Stealing Made Easy


SUBMITTED BY: Biohazard

DATE: Sept. 6, 2015, 2:35 a.m.

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  1. Filename: Safe Stealing
  2. [->>>> Stealing made easy <<<<-]
  3. ...By The Fireman...
  4. Call -The Top Secret BBS- 913/888-1764
  5. This phile, the second of a continuing saga for the pursuit of free items,
  6. shall deal with ways to safely get free items. To correctly use the material
  7. herein you should be familiar with proper techniques to correctly steal, card,
  8. etc. items. I highly suggest you first read some philes on stealing then get
  9. some experience or have a knowledgeable friend 'teach' you the correct ways to
  10. get stuff. The phile will kinda go like this: 1st is the setup, you must get a
  11. person to pull off the job for ya. 2nd is some different ways to get the stuff
  12. you want, or the actual bulk of the phile. Finally is how to keep safe, or what
  13. you should do for an alibi.
  14. I. The setup
  15. =============
  16. A. Pick an intelligent or at least 'un-stupid' person that you don't
  17. really care if he gets busted, but think you can trust.
  18. B. Make sure he's capable of pulling off the sort of deal you want him
  19. too, also make sure he's not afraid or anything.
  20. C. Now for the actual setup.
  21. -------------------------
  22. 1. You should either belong to some sort of Anarchy group or something
  23. if not then create one. Try to make up or have a name that could
  24. reveal the inteligence of this person, something like 'The Big Bunch
  25. of Thieves' is a little to easy for him to understand, try something
  26. more like 'Lakh of Larcens'. This will forcce them to think.
  27. 2. Offer them a part or membership in this gang if they can complete
  28. a special favor.
  29. 3. Tell them something that they might be able to gain at the same time
  30. they pull it off, or at a later date.
  31. 4. If they haven't said Ok to the task then try giving them reasons why
  32. they shouldn't care, like 'They have fucked lotsa people over' or
  33. some other simple stupid remark.
  34. 5. Acquaint them with your plan and prepare your alibi and etc...
  35. II. Different possible tasks.
  36. =============================
  37. A. The Breaking in theory.
  38. --------------------------
  39. 1. This is very simple and most profitable.
  40. 2. Set up a plan for TWO OrVmore subjects to break into a desired bldg.
  41. 3. Have your self included in the plan just to watch over, but only
  42. follow them TO the target, instead of going with them away meet them
  43. then take the goods.
  44. 4. Don't get in sight and don't let yourself get caught in a trouble-
  45. some position. Then you should be safe.
  46. 5. It's wise here to pickup just a little more than you would yourself
  47. if you were to pull it off. (i.e. if you would take 2 computers have
  48. them take 3.) also let them get something else if they want, but set
  49. guidelines. No cleaning 'em out.
  50. B. The Carding theory.
  51. ----------------------
  52. 1. This is EXTREMLY simple, not even any fun.
  53. 2. Just make the subject(s) find a house near them, then haave them go
  54. along with you to the trash dump, wherever, to get the CC#'s.
  55. 3. The rest is obvious. Send the stuff to the house(s). In this also
  56. include something for them. (this helps to use them again)
  57. C. Info, Protection, Easy entrance theory.
  58. ------------------------------------------
  59. 1. This should be called a semi-blackmail:bribe.
  60. 2. Just have someone get you some secrets or something to a place that
  61. they have special access to. (i.e. if they work at a bank, have them
  62. find a safe way in and out of it.) or maybe some pswds. to major
  63. systems, etc...
  64. 3. This needs no alibi for it's ridiculous to imagine someone saying
  65. 'Well, he was gunna lemme in his club if i unlocked this here door
  66. so he could sneak in.' just notify him that were he to turn around
  67. and try to nail you for something that you'd get him busted by just
  68. saying he would do this, or give you this, if you'd just break in,
  69. or whatever, just turn the tables on 'em.
  70. D. The small scam.
  71. ------------------
  72. 1. This is a little con game to be played, usually for just $$$.
  73. 2. Apply any con here in which they are the one collecting the money
  74. while you're the innocent playing piece.
  75. > Game 1: Have the subject approach a person (alone) and ask for
  76. change, for say a ten dollar bill. Once he finds someone who pulls
  77. out their wallet and rummages for ten ones, you should come onto
  78. scene. Inconspicuously, walk by them and your partner should ask you
  79. while their digging it up. Once they get theirs out, you pull out
  80. yours. (previously the subject should have been waving around a real
  81. ten dollar bill.) now he places it in his pocket as though he's
  82. waiting. Now he should accept the other person's change and then
  83. say 'Good, I needed change for both tens.' then pull out two very
  84. close replicas and hold them covered partialy in gne hand. As you
  85. hand your change too him, after the other does, but making sure you
  86. drop it, as your subject picks it up he should hand the fake tens
  87. too you. then take off thanking both of you. Now you should take
  88. your time by asking some questions or something like, 'Hey, he
  89. didn't give us the dough!' then act foolish, etc. Finally when he's
  90. (your partner) has enuf of a lead, look at the dough and say some
  91. stupid thing like 'Did i already give you yours or what? This stuff
  92. is play money.'
  93. > Game 2: This one is more or less customized, but all you do is have
  94. yourself walk around some story as if waiting for someone, then
  95. finally leave. Seconds later, the subject runs in and asks the
  96. victim if he/she saw you. Basically have them call you (on a loop)
  97. and check that some article (worthless, but that the partner is
  98. carrying) then weasle them into giving you some money for the
  99. article with the idea that they'll give the stuff to you for a
  100. higher price.
  101. E. The small take.
  102. ------------------
  103. 1. Just use a basic shoplifting technique where you shall cause a
  104. interference so that the subject may easily take whatever
  105. item you want.
  106. 2. This is no big deal and is quite useless, but is included so that
  107. there might be an 'E'
  108. III. The alibi.
  109. ===============
  110. A. Set up something with a friend that would prove you were at home while
  111. the crime was commited (for Bldg. Breakins.) A good idea is a friend
  112. who runs a board that has clock to involve you in the user log.
  113. B. For Carding, Small scam, Small take, and The Blackmail:bribe attempt
  114. just make sure your not connectable to the artist (your subject).
  115. That should do it... Have fun and if you notice any corrections or find this
  116. useful or something leave Feedback on The Top Secret BBS or
  117. The King's Lair (Soon to be 20 meg Cat-fur) 913/236-4493
  118. X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
  119. Another file downloaded from: NIRVANAnet(tm)
  120. & the Temple of the Screaming Electron Jeff Hunter 510-935-5845
  121. Rat Head Ratsnatcher 510-524-3649
  122. Burn This Flag Zardoz 408-363-9766
  123. realitycheck Poindexter Fortran 415-567-7043
  124. Lies Unlimited Mick Freen 415-583-4102
  125. Specializing in conversations, obscure information, high explosives,
  126. arcane knowledge, political extremism, diversive sexuality,
  127. insane speculation, and wild rumours. ALL-TEXT BBS SYSTEMS.
  128. Full access for first-time callers. We don't want to know who you are,
  129. where you live, or what your phone number is. We are not Big Brother.
  130. "Raw Data for Raw Nerves"
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