Game modifications New license plate texture. Even though the game doesn't have an official modding support, there are some textures that you can change without additional programs, as well as adding your own music. But since the game uses the Unity engine, you can use the to export and import assets out of the game to modify them. This page shows you how to mod textures, models and sound. Once done, enable the Import of player songs on the game's start menu. NOTE: Make sure all the files are saved as. Garage Flag Texture Editing Use this guide to edit texture that aren't changeable by default, you will need and software able to edit DDS textures. Your extracted file will be found in a folder next to UAE's executable corresponding to the asset file name. You can enable DDS preview to help you find the correct textures from the right. When saving an edited DDS file; make sure 'Generate MIP Map' is enabled, as it is disabled by default on some software. Try , however this can cause texture bugs. Sample textures You can find an imgur album with some rather quick and crude Niche mod examples can be found , with an imported flair. There's plenty of online resources if you're new to model editing and want to learn. General knowledge of 3D modeling is recommended. If you only want to lightly edit an object and not create a new model, naming and general editing is all you really need. Software use is , Unity Personal and - Knowledge of UAE is recommended. To avoid flooding this page with images, check as it's got many. Full credit to Roman Evgenev for the linked images. Extracting the Model You'll need. From here a new window will open with a long list of all the assets, sorted by their type. All models are Type: Mesh, select the item's name and click 'Plugins' on the right, then 'Export to. Save it anywhere outside of the games folder. Some in game items use multiple models to create an object for example, wheels and tires are a separate mesh. Editing the Model Blender with example Dice replacement Import your newly extracted. Remember to delete that daft cube first though you'll see what I mean. Once your item is in, feel free to edit the object, if you're stuck or new to Blender. You must create a UV map if you're making a completely new model, make sure it's the same resolution as the original models texture and saved as the originals name. Using the smooth function will make sure your texture looks nice, remember to normalize all the nodes to avoid transparent textures unless this is your aim. Unity uses triangular faces, so if you're creating new faces as squares, use Blender's triangulate function as it'll do a better job than Unity turning squares into two triangles. Importing the Model This is the hardest part, it's silly how long-winded the technique is. Create a new blank scene in Unity Personal, then go find the Assets folder for this new scene in Windows Explorer. Copy your new model. The name and location do not matter. A new window will open, leave everything as it is and click 'Build'. Now go back to UABE and open up your new assets0 file, there will be a model inside, it's your new model! Now re-open up My Summer Car's Assets file from before and highlight the model you want to replace, click 'Import Raw' using your. In game mod example Now, using Windows Explorer, cut the original assets file from MSC's Data folder and replace it with your new re-named assets file, get rid of that X on the end so it's the same name as the original. If all has gone to plan your new model will be in game! If you've made a new model or edited the UV Map texture then you'll need to use UAE to replace the original game's texture with the updated one See texture editing above. Can't help to normalize the model either, normalizing solves many issues. Audio Editing A fantastic guide is available. Full credit to ajanhallinta for his wonderful work. To avoid making this page any bigger, use the above guide. Click 'Save' instead, save as sharedassetsX. Rarely a texture will have no MIP Maps so try with them disabled too usually with textures like repair shop orders, inspection paper and car parts magazine... You can solve this by using programs like with Paint. DDS' are flipped by default, save them upside down. Create a new UV map with your chosen texture, make sure it's the same resolution as the game's original model. You'll then need to re-name and insert your new UV map as whatever the original model's texture was using UAV. Only use UAV for ARGB files and use UAE for other textures. Your version of UABE may also have an effect, always use the latest. Create a new sharedassets3 folder in UAE's exe location and move the affected files there. Try reloading the application, or skipping this part if you don't with to publicise your mod. Updates As of Steam Update 08. Be wary of this for future updates. Again, as of Steam Update 13. This means you may have to relocate some texture save locations using UAE.