SMITE EARLY UPDATE NOTES


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DATE: Dec. 6, 2013, 10:07 p.m.

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  1. SMITE EARLY UPDATE:
  2. New God: Nu Wa - Guardian of Heaven
  3. Elemental Crystals (Passive)
  4. Nu Wa draws upon the power of the five-colored elemental crystals. When she uses an ability, it activates its corresponding crystal for 10s, granting her an additional bonus. When all crystals are active, Nu Wa transforms into her true snake form, refreshing the duration of all crystal bonuses for another 10s.
  5. Earth Crystal Bonus (always active) - +10 HP5
  6. Fog
  7. Nu Wa condenses moisture into fog at her location which follows her at 95% of her movement speed for 8s. She and all allies are stealthed while inside the fog. Attacking breaks the stealth effect. Enemies caught inside the fog cloud are slowly choked for 10/20/30/40/50 (+10% of her magical power) magical damage every second. This ability also activates Nu Wa's Water Crystal, granting her an increased move speed aura.
  8. Water Crystal Bonus - 10/15/20/25/30% Move Speed
  9. Cost - 70, Cooldown 14s, Fog Radius 20 ft
  10. Clay Soldiers
  11. Nu Wa conjures clay minions from the earth. These minions have health equal to 200 plus 20% of Nu Wa's maximum health and will push lanes and attempt to attack nearby structures. Using this ability also activates Nu Wa's Earth Crystal, granting her a physical protection aura.
  12. Minions Summoned - 1/2/3/4/5
  13. Minion Damage - 20 per hit
  14. Minion Lifetime - 8s
  15. Earth Crystal Bonus - 10/15/20/25/30 Physical Protection
  16. Cost - 60/70/80/90/100, Cooldown 18s
  17. Flame Strike
  18. Nu Wa conjures an intense burst of flame at her target location dealing 60/100/140/180/220 (+60% of her magical power) magical damage, stunning enemies and enemy structures for 1s and igniting them for additional 5/10/15/20/25 (+10% of her magical power) magical damage every second for 2s. The damage increases the closer Nu Wa is to the source when cast, up to 1.5x at point blank range. This ability activates Nu Wa's Fire Crystal, granting her basic attacks splash damage that applies on-hit item effects.
  19. Fire Crystal Bonus - Basic attacks hit targets within 15 ft for 50% damage
  20. Cost - 70/75/80/85/90, Cooldown 12s
  21. Pillars of Heaven
  22. Nu Wa summons the pillars of heaven to imprison her enemies. Four metal pillars create a square with an electrical field. Enemies who pass through the field take 100/150/200/250/300 (+50% of her magical power) magical damage and are slowed by 35/40/45/50/55% for 3s. This ability also activates Nu Wa's Metal Crystal, granting her basic attacks increased damage.
  23. Metal Crystal Bonus - 2x Basic Attack damage
  24. Cost - 80/90/100/110/120, Cooldown 60s
  25. New Skins:
  26. Amethyst Nu Wa
  27. Golden Thanatos
  28. Golden Zhong Kui
  29. Voicepacks:
  30. Nu Wa
  31. General
  32. The Friends list has undergone a major UI overhaul. It is now accessed through a new user interface on the bottom right side of the main menu screens. The Party menu is accessed from the PLAY Screen. Expect future improvements to the Party and Play systems in the future.
  33. The new-user Tutorial has been revamped.
  34. Preliminary support for DirectX 11 with Anti-Aliasing has been added to the SETTINGS menu under the VIDEO tab. Users may discover some visual oddities in this mode. Please report any discoveries. Improvements will be made in future versions.
  35. The background on the God Screen and Home Screen has been modified.
  36. Jump is now enabled on all gods. For this patch, the following jumps were added: Arachne, Artemis, Kali, Loki, Nu Wa, Sobek, Vamana, Vulcan, Xbalanque
  37. Deployables like Ymir’s Wall should no longer collide with player cameras. Instead you will see red or blue overlay meshes for characters hidden behind them.
  38. Fixed an issue with ‘Featured Videos’ not showing on the landing page widget when first loading in.
  39. Changed the wording of store bought actives from ‘Abilities’ to properly say ‘Actives’ on the Scoreboard.
  40. When in a party AND in queue, you will no longer be able to change your Loading Portrait. This is subject to change at a later date.
  41. The default tab on the Profile screen has changed.
  42. Fixed a rare issue in which someone could be assigned an unreleased god in Assault.
  43. Several minor bug fixes and cleanups to bot AI in practice matches.
  44. The free god rotation is now Bastet, Hades, He Bo, Tyr, and Xbalanque
  45. Spectator:
  46. Tweaked the height and view angle of the overview camera in assisted mode.
  47. Made some minor art adjustments in the Conquest map based on the new height and view angle. Future patches will have further refinements.
  48. While in assisted or directed mode, clicking on a player's in-world avatar with the mouse cursor will set that player as the view target and move the camera to their position.
  49. Added a zoom feature to assisted and directed mode, bound by default to Z for zooming in and C for zooming out.
  50. Improved audio quality; more sounds from the play-space should be audible in directed and assisted mode.
  51. Fixed an issue where a synced spectator's camera view could get reset when the sync master rewound.
  52. Items:
  53. Aegis Amulet’s highest tier has been split into two tier 3 variants
  54. Aegis Amulet
  55. Using this item makes you invulnerable to damage for 2s, preventing you from taking action. After the invulnerability fades, you gain a 20% damage reduction buff for 4s. This can be used even while under the effects of crowd control. Cooldown - 120s.
  56. Aegis Pendant
  57. Using this item makes you invulnerable to damage for 2s, preventing you from attacking but allowing you to move. Crowd control effects will still apply. After the invulnerability fades, you gain a 20% damage reduction buff for 4s. Cooldown - 120s.
  58. Eye of Providence
  59. Tier 1
  60. Cooldown increased from 60s to 90s
  61. Tier 2
  62. Now spawns a standard Ward instead of Sentry Ward, which cannot see through stealth or reveal other wards.
  63. Tier 3
  64. Now spawns a Sentry Ward instead of Super Ward, which respects Line of Sight and can’t see through walls.
  65. Gods:
  66. Agni
  67. Rain Fire
  68. The warmup hit area indicator FX now shows 0.5s earlier for both friendly and enemy players. Note: The warm up did not get longer, the FX are visible earlier (more warning).
  69. Ah Muzen Cab
  70. Swarm
  71. Fixed an issue where the projectile could explode if it hit an enemy deployable.
  72. Aphrodite
  73. Back Off!
  74. The explosion for this ability now goes off at both Aphrodite and her target’s location. Any targets within the overlapping area are hit only once by the explosion originating from Aphrodite, applying Knockback but no Slow.
  75. Updated the description to indicate that the knockback applied always pushes enemies back to a set distance away from her (25 ft).
  76. Arachne
  77. General
  78. Now gains 0.9 magical protections per level, to be consistent with all other Assassins
  79. Broodlings
  80. Fixed an issue where sometimes the spiders would spawn underneath the map.
  81. Ares
  82. General
  83. Fixed an issue where he could still cast Bolster Defenses while continuing to recall.
  84. Athena
  85. General
  86. Magi’s Blessing was not properly referencing the highest tier in her Recommended Items
  87. Bacchus
  88. Drunk-O-Meter
  89. Fixed typo in the passive meter. We were a bit ‘Tipsy’.
  90. Bastet
  91. Cat Call
  92. The Ground Targeter should now properly indicate when this ability can’t be used
  93. Chang’e
  94. General
  95. Fixed the rabbit getting stuck near the Phoenix in Joust.
  96. Fixed an issue in which some of her Recommended Items were not properly referencing the highest ranks whereas Sprint and Meditation were incorrectly using the highest ranks.
  97. No longer gains magical protection with each level, to be consistent with other mages
  98. Moonlit Waltz
  99. Reduced the invulnerability duration and fire time by 0.2s on the tail end
  100. Moonflower Dance
  101. Reduced damage and healing from 50/80/110/140/170 to 50/75/100/125/150
  102. Cupid
  103. General
  104. Improvements made to jump for the Lil’ Devil skin.
  105. Share the Love
  106. Improved the visual treatment when the ground targeter is in an invalid location.
  107. Fenrir
  108. Ragnarok
  109. Targets that are stealthed when grabbed are now revealed while held
  110. Freya
  111. General
  112. No longer gains magical protection with each level, to be consistent with other mages
  113. Hel
  114. Inspire
  115. Increased move speed granted from 10/12.5/15/17.5/20% to 15/17.5/20/22.5/25%
  116. Hercules
  117. Earthbreaker
  118. Fixed an issue where targets could jump to avoid being tossed.
  119. Isis
  120. General
  121. Her 3D targeting meshes have been turned back on.
  122. Mercury
  123. General
  124. Removed a few random ‘s’ characters in his description.
  125. Made You Look
  126. Now correctly indicates that it scales off of Basic Attack damage rather than Item-based Physical Power
  127. Sonic Boom
  128. Hydra’s Lament and Hydra’s Demise no longer proc when the targeter is canceled.
  129. Ne Zha
  130. Wind Fire Wheels
  131. Ne Zha is now immune to root effects while dashing
  132. Odin
  133. Shout
  134. Fixed typo showing % physical power in the K screen.
  135. Sobek
  136. Lurking in the Water - High Seas Skin
  137. Fixed an issue in which the cannons were not playing their FX when damage occurred.
  138. Sun Wukong
  139. General
  140. Sprint and Meditation were incorrectly using the highest ranks in his Recommended Items
  141. Undefeated Body
  142. Reduced the health threshold at which the protection and critical strike bonuses apply from 50% to 35%
  143. Somersault Cloud
  144. Cooldown increased from 90s at all ranks to 110/105/100/95/90s
  145. Thanatos
  146. Death Scythe
  147. Increased healing on successful hit from 50% of damage dealt to 75%
  148. Hovering Death
  149. Bonus move speed while flying increased from 100% to 150%
  150. Fixed an issue with his landing animation playing twice.
  151. Thor
  152. Mjolnir’s Attunement
  153. Reduced cooldown from 14s to 12s
  154. Tyr
  155. General
  156. Meditation was incorrectly using the second rank in his Recommended Items
  157. Fearless
  158. Enemies caught in the pushback that are stealthed will be revealed
  159. Vulcan
  160. Backfire
  161. Fixed an issue in which Vulcan could be stuck moving backwards.
  162. Fixed an issue in which Vulcan could sometimes get stuck in “hunchback” pose under some circumstances
  163. Inferno Cannon
  164. Fixed an issue where it would target towers.
  165. Magma Bomb
  166. Updated the targeter to be more clear where the center of the blast will be.
  167. Xbalanque
  168. Branching Bola
  169. Toggling this ability will no longer interrupt basic attack refire times.
  170. Right-click no longer cancels the toggled on status.
  171. Fixed an issue with multiple buff icons showing up.
  172. Ymir
  173. Shards of Ice
  174. Updated visual FX during buildup. This should also fix an issue where the FX were playing to completion even if this ability was interrupted early.
  175. Zeus
  176. General
  177. Basic attacks will now apply an electrocution death to minions they kill
  178. Chain Lightning
  179. Now applies an electrocution death to minions it kills
  180. Lightning Storm
  181. Increased the buildup time from 0.6s to 0.9s
  182. Reworded the tooltip to indicate each hit applies a charge
  183. Zhong Kui
  184. Demon Bag
  185. Buff tooltip text updated to show correct value of 2 protections per stack

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