JAVASCRIPT/HTML5 - Snake game example


SUBMITTED BY: efbee

DATE: Oct. 4, 2016, 11:04 p.m.

UPDATED: Oct. 4, 2016, 11:05 p.m.

FORMAT: JavaScript

SIZE: 11.0 kB

HITS: 1406

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  378. 378
  379. window.addEventListener("keydown", moveSnake, false);
  380. var game_over = false;
  381. var snake = new Array(4);
  382. var snakeLen = 4;
  383. var dir = "right";
  384. var food = "";
  385. var level = new Array();
  386. var total_height = 640;
  387. var total_width = 640;
  388. var lvl_width = 20;
  389. var lvl_height = 20;
  390. var speed = 16;
  391. snakeHeadImage = new Image();
  392. snakeHeadImage.src = "resources/head.png";
  393. snakeBodyImage = new Image();
  394. snakeBodyImage.src = "resources/body.png";
  395. snakeTailImage = new Image();
  396. snakeTailImage.src = "resources/tail.png";
  397. //food
  398. foodImage = new Image();
  399. foodImage.src = "resources/food.png";
  400. create_snake();
  401. create_food();
  402. for(i = 0; i < lvl_width; i++)
  403. {
  404. level[i] = new Array(lvl_height);
  405. for(var ii = 0; ii < lvl_height; ii++)
  406. {
  407. level[i][ii] = -1;
  408. }
  409. }
  410. window.requestAnimFrame = (function(callback)
  411. {
  412. return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
  413. function(callback)
  414. {
  415. window.setTimeout(callback, 1000);
  416. };
  417. })();
  418. var the_date = new Date();
  419. var test1 = the_date.getTime();
  420. var stamp = the_date.getTime() + 250;
  421. function animate()
  422. {
  423. the_date = new Date();
  424. test1 = the_date.getTime();
  425. if(stamp <= test1)
  426. {
  427. move_snake();
  428. the_date = new Date();
  429. stamp = the_date.getTime() + 250;
  430. }
  431. if(game_over == false)
  432. {
  433. // clear
  434. context.clearRect(0, 0, canvas.width, canvas.height);
  435. displayText("Score: " + (snakeLen - 4));
  436. display();
  437. }
  438. else
  439. {
  440. displayText("You so Sux.. Game Over homie");
  441. }
  442. //context.drawImage(aniblock, aniblock_x, aniblock_y);
  443. // request new frame
  444. requestAnimFrame(function()
  445. {
  446. animate();
  447. });
  448. }
  449. function displayText(what)
  450. {
  451. context.font = "30px Arial";
  452. context.fillText(what, 50, 50);
  453. }
  454. function checkSnakeCollide()
  455. {
  456. if( snake[0].xx == food.xx && snake[0].yy == food.yy )
  457. {
  458. create_food();
  459. return true;
  460. }
  461. else
  462. {
  463. //if head moving right
  464. if(dir == "right")
  465. {
  466. if(snake[0].xx > lvl_width - 1)
  467. {
  468. game_over = true;
  469. }
  470. }
  471. else if(dir == "left")
  472. {
  473. if(snake[0].xx < 0)
  474. {
  475. game_over = true;
  476. }
  477. }
  478. else if(dir == "up")
  479. {
  480. if(snake[0].yy <= -1)
  481. {
  482. game_over = true;
  483. }
  484. }
  485. else if(dir = "down")
  486. {
  487. if(snake[0].yy >= lvl_height)
  488. {
  489. game_over = true;
  490. }
  491. }
  492. for(i = 2; i < snakeLen; i++)
  493. {
  494. if( (snake[0].xx == snake[i].xx) && (snake[0].yy == snake[i].yy) )
  495. {
  496. game_over = true;
  497. break;
  498. }
  499. }
  500. return false;
  501. }
  502. }
  503. setTimeout(function() {
  504. animate();
  505. }, 1000);
  506. function moveSnake(e)
  507. {
  508. switch(e.keyCode)
  509. {
  510. case 37:
  511. if(dir != "right")
  512. {
  513. dir = "left";
  514. }
  515. break;
  516. case 38:
  517. if(dir != "down")
  518. {
  519. dir = "up";
  520. }
  521. break;
  522. case 39:
  523. if(dir != "left")
  524. {
  525. dir = "right";
  526. }
  527. break;
  528. case 40:
  529. if(dir != "up")
  530. {
  531. dir = "down";
  532. }
  533. break;
  534. }
  535. }
  536. function checkAllowMove(x, y)
  537. {
  538. if(x < 32)
  539. {
  540. var x_index = 0;
  541. }
  542. else
  543. {
  544. var x_index = Math.round(x / 32);
  545. }
  546. if(y < 32)
  547. {
  548. var y_index = 19;
  549. }
  550. else
  551. {
  552. var y_index = (total_height / 32) - Math.round(y / 32);
  553. }
  554. if(level[x_index][y_index] == -1)
  555. {
  556. return true;
  557. }
  558. else
  559. {
  560. return false;
  561. }
  562. }
  563. function create_food()
  564. {
  565. var x = 0;
  566. var y = 0;
  567. var recreate = false;
  568. do
  569. {
  570. recreate = false;
  571. x = Math.floor((Math.random() * (lvl_width-1)));
  572. y = Math.floor((Math.random() * (lvl_height-1)));
  573. for(i = 0; i < snakeLen; i++)
  574. {
  575. if( (snake[i].xx == x) && (snake[i].yy == y) )
  576. {
  577. recreate = true;
  578. break;
  579. }
  580. }
  581. }while(recreate == true);
  582. food = {xx: x, yy: y};
  583. }
  584. function create_snake()
  585. {
  586. //var x = Math.floor((Math.random() * (lvl_width-1)));
  587. //var y = Math.floor((Math.random() * (lvl_height-1)));
  588. snake[0] = {xx: 4, yy: 1};
  589. snake[1] = {xx: 3, yy: 1};
  590. snake[2] = {xx: 2, yy: 1};
  591. snake[3] = {xx: 1, yy: 1};
  592. dir = "right";
  593. }
  594. function move_snake()
  595. {
  596. var temp_x = 0;
  597. var temp_y = 0;
  598. var temp_xx = 0;
  599. var temp_yy = 0;
  600. var swap = true;
  601. //move snake forward
  602. for(var ii = 0; ii < snakeLen; ii++)
  603. {
  604. if(ii == 0)
  605. {
  606. temp_x = snake[ii].xx;
  607. temp_y = snake[ii].yy;
  608. //if head moving right
  609. if(dir == "right")
  610. {
  611. snake[0] = {xx: (snake[0].xx + 1), yy: snake[0].yy};
  612. }
  613. else if(dir == "left")
  614. {
  615. snake[0] = {xx: (snake[0].xx - 1), yy: snake[0].yy};
  616. }
  617. else if(dir == "up")
  618. {
  619. snake[0] = {xx: snake[0].xx, yy: (snake[0].yy - 1)};
  620. }
  621. else if(dir = "down")
  622. {
  623. snake[0] = {xx: snake[0].xx, yy: (snake[0].yy + 1)};
  624. }
  625. if(checkSnakeCollide())
  626. {
  627. snake.push({xx: snake[(snake.length-1)].xx, yy: snake[(snake.length-1)].yy});
  628. snakeLen++;
  629. }
  630. }
  631. else
  632. {
  633. if(swap == true)
  634. {
  635. temp_xx = snake[ii].xx;
  636. temp_yy = snake[ii].yy;
  637. snake[ii] = {xx: temp_x, yy: temp_y};
  638. swap = false;
  639. }
  640. else
  641. {
  642. temp_x = snake[ii].xx;
  643. temp_y = snake[ii].yy;
  644. snake[ii] = {xx: temp_xx, yy: temp_yy};
  645. swap = true;
  646. }
  647. }
  648. }
  649. }
  650. function display()
  651. {
  652. for(var i = 0; i < snakeLen; i++)
  653. {
  654. if(i == 0)
  655. {
  656. switch (dir)
  657. {
  658. case "left":
  659. context.drawImage(snakeHeadImage, (snake[i].xx * 32), (snake[i].yy * 32) );
  660. break;
  661. case "right":
  662. drawRotatedImage(snakeHeadImage,(snake[i].xx * 32), (snake[i].yy * 32), 180);
  663. break;
  664. case "up":
  665. drawRotatedImage(snakeHeadImage,(snake[i].xx * 32), (snake[i].yy * 32), 90);
  666. break;
  667. case "down":
  668. drawRotatedImage(snakeHeadImage,(snake[i].xx * 32), (snake[i].yy * 32), 270);
  669. break;
  670. }
  671. }
  672. else if(i == (snakeLen - 1) )
  673. {
  674. //following left
  675. if(snake[i].xx > snake[i-1].xx)
  676. {
  677. context.drawImage(snakeTailImage, (snake[i].xx * 32), (snake[i].yy * 32) );
  678. }
  679. //following right
  680. else if(snake[i].xx < snake[i-1].xx)
  681. {
  682. drawRotatedImage(snakeTailImage,(snake[i].xx * 32), (snake[i].yy * 32), 180);
  683. }
  684. //following up
  685. else if(snake[i].yy > snake[i-1].yy)
  686. {
  687. drawRotatedImage(snakeTailImage,(snake[i].xx * 32), (snake[i].yy * 32), 90);
  688. }
  689. //following down
  690. else if(snake[i].yy < snake[i-1].yy)
  691. {
  692. drawRotatedImage(snakeTailImage,(snake[i].xx * 32), (snake[i].yy * 32), 270);
  693. }
  694. }
  695. else
  696. {
  697. context.drawImage(snakeBodyImage, (snake[i].xx * 32), (snake[i].yy * 32) );
  698. }
  699. }
  700. context.drawImage(foodImage, (food.xx * 32), (food.yy * 32) );
  701. }
  702. function drawRotatedImage(image, x, y, angle)
  703. {
  704. var TO_RADIANS = Math.PI/180;
  705. // save the current co-ordinate system
  706. // before we screw with it
  707. context.save();
  708. // move to the middle of where we want to draw our image
  709. context.translate(x, y);
  710. // rotate around that point, converting our
  711. // angle from degrees to radians
  712. context.rotate(angle * TO_RADIANS);
  713. // draw it up and to the left by half the width
  714. // and height of the image
  715. context.drawImage(image, -(image.width/2), -(image.height/2));
  716. // and restore the co-ords to how they were when we began
  717. context.restore();
  718. }

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