/* StaceyJones90's Bustabit script
* Version 1.0
* Description: This script has a starting cashout of 1.13x and a loss multiplier of 4x
* On loss streaks, it uses a progressive cashout amount for better recovery
*/
// TODO
// check return code of bet for "GAME_IN_PROGRESS"
// add timer (setTimeout)
// include bonuses in profit (not possible in sim mode)
// calculate profit per hour and per day
// add stop when balance = x option
/*
* User Settings
*/
var streakSecurity = 4; // Number of loss streaks you want to be safe for
var risk = 0.5; // Fraction of your bankroll you'll lose if a loss streak of streakSecurity + 1 occurs
// Range: 0.01 - 1 || Higher = more risk/reward, lower = less risk/reward
// Recommend range: 0.25 - 0.75
var restartOnMaxLossStreak = true; // (true/false) If true, bot will reinitialize baseBet and cashout amount
// when a loss streak of streakSecurity + 1 occurs, otherwise it'll just stop
// NOTE: if risk = 1, restarting may not be possible
var simulation = false; // (true/false) Setting this to true will make the bot to simulate a betting run
// If you've changed any of the user settings, it's always recommended to test...
// ...your changes by letting the bot run in simulator mode for a bit
var simMsg = simulation ? '(SIMULATION) ' : ''; // This will appear in the console logs when running in simulator mode
/*
* Initialize global settings and counters (don't touch at all)
*/
var firstGame = true,
numWins = 0,
numLosses = 0,
maxWinStreak = 0,
maxLossStreak = 0,
currentWinStreak = 0,
currentLossStreak = 0,
totalSatoshiProfit = 0,
currentGameID = -1,
currentCashout = 0,
currentBitBet = 0,
currentSatoshiBet = 0,
roundedSatoshiBet = 0,
lastResult = 'NOT_PLAYED'; // NOT_PLAYED, WON, LOST
var startingBalance = engine.getBalance(); // in satoshi
/*
* Initialize game settings (don't touch unless you know what you're doing)
*/
var baseCashout = 1.13;
var lossMultiplier = 4; // Increase base bet by this factor on loss
var cashoutAmounts =
[baseCashout, 1.25, 1.31, 1.33, 1.33]; // Cashout amount for current game are determined by...
// ...indexing cashoutAmounts with currentLossTreak
// NOTE: Length must be equal to streakSecurity + 1
var riskFactor = 0;
for (var i = 0; i <= streakSecurity; i++) // need to sum all of the bet multipliers to...
{ // ...determine what the bankroll is divided by
riskFactor += Math.pow(lossMultiplier, i);
};
/*
* Helper function to calculate the bet amount
* based on current balance and user settings
*/
function calcBaseBet()
{
var currentBal = engine.getBalance();
return (risk * currentBal) / riskFactor;
}
// Calculate initialBaseBet (in satoshi) based on the user settings
var initialBaseBet = calcBaseBet();
console.log('========================== EngiNerds\'s BustaBit Bot ==========================');
console.log('My username is: ' + engine.getUsername());
console.log('Starting balance: ' + (startingBalance/100).toFixed(2) + ' bits');
console.log('Risk Tolerance: ' + (risk * 100).toFixed(2) + '%');
console.log('Inital base bet: ' + Math.round(initialBaseBet/100) + ' bits (real value ' + (initialBaseBet/100).toFixed(2) + ')');
if (simulation) { console.log('=========================== SIMULATION MODE ENABLED =========================='); };
engine.on('game_starting', function(data)
{
if (!firstGame) // Display stats only after first game played
{
console.log('==============================');
console.log('[Stats] Session Profit: ' + (totalSatoshiProfit/100).toFixed(2) + ' bits');
console.log('[Stats] Profit Percentage: ' + ((((totalSatoshiProfit + startingBalance) / startingBalance) - 1) * 100).toFixed(3) + '%');
console.log('[Stats] Total Wins: ' + numWins + ' | Total Losses: ' + numLosses);
console.log('[Stats] Max Win Streak: ' + maxWinStreak + ' | Max Loss Streak: ' + maxLossStreak);
}
else
{
firstGame = false;
}
currentGameID = data.game_id;
console.log('=========== New Game ===========');
console.log(simMsg + '[Bot] Game #' + currentGameID);
if (lastResult === 'LOST' && !firstGame) // The stupid game crashed before we could cash out
{
if (currentLossStreak <= streakSecurity) // We lost, but it's okay, we've got it covered
{
currentSatoshiBet *= 4;
currentCashout = cashoutAmounts[currentLossStreak];
}
else // *sigh* We were hoping this wouldn't happen, but it is gambling after all...
{
if (restartOnMaxLossStreak) // start betting over again with recalculated base bet
{
currentSatoshiBet = calcBaseBet();
currentCashout = baseCashout;
currentLossStreak = 0;
console.warn(simMsg + '[Bot] Streak security surpassed, reinitializing bet amount to ' + Math.round(currentSatoshiBet/100));
}
else // Stop betting for now to lick our wounds
{
console.warn(simMsg + '[Bot] Betting stopped after streak security was surpassed');
engine.stop();
}
}
}
else if (firstGame) // Let's get this show on the road
{
currentSatoshiBet = initialBaseBet;
currentCashout = baseCashout;
}
else // Sweet, we won! Adjust the bet based on our balance
{
currentSatoshiBet = calcBaseBet();
currentCashout = baseCashout;
}
currentBitBet = Math.round(currentSatoshiBet/100);
roundedSatoshiBet = Math.round(currentBitBet * 100);
if (currentBitBet > 0)
{
console.log(simMsg + '[Bot] Betting ' + currentBitBet + ' bits, cashing out at ' + currentCashout + 'x');
}
else
{
console.warn(simMsg + '[Bot] Base bet rounds to 0. Balance considered too low to continue.');
engine.stop();
}
if (!simulation)
{
if (currentSatoshiBet <= engine.getBalance()) // Ensure we have enough to bet
{
engine.placeBet(roundedSatoshiBet, Math.round(currentCashout * 100), false);
}
else if (!simulation) // Whoops, we ran out of money
{
console.warn(simMsg + '[Bot] Insufficent funds to continue betting...stopping');
engine.stop();
}
}
});
engine.on('cashed_out', function(data)
{
if (data.username === engine.getUsername())
{
var lastProfit = (roundedSatoshiBet * (data.stopped_at/100)) - roundedSatoshiBet;
console.log('[Bot] Successfully cashed out at ' + (data.stopped_at/100) + 'x (+' + (lastProfit/100).toFixed(2) + ')');
// Update global counters for win
lastResult = 'WON';
numWins++;
currentWinStreak++;
currentLossStreak = 0;
totalSatoshiProfit += lastProfit;
maxWinStreak = (currentWinStreak > maxWinStreak) ? currentWinStreak : maxWinStreak;
}
});
engine.on('game_crash', function(data)
{
if (data.game_crash < (currentCashout * 100) && !firstGame)
{
console.log(simMsg + '[Bot] Game crashed at ' + (data.game_crash/100) + 'x (-' + currentBitBet + ')');
// Update global counters for loss
lastResult = 'LOST';
numLosses++;
currentLossStreak++;
currentWinStreak = 0;
totalSatoshiProfit -= roundedSatoshiBet;
maxLossStreak = (currentLossStreak > maxLossStreak) ? currentLossStreak : maxLossStreak;
}
else if (data.game_crash >= (currentCashout * 100) && simulation && !firstGame)
{
var lastProfit = (roundedSatoshiBet * currentCashout) - roundedSatoshiBet;
console.log(simMsg + '[Bot] Successfully cashed out at ' + currentCashout + 'x (+' + (lastProfit/100).toFixed(2) + ')');
// Update global counters for win
lastResult = 'WON';
numWins++;
currentWinStreak++;
currentLossStreak = 0;
totalSatoshiProfit += lastProfit;
maxWinStreak = (currentWinStreak > maxWinStreak) ? currentWinStreak : maxWinStreak;
}
});