Grand Theft Auto: San Andreas Developers: , Mac OS X , Mobile Publishers: , JP Platforms: , , , , , , , Released in JP: January 25, 2007 Released in US: October 26, 2004, November 12, 2010 Mac OS X , December 12, 2013 iOS , January 7, 2014 Android Released in EU: October 29, 2004 This game has unused areas. This game has unused code. This game has unused graphics. This game has unused models. This game has unused items. This game has unused sounds. This game has unused text. This game has revisional differences. Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Hot Coffee Grand Theft Auto: San Andreas, the third game in the Grand Theft Auto III era, was originally released in 2004 to high acclaim from both fans and critics ultimately becoming the best-selling PlayStation 2 game of all time. With sales of over 21. The game has a huge amount of unused content within it as well as evidence of other features that were removed or changed during its development cycle. With how many places you can be... Platform Differences There are a number of differences between the PC version of the game and the console PS2 and XBox versions - most of these appear to be simple omissions, however several mods exist that re-implement some of these features. On the console versions, vehicles accumulate dirt over time and get clean following rainfall or being re-sprayed. This omission was fixed in the 1. This caused a glitch present in the console versions, in which vehicles with double rear wheels would leave only single tire marks after burnouts or while powersliding. However, the development team had originally implemented another mini-game which allowed you to control what happened inside... At one stage in development, this feature was disabled with a simple flag and due to time constraints was never removed and so ended up shipping as part of the final retail product. Because there was no outside knowledge of the flag, and thus the sequence was not available, this was not declared to the ESRB since there was no way of players being able to experience it through the normal course of gameplay. Once the game was released and curious modders started to delve into the game files, the animations, models, textures, sound files and even the code for the sequence were discovered. It was not long before the flag to switch the feature back on was found and thus the resultant ensued. You can use to