A Short 'HACKERSPEAK' Glossary


SUBMITTED BY: evensteven

DATE: Sept. 11, 2021, 11:31 a.m.

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  1. A reference to a few of the terms used by many hackers.
  2. arg - (argh) noun. An argument, in the mathematical sense.
  3. automagically - adverb. Automatically, but in a way which, for some
  4. reason (for example, because it's too complicated or too trivial) the
  5. speaker doesn't feel like explaining.
  6. bells and whistles - n. Unnecessary (but often convenient, useful,
  7. good-looking, or amusing) features of a program or other object. Added
  8. to a bare-bones, working program.
  9. bit - n. 1) A unit of information obtained by asking a question (e.g.
  10. - 'I need a few bits about Punter protocol') 2) A mental flag;
  11. reminder that something should be done eventually.
  12. buffer - verb. The act of saving or setting aside something to be done
  13. later. (e.g. - 'I'm going to buffer that and go eat now').
  14. bug - n. A problem or mistake; unwanted property or side effect.
  15. Usually of a program, but can refer to a person. Can be very simple or
  16. very complicated. Antonym: FEATURE.
  17. bum - v. To improve something by rearranging or removing its parts.
  18. Most often done to a program to increase speed or save memory space,
  19. usually at the expense of clarity.
  20. buzz - v. Of a program, to run without visible progress or certainty
  21. of finishing. Resembles CATATONIA except that a buzzing loop may
  22. eventually end.
  23. canonical - (ki NAHN i kil) adjective. Standard, usual or ordinary way
  24. of doing something.
  25. catatonia - n. A condition in which something is supposed to happen,
  26. but nothing does. (e.g. - Nothing you type will appear on the screen.
  27. It's catatonic. Often means a CRASH has occured.)
  28. crash - 1) n. Sudden, drastic failure. Usually refers to a complete
  29. computer system or program. 2) v. To fail suddenly or cause to fail.
  30. 3) v. Of people, to go to sleep.
  31. creeping featurism - n. Tendency for anything complicated to become
  32. even more so because people keep saying, 'Hey, it would be terrific if
  33. the program had this feature, and could do this, and...' The result is
  34. a patchwork program, confusing to read, with a lot of 'neat' features.
  35. crock - n. Said of a program that works, but in an extremely awkward
  36. or cumbersome manner.
  37. crunch - v. To process, usually in a time-consuming, complex way.
  38. Example: Performing large, repetitive numerical computations is called
  39. 'number crunching'. 2) v. To reduce the size of a file (often in a
  40. complicated way) to save space.
  41. dec'ed out - (decked out) adj. Stoned, drunk (and possibly trying to
  42. program, regardless). Uncomplimentary. Derives from the 65-- series
  43. ML opcode DECrement, i.e.: decrease a value.
  44. elegant - adj. Said of a piece of code that does the RIGHT THING in a
  45. way beautiful to look at.
  46. feature - n. An extra property or behaviour added to a program that
  47. already does the job. May or may not be useful, necessary or
  48. convenient.
  49. fencepost error - n. A mathematical 'off-by-one' error. Most often
  50. found in programs that must count loops (it will count one time too
  51. many, or too few). Term comes from the problem: 'If you build a fence
  52. 100 feet long with posts 10 feet apart, how many posts fo you need?'
  53. Example: Suppose you want to process an array of items x thru y. How
  54. many are there? The correct answer is x-y+1 (not x-y, which would be
  55. off by one).
  56. flavor - n. variety, kind, type. (flavorful - adj. Aesthetically
  57. pleasing).
  58. flush - v. To scratch, delete or destroy something. Often something
  59. superfluous or useless.
  60. fudge - v. Perform in an incomplete, but marginally acceptable way.
  61. 'I fudged it, so it works.'
  62. GC - (jee see) 1) v. To clean up, throw away useless things. 2) To
  63. forget. GC is an abreviation of the term 'Garbage Collection', the
  64. common method of freeing up memory space.
  65. glitch - n. Sudden interruption in electrical service, common sense,
  66. or program function. Usually happens only when you pray that it
  67. doesn't.
  68. grovel - v. To work interminably, examine minutely or in extreme
  69. detail.
  70. gun - v. To forcibly terminate a program. 'It was a boring display,
  71. so I gunned it.'
  72. hack - n. An appropriate application of ingenuity. It could be a
  73. quick-and-dirty bug fix, or a time-consuming and elegant work of art.
  74. A clever technique.
  75. hack value - n. The motivation for expending effort and time toward a
  76. seemingly pointless goal, the point being the resulting hack.
  77. hack attack - n. Period of greatly increased hacking activity. Not to
  78. be confused with a Mac-Attack.
  79. hacker - n. 1) One who greatly enjoys learning the details of a
  80. computer system and how to stretch their capabilities (as opposed to
  81. REAL USERS who learn only the minimum amount necessary). 2) One who
  82. programs enthusiastically, rather than just theorizing about it. 3)
  83. One capable of appreciating HACK VALUE. 4) An expert of any kind 5) A
  84. malicious or inquisitive meddler (in the case of a 'system hacker' or a
  85. 'password hacker').
  86. inc it up - (also 'incing') v. Specifically related to studying,
  87. reading, or learning ML. Derives from the 65-- series ML instruction
  88. INCrement a value; i.e. increase it.
  89. jock - n. Programmer characterized by the large, cumbersome,
  90. brute-force programs he/she writes. The programs may work, but slowly,
  91. inelegantly, or in an ugly way.
  92. kludge - (kloog) 1) n. Clever programming trick, most often to fix a
  93. bug. Efficient, but maybe unclear. 2) v. To insert a kludge into a
  94. program (to fix a bug or add a feature).
  95. magic - adj. Something as yet unexplained or too complex to imagine.
  96. M&M's - n. Mental and Midget; i.e. Mental Midget. Uncomplimentary
  97. term applied most often to 'system hackers' who intrude for disruptive
  98. or destructive purposes (like to crash BBS's).
  99. misfeature - n. A FEATURE that eventually turns out to be more trouble
  100. than it was worth, possibly because it is inadequate for a new user or
  101. situation that has evolved. Misfeatures are different from bugs or
  102. side-effects in that they are often more basic to the program design
  103. and, at one time, were carefully planned.
  104. moby - 1) adj. Immense, complex, or impressive. 2) n. Total size of
  105. a computers address space.
  106. mode - n. A general state. Examples: DAY MODE - state a person is in
  107. when s/he is working days and sleeping nights.
  108. mumble - interjection. Said when the correct response is too
  109. complicated to put into words or has not been thought out. Can
  110. indicate a reluctance to enter a long discussion.
  111. mumblage - n. The subject matter of one's mumbling. Replaces 'all
  112. that stuff'.
  113. nop around (or nopping) - v. Hanging out; not doing much; not
  114. programming. Derives from the 65-- series ML instruction code 'NOP'
  115. (No OPeration).
  116. obie (or o.b.) - n. Derives from a pun with the word 'OverByte'.
  117. Usually relates to a ML routine that doesn't work because of some
  118. small mistake, possibly an incorrect addressing mode or even a typing
  119. error. Most often one or two bytes wrong.
  120. patch - 1) n. Piece of code intended as a quick-and-dirty remedy to a
  121. BUG or MISFEATURE. 2) v. To fix something temporarily; insert a patch
  122. into a piece of code; make the main program machine-specific.
  123. punt - v. To give up; decide not to do.
  124. rave - v. 1) To persist in discussing something. 2) To speak
  125. authoritatively about that which one knows very little. 3) To
  126. proselytize.
  127. real user - n. A commercial user; a non-hacker who uses computer
  128. applications only.
  129. Real World, The - n. 1) Places where programs have only business
  130. applications. 2) Institutions such as IBM. 3) The location of
  131. non-programmers and non-programming activity. The first two
  132. definitions are uncomplimentary; the third is not.
  133. Right Thing, The - n. that which is obviously the appropriate thing to
  134. use, do, say, etc.
  135. rude - (rood or roo-day) adj. Programs badly written or functionally
  136. poor.
  137. sacred - adj. Reserved for the exclusive use of something. Usually
  138. refers to memory location or register that shouldn't be used because
  139. what is stored there must not change.
  140. slurp - v. To read a large data file into memory before using or
  141. processing data.
  142. smart - adj. Said of a program (or something) that does THE RIGHT
  143. THING.
  144. SMOP - n. An acronym for a 'Small Matter Of Programming'. A piece of
  145. code that would not at all be hard to write, but would take a very long
  146. time because of its size. Not worth the trouble.
  147. snail mail - n. Mail sent via Post Office, rather than electronically.
  148. software rot - n. Hypothetical disease that causes working programs to
  149. stop working when unused for a period of time.
  150. tense - adj. Of programs, very clever and efficient. A tense
  151. programmer produces tense code.
  152. vanilla - adj. Standard, usual, or ordinary FLAVOR.
  153. zero - v. 1) To set a bit or variable to zero. 2) To erase, or
  154. discard all data from.
  155. zorch - v. 1) To move quickly. 2) Influences. 3) Energy or ability.

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