiting
  321. # Use this section to limit how many entities can be added to an island.
  322. # 0 means the item will be blocked from placement completely.
  323. # Uncomment to set the limit. The numbers are just suggested values.
  324. # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  325. # up to 30 in the nether.
  326. entitylimits:
  327. # Mobs, animals and other living entities
  328. #BAT: 10
  329. #BLAZE: 10
  330. #BOAT: 10
  331. #CAVE_SPIDER: 10
  332. #CHICKEN: 10
  333. #COW: 10
  334. #CREEPER: 10
  335. #DONKEY: 10
  336. #ENDERMAN: 10
  337. #HORSE: 10
  338. #HUSK: 10
  339. #IRON_GOLEM: 10
  340. #LLAMA: 10
  341. #MAGMA_CUBE: 10
  342. #MULE: 10
  343. #MUSHROOM_COW: 10
  344. #OCELOT: 10
  345. #PIG: 10
  346. #PIG_ZOMBIE: 10
  347. #POLAR_BEAR: 10
  348. #RABBIT: 10
  349. #SHEEP: 10
  350. #SKELETON: 10
  351. #SKELETON_HORSE: 10
  352. #SLIME: 10
  353. #SNOWMAN: 10
  354. #SPIDER: 10
  355. #SQUID: 10
  356. #STRAY: 10
  357. #WITCH: 10
  358. #WITHER: 10
  359. #WITHER_SKELETON: 10
  360. #WOLF: 10
  361. #ZOMBIE: 10
  362. #ZOMBIE_HORSE: 10
  363. #ZOMBIE_VILLAGER: 10
  364. # These are the ONLY blocks that can be limited (because they are entities).
  365. #BANNER: 20
  366. #ITEM_FRAME: 30
  367. #FURNACE: 10
  368. #CHEST: 50
  369. #TRAPPED_CHEST: 50
  370. #ENDER_CHEST: 1
  371. #JUKEBOX: 5
  372. #DISPENSER: 5
  373. #DROPPER: 5
  374. #SIGN: 10
  375. #MOB_SPAWNER: 10
  376. #NOTE_BLOCK: 5
  377. #ENCHANTMENT_TABLE: 5
  378. #BEACON: 12
  379. #SKULL: 50
  380. #DAYLIGHT_DETECTOR: 10
  381. HOPPER: 30
  382. #REDSTONE_COMPARATOR: 30
  383. #FLOWER_POT: 20
  384. #PAINTING: 5
  385. #ARMOR_STAND: 5
  386. #BREWING_STAND: 20
  387. # Islands below this level will be removed if they are abandoned and admins issue the purge command
  388. abandonedislandlevel: 10
  389. # Maximum number of islands to purge in one go. Don't make this too big because if you
  390. # stop the server mid run, you may end up with incompletely deleted islands
  391. maxpurge: 500
  392. # Delete protected range only
  393. # When set, only the protected area of an island will be deleted.
  394. # If you want all of the island distance deleted change to false, but be careful
  395. # because large island distances may timeout the server.
  396. deleteprotectedonly: true
  397. ##### Economy ######
  398. # Use economy or not. If true, an economy plugin is required. If false,
  399. # no money is used or give and the mini-shop is disabled.
  400. # If there is no economy plugin present anyway, money will be automatically
  401. # disabled.
  402. useeconomy: true
  403. # Reset Money - if this is true, will reset the player's money to
  404. # the starting money (see below) when they start an island or reset
  405. # Recommendation is that this is set to true, but if you run multi-worlds
  406. # make sure your economy handles multi-worlds too.
  407. resetmoney: false
  408. # Use the minishop or not
  409. useminishop: true
  410. # Starting money - this is how much money new players will have as their
  411. # balance at the start of an island.
  412. startingmoney: 10.00
  413. # Reset Challenges - if this is true, player's challenges will reset when they
  414. # reset an island or if they are kicked or leave a team. Prevents exploiting the
  415. # challenges by doing them repeatedly.
  416. resetchallenges: false
  417. # Reset inventory - if true, the player's inventory will be cleared when they start
  418. # or restart and island. Default is true.
  419. # Note: if you have MultiInv running or a similar inventory control plugin, that
  420. # plugin may still reset the inventory when the world changes.
  421. resetinventory: true
  422. # Allow kicked players to keep their inventory.
  423. # If false, kicked player's inventory will be thrown at the island leader if the
  424. # kicked player is online and in the island world.
  425. kickedkeepinv: false
  426. # Kicked or leaving players lose resets
  427. # Players who leave a team will lose an island reset chance
  428. # If a player has zero resets left and leaves a team, they cannot make a new
  429. # island by themselves and can only join a team.
  430. # Leave this true to avoid players exploiting free islands
  431. leaversloseresets: true
  432. # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  433. # start or restart their island. Default is false.
  434. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  435. # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  436. # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  437. # permission.
  438. resetenderchest: false
  439. # Allow /island teleport when falling. If set to false, all teleporting is
  440. # disabled until death from the void or until you hit something.
  441. # See commands that this will block too
  442. # Using "*" (with quotes) will block ALL commands when falling
  443. allowfallingteleport: false
  444. blockingcommands:
  445. - home
  446. - island
  447. - spawn
  448. - warp
  449. # Broadcast 1st time challenge completion messages to all players.
  450. # Change to false if the spam becomes too much.
  451. broadcastmessages: true
  452. # Remove non-repeatable challenges from the challenge GUI when complete
  453. removecompleteonetimechallenges: false
  454. # Add enchanted glow to completed challenges
  455. addcompletedglow: true
  456. # Default maximum number of homes a player can have. Min = 1
  457. # Accessed via sethome <number> or go <number>
  458. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  459. maxhomes: 1
  460. # Make island if player teleports to the island world and does not have one
  461. makeislandifnone: false
  462. # Immediately teleport player to their island (home 1 if it exists) when
  463. # entering the world
  464. immediateteleport: false
  465. # Have player's respawn on their island if they die
  466. respawnonisland: false
  467. # Team Chat
  468. # This enables player to set is so their chat goes to their team mates only
  469. # using the /island teamchat command.
  470. # The prefix [Team Chat] that goes in front of team chats is in the locale files
  471. teamchat: true
  472. # Set this to true will log all messages sent in TeamChats to console
  473. # If set to false, it won't be logged.
  474. logteamchat: true
  475. # Variables to use as chat prefixes. You can change them to be what you want.
  476. # {ISLAND_LEVEL} is replaced by the player's island level.
  477. # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  478. # {ISLAND_PLAYER} is replaced by the player's display name
  479. # Confirmed to work with Essentials Chat, Multiverse Core.
  480. # Do not use these in PEX prefixes - it doesn't work.
  481. chatlevelprefix: "{ISLAND_LEVEL}"
  482. chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  483. chatislandplayer: "{ISLAND_PLAYER}"
  484. # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  485. # e.g : [23.5k] instead of [23562]
  486. fancylevelinchat: false
  487. # Restrict Wither and other flying mobs
  488. # Any flying mobs that exit the island space where they were spawned will be removed.
  489. # Includes blaze and ghast.
  490. restrictwither: true
  491. # Warp Restriction - needed levels to be able to create a warp
  492. # 0 or negative values will disable this restriction
  493. # 10 is default
  494. warplevelrestriction: 10
  495. # Warp panel - GUI for welcome warp signs. If set to false, old-style
  496. # text will be used
  497. usewarppanel: true
  498. # Mute death messages
  499. mutedeathmessages: false
  500. # How often the grid will be saved to file in mins. Default is 5 minutes.
  501. # This helps prevent issues if the server crashes. Grid is also saved at important
  502. # points in the game
  503. backupduration: 5
  504. # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  505. # If you have another scoreboard plugin, it may not work.
  506. # If true, players can push each other (default 1.9 behavior) if false,
  507. # players will not be able to push. Recommendation is to leave this true.
  508. allowpushing: true
  509. # Recover super flat - if the generator does not run for some reason, you can get
  510. # super flat chunks (grass). To remove automatically, select this option. Turn off
  511. # if there are no more because it may cause lag.
  512. # This will regenerate any chunks with bedrock at y=0 when they are loaded
  513. recoversuperflat: false
  514. # Allow coops to be permanent
  515. # If you change this, change the text in the locale files about coop ending due to
  516. # log out.
  517. persistentcoops: false
  518. # Only allow the island leader to coop players.
  519. # Island members wont be able to coop other players.
  520. onlyleadercancoop: false
  521. # Set whether or not players can reject coop requests.
  522. # If set to false players are just directly added as a coop player.
  523. coopisrequest: true
  524. # Below you can list all account names that ASkyBlock will ignore for some protection.
  525. # Configure it at your own risk!!
  526. # This option is mainly for compatibility with mods.
  527. fakeplayers:
  528. # - [CoFH]
  529. # - [BuildCraft]
  530. # Allow obsidian to be scooped up with an empty bucket back into lava
  531. # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  532. # Recommendation is to keep this true so that newbies don't bother you or reset their
  533. # island unnecessarily.
  534. allowobsidianscooping: true
  535. # By default, island top ten (/is top) is displayed as a GUI.
  536. # If this option is set to TRUE, the top ten will be displayed
  537. # in chat, like in older versions (up to V3.0.3.3), which can
  538. # be a little spammy.
  539. # Recommendation is to keep this false.
  540. islandtopteninchat: false
  541. # Toggle Magic Cobblestone Generator
  542. # If set to true, a cobble generator will not just generate cobblestone, but
  543. # also blocks you have specified.
  544. # Default is false, because it highly changes the gameplay.
  545. usemagiccobblegen: true
  546. # If set to true, Magic Cobblestone Generator will only work at spawn
  547. # Beware! Spawn MUST be in the same world that islands to work.
  548. magiccobblegenonlyatspawn: false
  549. # This won't be considered if usemagiccobblegen is set to false.
  550. # You can add, remove a block or modify its probability to be generated.
  551. # You can also set different probabilities from specified minimum levels
  552. magiccobblegenchances:
  553. # These probabilities will apply by default
  554. default:
  555. COBBLESTONE: 75.0
  556. STONE: 10.0
  557. COAL_ORE: 7.5
  558. IRON_ORE: 5.0
  559. DIAMOND_ORE: 2.0
  560. EMERALD_ORE: 0.5
  561. # Disable redstone operation on islands unless a team member is online.
  562. # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  563. # Default is false
  564. disableofflineredstone: false
  565. # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
  566. # TNT creation with this. Default is allowed, set to false if you need it off.
  567. allowTNTpushing: true
  568. # Config.yml version. DO NOT EDIT. This number only changes if the latest
  569. # plugin config has been updated. If a new config is detected, it will be
  570. # auto-saved to config.new.yml.
  571. version: 3.0.9.4
  572. # Protection settings
  573. protection:
  574. # Protection Setting Flags:
  575. # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  576. # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  577. # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  578. # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  579. # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  580. # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  581. # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  582. #
  583. # Players can be given the ability to change settings in the GUI with permissions
  584. # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  585. # Permissions are not case sensitive.
  586. #
  587. # -- World defaults --
  588. # Applies everywhere and are the default for islands and spawn.
  589. # If not listed, default is false.
  590. # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  591. # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  592. world:
  593. # Acid causes damage above sea-level (if acid is active)
  594. ACID_DAMAGE: true
  595. # Allow anvil use
  596. ANVIL: false
  597. # Allow armor stand use (1.8+ only)
  598. ARMOR_STAND: false
  599. # Allow beacon use
  600. BEACON: false
  601. # Allow bed use
  602. BED: false
  603. # Players can break blocks or generally damage things
  604. BREAK_BLOCKS: false
  605. # Allow animal breeding
  606. BREEDING: false
  607. # Allow use of cauldrons and brewing stands
  608. BREWING: false
  609. # Allow use of buckets, either fill or dump them
  610. BUCKET: false
  611. # Collect Lava (overrides BUCKET setting for collecting lava)
  612. COLLECT_LAVA: false
  613. # Collect water (overrides BUCKET setting for collecting water)
  614. COLLECT_WATER: false
  615. # Allow access chests of any kind, droppers, dispensers and hoppers
  616. CHEST: false
  617. # Allow eating or use of chorus fruit
  618. CHORUS_FRUIT: false
  619. # Allow use of crafting benches
  620. CRAFTING: true
  621. # Allow creepers to hurt players (but not damage blocks)
  622. CREEPER_PAIN: true
  623. # Allow crop trampling
  624. CROP_TRAMPLE: false
  625. # Allow use of doors or trapdoors. Not including redstone activations.
  626. DOOR: true
  627. # Allow chicken egg throwing
  628. EGGS: false
  629. # Allow use of enchanting tables
  630. ENCHANTING: true
  631. # Allow enderpearl throwing
  632. ENDER_PEARL: false
  633. # Enable or disable join/leave messages from the player's island
  634. ENTER_EXIT_MESSAGES: true
  635. # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  636. FIRE: false
  637. # Can extinguish fires by punching them
  638. FIRE_EXTINGUISH: false
  639. # Allow fire spreading
  640. FIRE_SPREAD: false
  641. # Allow furnace use
  642. FURNACE: true
  643. # Allow gate use
  644. GATE: false
  645. # Allow horse/llama inventory use - only works when riding is enabled
  646. HORSE_INVENTORY: false
  647. # Allow riding of horses/llamas
  648. HORSE_RIDING: false
  649. # Allow friendly mob hurting(cows etc.)
  650. HURT_MOBS: false
  651. # Allow monsters hurting
  652. HURT_MONSTERS: true
  653. # Allow leash use
  654. LEASH: false
  655. # Allow lever or button use
  656. LEVER_BUTTON: true
  657. # Cows can be milked
  658. MILKING: true
  659. # Animals, etc. can spawn naturally
  660. MOB_SPAWN: true
  661. # Allow monsters to spawn naturally
  662. MONSTER_SPAWN: true
  663. # Allow use of jukeboxes and note blocks
  664. MUSIC: false
  665. # Allow PVP in the nether world
  666. NETHER_PVP: false
  667. # Players can place blocks
  668. PLACE_BLOCKS: false
  669. # Allow portal use
  670. PORTAL: true
  671. # Allow pressure plate activation by players
  672. PRESSURE_PLATE: true
  673. # Allow PVP in the overworld
  674. PVP: false
  675. # Allow adjustment of diodes or comparators
  676. REDSTONE: false
  677. # Spawn eggs can be used
  678. SPAWN_EGGS: false
  679. # Allow sheep shearing
  680. SHEARING: false
  681. # Allow trading with villagers
  682. VILLAGER_TRADING: true
  683. # Allow item drop
  684. VISITOR_ITEM_DROP: true
  685. # Allow item pickup
  686. VISITOR_ITEM_PICKUP: true
  687. # -- Island Settings --
  688. # Settings for islands. Some are for visitors, some for the island itself.
  689. # If setting is not listed, it will not show in GUI and the world default will be used.
  690. # Add settings here to give the player the ability to see them in the GUI. Give the
  691. # player the permission for the setting for them to be able to change the setting.
  692. island:
  693. # Allow visitor anvil use
  694. ANVIL: true
  695. # Allow visitor armor stand use (1.8+ only)
  696. ARMOR_STAND: false
  697. # Allow visitor beacon use
  698. BEACON: false
  699. # Allow visitor bed use
  700. BED: false
  701. # Allow visitor block breaking, or other damage
  702. BREAK_BLOCKS: false
  703. # Allow visitor animal breeding
  704. BREEDING: false
  705. # Allow visitor use of cauldrons and brewing stands
  706. BREWING: false
  707. # Allow visitor access chests of any kind, droppers, dispensers and hoppers
  708. CHEST: false
  709. # Allow visitors to use crafting benches
  710. CRAFTING: true
  711. # Allow visitor use of doors or trapdoors. Not including redstone activations.
  712. DOOR: true
  713. # Allow visitor chicken egg throwing
  714. EGGS: false
  715. # Allow visitors to use enchanting tables
  716. ENCHANTING: true
  717. # Allow visitor furnace use
  718. FURNACE: true
  719. # Allow gate use
  720. GATE: true
  721. # Allow use of jukeboxes and note blocks
  722. MUSIC: false
  723. # Allow portal use by visitors
  724. PORTAL: true
  725. # Allow pressure plate activation by visitors (players only)
  726. PRESSURE_PLATE: false
  727. # Allow adjustment of diodes or comparators
  728. REDSTONE: false
  729. # Allow visitors to shear sheep
  730. SHEARING: false
  731. # This section contains the biomes that can be bought or used
  732. biomesettings:
  733. # The default cost for changing biome. Can be over-ridden by the Biome settings
  734. # Default is 100 if this is not set. Cannot be <0.
  735. defaultcost: 100
  736. # Default biome - what every player will start with. Default is PLAINS. See below
  737. # for other options
  738. defaultbiome: PLAINS
  739. # List of biomes and their settings.
  740. # Cost - cost in currency to change to that biome
  741. # permission - the permission required to use that biome
  742. # If the biome is not listed, it is not available
  743. # icon = icon used in control panel
  744. # friendlyname = A friendly name for the biome. If it does not exist, the official
  745. # biome name will be used with pretty formatting. Mostly this is just used to convert
  746. # Hell to Nether
  747. # description = a description of the biome and what it gives the player
  748. # remove ice/water/snow - will be done once when the biome is made
  749. biomes:
  750. COLD_BEACH:
  751. icon: SAPLING
  752. friendlyname: "&8&kii&b&lHelado&8&kii"
  753. description: "&b⋙ Frio y fresco"
  754. cost: 0
  755. DESERT:
  756. icon: DEAD_BUSH
  757. friendlyname: "&8&kii&e&lDesierto&8&kii"
  758. description: "&e⚠ El hielo y la nieve se retiran | &eEn este bioma no hay lluvia"
  759. cost: 0
  760. MUTATED_FOREST:
  761. icon: RED_ROSE
  762. friendlyname: "&8&kii&2&lBosque de flores&8&kii"
  763. description: "&2⋙ Ideal para &2decoracion"
  764. cost: 0
  765. HELL:
  766. icon: LAVA_BUCKET
  767. permission: askyblock.biomes.hell
  768. friendlyname: "&8&kii&4&lNether&8&kii"
  769. description: "&4⋙ ⚠ Cuidado el agua | &4y la nieve se retiran"
  770. cost: 800
  771. JUNGLE:
  772. icon: VINE
  773. friendlyname: "&8&kii&a&lJungla&8&kii"
  774. description: "&a⋙ ⚠ El hielo y la nieve se retiran | &a⋙ El pasto es mas verde"
  775. cost: 500
  776. MUSHROOM_ISLAND:
  777. icon: RED_MUSHROOM
  778. permission: askyblock.biomes.mushroom_island
  779. friendlyname: "&8&kii&4&lIsla de setas&8&kii"
  780. description: "&4⋙ Hongos y setas! | &8⋙ Isla en modo pacifico"
  781. cost: 1000
  782. PLAINS:
  783. icon: GRASS
  784. friendlyname: "&8&kii&9&lBioma inicial&8&kii"
  785. description: "&9⋙ Bioma principal |"
  786. cost: 0
  787. SWAMPLAND:
  788. icon: WATER_LILY
  789. friendlyname: "&8&kii&5&lPantano&8&kii"
  790. description: "&5⋙ ⚠ Cuidado el agua y la nieve se retiran |&5⋙ Posiblidad de spawneo de slimes!"
  791. cost: 0
  792. MESA:
  793. icon: HARDENED_CLAY
  794. friendlyname: "&8&kii&c&lMesa&8&kii"
  795. description: "&c⋙ ⚠ El hielo y la nieve se retiran | &c⋙ En este bioma no hay lluvia"
  796. cost: 0
  797. SAVANNA:
  798. icon: WEB
  799. friendlyname: "&8&kii&6&lSavana&8&kii"
  800. description: "&6⋙ ⚠ El hielo y la nieve se retiran | &6⋙ En este bioma no hay lluvia"
  801. cost: 0
  802. ROOFED_FOREST:
  803. icon: LOG
  804. friendlyname: "&8&kii&d&lBioma oscuro&8&kii"
  805. description: "&d⋙ Roofed forest,| bosque oscuro"
  806. cost: 0
  807. schematicsection:
  808. # All schematics should be put in the schematics folder
  809. # Schematic panel - if more than one schematic is available to the player
  810. # Show a panel to choose. If this is false, no panel is shown and the starter
  811. # island is picked by permission. If a player has more than one permission
  812. # the island selected is undefined - the plugin will pick one.
  813. # Permissions are taken from the below schematics section even if the GUI is
  814. # not used.
  815. useschematicspanel: true
  816. # Random island, only apply when useschematicspanel is false - if set to false
  817. # the plugin will choose the first island it found with the user permissions
  818. # to generate a new island. If set to true, the plugin will generate an island
  819. # randomly from the list of all islands available to the player.
  820. chooseislandrandomly: false
  821. # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  822. # older schematics that do not have explicit wither skeleton spawners. This setting
  823. # is ignored by older servers.
  824. hackskeletonspawners: false
  825. # This section lists all the schematics available
  826. # Settings are:
  827. # show - whether this island will show in the GUI or not. Typically used for partner
  828. # schematics, but can be used to temporarily hide schematics.
  829. # icon - the icon to show in the GUI. It must be a known Material
  830. # order - the priority for showing in the GUI. Lower numbers are shown first.
  831. # name - a friendly short name for the schematic. Color codes okay.
  832. # description - a longer description. Use | to split lines. Color codes okay.
  833. # filename - the filename of the schematic in the schematic folder
  834. # useDefaultChest - fill a chest on the island with the items in this config. If false
  835. # the contents will come from the schematic.
  836. # partnerSchematic - the island that will be pasted in the Nether.
  837. # biome - the biome this island should have. All pasted blocks will have this biome.
  838. # These next settings may cause lag if true. Default is false. Use judiciously.
  839. # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  840. # usephysics - if true, causes lava or water to flow after being pasted.
  841. # pasteair - Only set to true if you need to paste below sea level.
  842. # permission - the permission required to use this schematic. It can be anything you like
  843. # You can add or remove from this list. If this section is missing, only the default
  844. # island works.
  845. schematics:
  846. default:
  847. icon: WHEAT
  848. order: 6
  849. name: "&f&kii&a&lOriginal&f&kii"
  850. description: "&aSkyblock clasico"
  851. filename: island.schematic
  852. useDefaultChest: true
  853. partnerSchematic: nether
  854. levelHandicap: 3
  855. isla1:
  856. icon: PRISMARINE_SHARD
  857. order: 1
  858. name: "&f&kii&b&lSkyblock&f&kii"
  859. description: "&bIdeal para principiantes"
  860. filename: isla1.schematic
  861. biome: JUNGLE
  862. useDefaultChest: false
  863. companion:
  864. - CHICKEN
  865. companionnames:
  866. - "&bCompañero de [player]"
  867. partnerSchematic: nether
  868. spawnblock: SPONGE
  869. levelHandicap: 9
  870. cost: 0
  871. isla2:
  872. icon: WATER_LILY
  873. order: 2
  874. name: "&a&kii&3&lAcuatica&a&kii"
  875. description: "&3Isla con tematica tropical"
  876. filename: acuatica.schematic
  877. biome: SWAMPLAND
  878. useDefaultChest: false
  879. companion:
  880. - SHEEP
  881. companionnames:
  882. - "&bCompañero de [player]"
  883. partnerSchematic: nether
  884. spawnblock: SPONGE
  885. levelHandicap: 9
  886. cost: 0
  887. isla3:
  888. icon: DEAD_BUSH
  889. order: 3
  890. name: "&c&kii&4&lDificil&c&kii"
  891. description: "&cEres un experto? demuestralo"
  892. filename: dificil.schematic
  893. biome: PLAINS
  894. useDefaultChest: false
  895. companion:
  896. - RABBIT
  897. companionnames:
  898. - "&bCompañero de [player]"
  899. partnerSchematic: nether
  900. spawnblock: SPONGE
  901. levelHandicap: 9
  902. cost: 0
  903. isla4:
  904. icon: SNOW_BALL
  905. order: 4
  906. name: "&7&kii&f&lHelada&7&kii"
  907. description: "&fIsla con tematica invernal"
  908. filename: helada.schematic
  909. biome: COLD_BEACH
  910. useDefaultChest: false
  911. companion:
  912. - POLAR_BEAR
  913. companionnames:
  914. - "&bCompañero de [player]"
  915. partnerSchematic: nether
  916. spawnblock: SPONGE
  917. levelHandicap: 9
  918. cost: 0
  919. isla5:
  920. icon: ENDER_PEARL
  921. order: 5
  922. name: "&d&kii&5End&d&kii"
  923. description: "&dSkyblock con tematica End"
  924. filename: end.schematic
  925. biome: JUNGLE
  926. useDefaultChest: false
  927. companion:
  928. - LLAMA
  929. companionnames:
  930. - "&bCompañero de [player]"
  931. partnerSchematic: nether
  932. spawnblock: SPONGE
  933. levelHandicap: 9
  934. cost: 0
  935. isla6:
  936. icon: IRON_INGOT
  937. order: 7
  938. name: "&8&kii&a&lPantano&8&kii"
  939. description: "&cSolo vip &a&n■&3&k&nii&a&lVip&3&k&nii&a&n■"
  940. filename: pantano.schematic
  941. biome: SWAMPLAND
  942. useDefaultChest: false
  943. companion:
  944. - PIG
  945. companionnames:
  946. - "&aAmigo de [player]"
  947. partnerSchematic: nether
  948. spawnblock: SPONGE
  949. levelHandicap: 9
  950. cost: 0
  951. permission: skyblock.vip
  952. isla7:
  953. icon: GOLD_INGOT
  954. order: 8
  955. name: "&c&kii&6&lCayon&c&kii"
  956. description: "&cSolo vip &6⚡&e&kii&6&lElite&e&kii&6⚡"
  957. filename: cayon.schematic
  958. biome: JUNGLE
  959. useDefaultChest: false
  960. companion:
  961. - COW
  962. companionnames:
  963. - "&6Amigo de [player]"
  964. partnerSchematic: nether
  965. spawnblock: SPONGE
  966. levelHandicap: 9
  967. cost: 0
  968. permission: skyblock.elite
  969. isla8:
  970. icon: DIAMOND
  971. order: 9
  972. name: "&7&kii&c&lChampiIsla&7&kii"
  973. description: "&cSolo vip &b&l⚓&3&kii&b&lUltimate&3&kii&b&l⚓"
  974. filename: Hongos.schematic
  975. biome: JUNGLE
  976. useDefaultChest: false
  977. companion:
  978. - LLAMA
  979. companionnames:
  980. - "&4Amigo de [player]"
  981. partnerSchematic: nether
  982. spawnblock: SPONGE
  983. levelHandicap: 9
  984. cost: 0
  985. permission: skyblock.ultimate

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