AMBUSH ROULETTE SYSTEM


SUBMITTED BY: phroyd

DATE: Oct. 19, 2017, 7:52 p.m.

UPDATED: Oct. 23, 2017, 8:14 a.m.

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  1. AMBUSH ROULETTE SYSTEM
  2. Anyway I played a flat stake on columns, waiting for a repeat in a given column,
  3. and then backing the other two. I would stake myself with ten units a day (much
  4. larger than the minimums for numbers) and attempt to win 5. If I lost on a spin, I
  5. naturally would have had a run of 3 on that column, and would bet against it again.
  6. If it won, I would wait for another repeat of two and then play again. These were the
  7. days when I believed that dammed little white ball had some kind of intelligence
  8. and a memory. (alas it is not so)
  9. Obviously I was trying to turn the immediate odds in my favour, snatch the quick
  10. win and then bail as it were. I found that I won more than I lost. If I had a bad day
  11. and lost all ten units, I would just have to accept it and go home. Most days
  12. however, sometimes quickly, and on some occasions after hours of waiting and
  13. playing, I would get my five units profit and go home. I kept my family alive for
  14. about three months this way.
  15. What happened in the end is that, I hadn’t had much to start with in the first place,
  16. and as I was constantly coming home and passing the money over to the wife to
  17. pay rent and so on, not much was going back to build a decent stake. Bottom line
  18. is that after three months, I lost a couple of days in a row, and that was me. I had
  19. to go find a job again.
  20. Recently I have hauled all this stuff back out, and dusted it off. I now have a look at
  21. a situation where if you go after the “sixains”, one chip on each using 5 chips,
  22. obviously you cover 30 out of 37 or 81% of the wheel (This percentage take zero
  23. into account). Initial experiments led me to attempt to go in with 5 chips or units,
  24. attempt to double them, and bail. If at any time along the way I hit a loss, I would
  25. pocket those units I had won and still stop playing. I figured the advantage was
  26. that there were only a very few occasions when the Casino would nail my whole
  27. stake, (loss on first spin) but mostly even if I lost after say 3 or 4 spins, I still had a
  28. part left. On the days that I won, I would take the full 5 units from them. Kind of
  29. seemed that these orphan chips which were collected on the way, may just work
  30. out to be the long term profit, all other things being equal.
  31. Over a period of time the idea was to divide the cumulative winnings by the
  32. number of days played, to come up with a percentage win / loss ratio of unit per
  33. outing. So long as this was a positive percentage, we were doing OK. Over a
  34. period of 2 months, playing 4 or 5 times per week I found that the percentage
  35. fluctuated a bit, but was never negative.
  36. It wasn’t much, only about .69% of a unit, but it was positive. This would mean that
  37. if you had to play with big daily stake, say $5,000 or in our country R5,000 betting
  38. R1,000 per six numbers, whether you walked out a winner or loser on the day, you
  39. had made .69% of a unit or R/$690. In theory, playing say 5 times per week this
  40. works out to $3450 per week and or + $180,000 per year.
  41. Just to digress slightly, I did bet in this fashion using 3 units on the 1-18 / 19-36
  42. slot and the other 2 on either the dozen or directly on the sixains. This to offset the
  43. zero effect as much as possible, as when it comes up, you only lose half of the
  44. even chance bet, whereas if you bet straight on all the sixains, obviously you’d
  45. lose the lot.
  46. So this doesn’t seem too bad, but I was unhappy as one single loss would knock
  47. me out. Harking back to when I was playing columns, I used to start with 10 units,
  48. which in effect gave me 5 positive bets. If I applied the same theory to sixains, I felt
  49. that to sit down with 15 units(three positive bets), and go after a win of 10 units
  50. should work.
  51. The idea being to play as I did with the columns (i.e. when a loss occurs play
  52. again, if you get another loss after (rare, but does happen), you’re wiped and have
  53. to go home.
  54. The idea is to play until you have either made 10, or lost sufficient that you can’t
  55. cover the next bet, (i.e., you’ve lost 12 units, and need 5 to cover the next bet). Pick
  56. up the remaining 3 and walk.
  57. Now I’m not going to lie to you and say that this works like a bomb in a real
  58. Casino, as I haven’t got that far yet, but I tried it in simulation over 400 simulated
  59. days play, which is a good many thousand spins. The rules were, either walk with
  60. 10 units or accept the loss.
  61. I have a book with some 600 or so spins recorded from an actual Casino, and I
  62. used these. The rest of the numbers were generated from a Roulette Wheel site I
  63. found on the net. (Incidentally this was a double zero wheel, and I did count the
  64. double zero every time it came up, so the odds were slightly worse for me than
  65. they should have been)
  66. The results over these 400 games were encouraging, yielding a profit ratio of 3.1
  67. units per playing session, this obviously taking all losses into account. The ratio
  68. fluctuated up and down a bit, but mostly hovered around the 3 mark. If this can be
  69. achieved, and you use a big unit bet, you could make some serious money.
  70. Which numbers do you bet. I think it doesn’t matter. This little ball has no memory.
  71. For the purpose of the simulation I bet against the sixain that had come up last (i.e.
  72. if 1 - 6 came up, I’d leave it out for the next spin, and back all the others).
  73. Apologies that this e-mail is so long, but I hope it provokes some thought
  74. concerning flat staking. I have tried all manner of progression staking plans, and
  75. find that they work pretty well for most of the time, but sooner or later, mostly
  76. when you are into the big numbers they tend to bite you badly.
  77. My thought is that if the ball has no memory (excluding dealer biases and so
  78. on), then each spin is fresh. If you treat each spin in isolation, you have
  79. an 81% chance of winning each time. True, when you win, you only win one but
  80. when you lose, you lose 5. None-the-less I feel the approach should be that it is a
  81. numbers game, and you are after a positive percentage of all the money you put
  82. on the table, regardless of whether you win or lose on an individual spin.
  83. After all, that is how the Casino operates. If they see you put $100 down on a table,
  84. they immediately say “There’s $15 or $20 for us, regardless of whether you go on
  85. to win or lose, because guaranteed, just across the room there is some other
  86. person who’s losing while you’re winning, or winning while you’re losing.
  87. Regards
  88. Steve
  89. Bob observed:
  90. “You can do some quick simulations of this idea by playing just numbers 1, 2, 3, 4,
  91. 5 and you will find that they will only come out just under 1 in 7 spins.
  92. So now you have to look at the staking plan as this is the main part of the strategy.
  93. If you only win on the 3rd, 4th or 5th spins then your profits will not be too great,
  94. should a number of blank plays occur.”
  95. Bob, I agree with you 100% as far as you went:
  96. • yes, any five numbers work (I adopt the opening spin numbers)
  97. • five numbers = 5 / 37 chance (single zero wheel) = just under 1 in 7 chance
  98. • but the house pays the equivalent of only 5 / 36 for a win
  99. • so, under The Law Of Great Numbers we must lose two and one half percent
  100. each time the wheel spins = no profit
  101. • and, I believe it’s impossible to design a flat betting system to both overcome
  102. the house odds and turn a profit.
  103. But, this system (which I’ve renamed “Ambush”) relies on these critical elements
  104. 1. Stop betting after 5 spin losses. Restart after any one of the five Trigger numbers comes up (as you observed)
  105. 2. Bet / Bank ratio of 250 to one (two games by five numbers = 10 chips = 2,500 bank)
  106. 3. Increase the stake by 1 chip after the financial equivalent of each 15 spin losses
  107. 4. Play two of these games separately but simultaneously
  108. 5. End the session immediately upon winning no less than 100 chips
  109. As to those elements, in above order:
  110. 1. We know in roulette that any given group of numbers will run “hot” or “cold”
  111. and we know too well that most money is lost in “cold “ runs.
  112. So, “stop-start’ betting avoids cold runs while waiting in “Ambush”
  113. for the hot run which will definitely come up sooner or later.
  114. 2. And we all know that the hot run will occasionally come up much-much later.
  115. So, one obvious purpose of the Bank is to ensure we are still at the table when the hot run does come along.
  116. 3. And we know that the above will result in the usual two and one half percent loss on turnover to the house if we flat bet.
  117. So, a further purpose of the Bank is sufficient chips to gradually increase the size of our bet while waiting in Ambush for the hot run. By
  118. this means we hope to defeat that bloody Law Of Great Numbers on the basis that we need fewer win spins than prior loss spins in order to
  119. recoup cumulative losses and walk away with profit.
  120. 4. Playing two games simultaneously merely results in flushing out a hot run in less spins than in playing one game
  121. (but also increases required Bank size).
  122. 5. Reason for quitting at 100 chip win is obvious to a seasoned player.
  123. But in logic, no method should defeat that bloody Great Law Of Numbers. So, how
  124. come I have never failed to get my 100 chip target win without busting my 2,500
  125. chip bank, at least so far in some 40,000 actual table bets?

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