Player=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso
Player=game:GetService('Players').LocalPlayer
Character=Player.Character
Mouse=Player:GetMouse()
m=Instance.new('Model',Character)
local function weldBetween(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
function swait(num)
if num==0 or num==nil then
game:service'RunService'.Stepped:wait(0)
else
for i=0,num do
game:service'RunService'.Stepped:wait(0)
end
end
end
function nooutline(part)
part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
end
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end
local function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end
function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end
local len1 = (c-a):Dot((b-a).unit)
local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
local list = {}
local TrailColor = ("Dark grey")
if len1 > 0.01 then
local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "SmoothPlastic"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "SmoothPlastic"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end
if len2 > 0.01 then
local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "SmoothPlastic"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "SmoothPlastic"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end
function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end
--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
if hit.Parent==nil then
return
end
h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
return
end]]
-- hs(hit,1.2)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
blocked=false
block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
showDamage(hit.Parent,Damage,.5,BrickColor.new("Bright red"))
else
h.Health=h.Health-(Damage/2)
showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
end
if Type=="Knockdown" then
hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
TargHum=ZTarget.Parent:findFirstChild("Humanoid")
targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
swait()
end
--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
CRIT=false
hitDeb=true
AttackPos=6
end
end
showDamage=function(Char,Dealt,du,Color)
m=Instance.new("Model")
m.Name=tostring(Dealt)
h=Instance.new("Humanoid")
h.Health=0
h.MaxHealth=0
h.Parent=m
c=Instance.new("Part")
c.Transparency=0
c.BrickColor=Color
c.Name="Head"
c.TopSurface=0
c.BottomSurface=0
c.formFactor="Plate"
c.Size=Vector3.new(1,.4,1)
ms=Instance.new("CylinderMesh")
ms.Scale=Vector3.new(.8,.8,.8)
if CRIT==true then
ms.Scale=Vector3.new(1,1.25,1)
end
ms.Parent=c
c.Reflectance=0
Instance.new("BodyGyro").Parent=c
c.Parent=m
if Char:findFirstChild("Head")~=nil then
c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
elseif Char.Parent:findFirstChild("Head")~=nil then
c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
end
f=Instance.new("BodyPosition")
f.P=2000
f.D=100
f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
f.position=c.Position+Vector3.new(0,3,0)
f.Parent=c
game:GetService("Debris"):AddItem(m,.5+du)
c.CanCollide=false
m.Parent=workspace
c.CanCollide=false
end
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","Handle",Vector3.new(0.369804025, 1.84901965, 0.369803846))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900197744, -0.0494179726, 0.0825119019, 0, -0.999993443, 0, 0, 0, -1, 1, 0, 0))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
FlamePrt1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","FlamePrt1",Vector3.new(0.208559111, 2.58862758, 0.208559081))
FlamePrt1weld=weld(m,handle,FlamePrt1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.462256908, -3.14333391, 0.00839996338, 0.999986649, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
mesh("BlockMesh",FlamePrt1,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 1, 0.0531941466))
FlamePrt2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","FlamePrt2",Vector3.new(0.369804025, 4.43764687, 0.208559081))
FlamePrt2weld=weld(m,handle,FlamePrt2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.369809985, -3.69803858, 0.00839996338, 0.999986768, 0, 0, 0, 1, 0, 0, 0, 0.999999881))
mesh("BlockMesh",FlamePrt2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.0531941466))
FlamePrt3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","FlamePrt3",Vector3.new(0.208559111, 1.10941172, 1.66411757))
FlamePrt3weld=weld(m,handle,FlamePrt3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00842285156, -0.00544404984, 6.74883699, 5.96038632e-008, 1.43051147e-006, -0.999993443, 0.999986053, 1.49011612e-007, -1.49011612e-008, 2.08613457e-007, -0.999993384, -1.43051147e-006))
mesh("SpecialMesh",FlamePrt3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0691523701, 0.991999984, 1))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Dark stone grey","Hitbox",Vector3.new(1.4792161, 5.73196125, 0.208559081))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.29153442e-006, -4.34519243, 0.00839996338, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
mesh("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.886568666))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.369804025, 0.208559081, 0.369803846))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-005, -1.01696682, 0, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.208559111, 0.369803935, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46224308, -1.66419077, 0.00839996338, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.999999523))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 1, 0.886568666))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.554706097, 0.369803965, 0.369803905))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.5717473, 1.1920929e-005, 0, -7.45048254e-008, 0.999999642, 1.4894308e-009, -0.999986351, 8.94069672e-008, -4.54347671e-010, 1.08588472e-008, -4.37113847e-008, 0.999999642))
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.667496145, 0.698929608, 2.30387807))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.08479548, 0.00839996338, 0.277337313, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.53009844, 0.00841522217, 0.46224308, 0, 1, 0, 0, 0, 0.999999523, 0.99998641, 0, 0))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.369804025, 0.208559081, 0.369803905))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.38683319, 0.554719806, 1.3857898e-006, 1.48921329e-008, -0.999993563, 1.89679866e-007, -0.999999106, -1.19201033e-007, -0.99998045, -1.89682282e-007, -1.38580799e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.369804025, 0.208559081, 0.369803905))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.38683271, 0.554696321, -1.43049272e-006, -7.13816206e-008, 0.999993443, -2.16640629e-007, -0.999999106, 3.29267564e-008, 0.99998033, -2.16643343e-007, 1.43051147e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00839233398, -0.46224308, 1.94153357, -7.13805832e-008, 1.43051147e-006, 0.999993443, -0.999986053, 1.49011612e-007, 3.29267564e-008, -2.08613528e-007, -0.999993384, 1.43051147e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.886568725, 0.886568666))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.554706097, 4.43764687, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0924448967, -3.69803858, 0.00839996338, 0.999986768, 0, 0, 0, 1, 0, 0, 0, 0.999999881))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.886568666))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","Part",Vector3.new(0.397539318, 0.369803935, 0.397539139))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00193452835, -6.38961792e-005, 0.00246429443, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.369804025, 0.369803935, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-005, 0, -1.57174778, -0.999986887, 0, 0, 0, 0, -1, 0, -1, 0))
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.268107921, 0.223731428, 0.512178302))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.208559111, 4.43764687, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.27736032, -3.69803858, 0.00839996338, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 1, 0.310299039))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00839996338, 4.34518862, 0.462241411, -1.43049272e-006, -7.13816206e-008, 0.999993443, -2.16640629e-007, -0.999999106, 3.29267564e-008, 0.99998033, -2.16643343e-007, 1.43051147e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.886568725, 0.886568666))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.369804025, 0.208559081, 0.369803846))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-005, 1.01695871, 0, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.208559111, 1.47921586, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.462243319, -5.17725229, 0.00839996338, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 1, 0.886568666))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.397539318, 0.739607811, 0.379048914))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00193452835, -6.38961792e-005, 0.00246429443, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","Part",Vector3.new(0.369804025, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.20193386, 0.277351975, 1.3857898e-006, 1.48921329e-008, -0.999993563, 1.89679866e-007, -0.999999106, -1.19201033e-007, -0.99998045, -1.89682282e-007, -1.38580799e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 0.886568666))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.208559111, 0.924509823, 1.29431367))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00842285156, 0.0869987011, 6.56396055, 5.96038632e-008, 1.43051147e-006, -0.999993443, 0.999986053, 1.49011612e-007, -1.49011612e-008, 2.08613457e-007, -0.999993384, -1.43051147e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.322711051, 0.992000043, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.208559111, 0.739607871, 1.1094116))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00842285156, 0.184900761, 6.47150469, 5.96038632e-008, 1.43051147e-006, -0.999993443, 0.999986053, 1.49011612e-007, -1.49011612e-008, 2.08613457e-007, -0.999993384, -1.43051147e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.45460081, 0.00839996338, 0.277337313, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.63951445, 0.00840759277, 0.462250471, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.8243928, 0.00841522217, 0.277329683, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.369804025, 0.369803935, 0.369803846))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-005, 1.10940838, 0, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.19419813, 0.00841522217, 0.277329683, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.739608049, 0.208559081, 0.369803846))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-005, -1.38683462, 0, 0.999986768, 0, 0, 0, 1, 0, 0, 0, 0.999999881))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.89990377, 0.00840759277, 0.462250471, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.71499777, 0.00839996338, 0.277337313, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.26970911, 0.00840759277, 0.462250471, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.00931311, 0.00839996338, 0.462243319, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.369804025, 0.369803935, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57174778, 0, 1.1920929e-005, 2.98019316e-008, 0.999999821, 0, 0, 0, -1, -0.999986708, 2.98023224e-008, 0))
mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.147921592, 0.223731428, 0.512178302))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","Part",Vector3.new(0.369804025, 0.208559081, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.20193338, 0.277371168, -1.43049272e-006, -7.13816206e-008, 0.999993443, -2.16640629e-007, -0.999999106, 3.29267564e-008, 0.99998033, -2.16643343e-007, 1.43051147e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 0.886568666))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.369804025, 0.369803935, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.2943902, 0.462240696, -1.43049272e-006, -7.13816206e-008, 0.999993443, -2.16640629e-007, -0.999999106, 3.29267564e-008, 0.99998033, -2.16643343e-007, 1.43051147e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.886568666))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.369804025, 0.369803935, 0.208559081))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.29439068, 0.462263465, 1.3857898e-006, 1.48921329e-008, -0.999993563, 1.89679866e-007, -0.999999106, -1.19201033e-007, -0.99998045, -1.89682282e-007, -1.38580799e-006))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.886568666))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","Part",Vector3.new(0.369804054, 0.208559081, 0.369803846))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-005, -1.20193529, 0, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
function effect(Color,Ref,LP,P1,returnn)
local effectsmsh = Instance.new("BlockMesh")
effectsmsh.Scale = Vector3.new(0.2,1,0.2)
effectsmsh.Name = "Mesh"
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Eff"
effectsg.Locked = true
effectsg.Anchored = true
effectsg.Size = Vector3.new(0.5,1,0.5)
effectsg.Parent = workspace
effectsmsh.Parent = effectsg
effectsg.BrickColor = BrickColor.new(Color)
effectsg.Reflectance = Ref
local point1 = P1
local mg = (LP.p - point1.p).magnitude
effectsg.Size = Vector3.new(0.5,mg,0.5)
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
if returnn then return effectsg end
coroutine.resume(coroutine.create(function(Part,Mesh)
if not returnn then
for i = 0 , 1 , 0.2 do
wait()
Part.Transparency = 1*i
Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i)
end
wait()
Part.Parent = nil
end
end),effectsg,effectsmsh)
end
function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh,num)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*cf(0,0,-num)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,(math.random(0,1)+math.random())/5)
end
--example: MagicRing(BrickColor.new(""),ExamplePart.CFrame,0,0,0,0,0,0,0.01)
function attackone()
attack = true
local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.2,1) end)
so("http://roblox.com/asset/?id=10209645",Hitbox,1,1)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(125), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(125), math.rad(0), math.rad(35)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
handleweld.C0 = clerp(handleweld.C0,cf(-.5,-.2,0)* angles(math.rad(0),math.rad(0),math.rad(30)), 0.3)
end
local LastPoint=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
for i = 0,1,0.1 do
swait()
local Point=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
effect("Dark stone grey",0.5,LastPoint,Point)
LastPoint=Point
--MagicRing(BrickColor.new(""),FlamePrt3.CFrame,.1,.1,.1,.2,.2,.2,0.01)
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.3) * angles(math.rad(15), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.3) * angles(math.rad(15), math.rad(0), math.rad(35)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,-.2)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
handleweld.C0 = clerp(handleweld.C0,cf(-.5,-.2,0)* angles(math.rad(-20),math.rad(-15),math.rad(30)), 0.3)
end
attack = false
con:disconnect()
end
function attacktwo()
attack = true
local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.2,1) end)
so("http://roblox.com/asset/?id=10209645",Hitbox,1,1.2)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(40)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-40)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-.5, 0.5, -.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
handleweld.C0 = clerp(handleweld.C0,cf(-.5,-.2,0)* angles(math.rad(0),math.rad(0),math.rad(30)), 0.3)
end
local LastPoint=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
for i = 0,1,0.1 do
swait()
local Point=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
effect("Dark stone grey",0.5,LastPoint,Point)
LastPoint=Point
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(.5, 0.5, -.8) * angles(math.rad(0), math.rad(-170), math.rad(-90)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
handleweld.C0 = clerp(handleweld.C0,cf(0,0,0)* angles(math.rad(-40),math.rad(0),math.rad(0)), 0.3)
end
attack = false
con:disconnect()
end
function attackthree()
attack = true
local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.2,1) end)
so("http://roblox.com/asset/?id=10209645",Hitbox,1,.9)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(.5, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(45)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,-.2)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0 = clerp(handleweld.C0,cf(0,0,0)* angles(math.rad(40),math.rad(0),math.rad(0)), 0.3)
end
local LastPoint=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
for i = 0,1,0.1 do
swait()
local Point=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
effect("Dark stone grey",0.5,LastPoint,Point)
LastPoint=Point
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.3, -.5) * angles(math.rad(10), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(10), math.rad(0), math.rad(35)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,-.2)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0 = clerp(handleweld.C0,cf(0,0,0)* angles(math.rad(-40),math.rad(0),math.rad(0)), 0.3)
end
attack = false
con:disconnect()
end
mouse.Button1Down:connect(function()
if attack == false and attacktype == 1 then
attacktype = 2
attackone()
elseif attack == false and attacktype == 2 then
attacktype = 3
attacktwo()
elseif attack == false and attacktype == 3 then
attacktype = 1
attackthree()
end
end)
mouse.KeyDown:connect(function(k)
k=k:lower()
end)
local sine = 0
local change = 1
local val = 0
while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
--Sheath()
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-20),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0)),.3)
handleweld.C0 = clerp(handleweld.C0,cf(0,-.2,.3)* angles(math.rad(80),math.rad(0),math.rad(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-60)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(30),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(20),math.rad(-90),math.rad(0)),.3)
handleweld.C0 = clerp(handleweld.C0,cf(0,-.2,.3)* angles(math.rad(80),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(35)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,-.2)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0 = clerp(handleweld.C0,cf(-.5,-.2,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0 = clerp(handleweld.C0,cf(0,-.2,.3)* angles(math.rad(80),math.rad(0),math.rad(0)),.3)
end
end
end
if #Effects>0 then
--table.insert(Effects,{prt,"Block1",delay})
for e=1,#Effects do
if Effects[e]~=nil then
--for j=1,#Effects[e] do
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
--end
end
end
end
end