CS:GO FPS ARTTIRMA


SUBMITTED BY: cryable

DATE: March 23, 2017, 5:03 p.m.

FORMAT: Text only

SIZE: 6.9 kB

HITS: 595

  1. echo ".____ _________ "
  2. echo "| | ______ _ __/ _____/_____ ____ ____ "
  3. echo "| | / _ \ \/ \/ /\_____ \\____ \_/ __ \_/ ___\"
  4. echo "| |__( <_> ) / / \ |_> > ___/\ \___"
  5. echo "|_______ \____/ \/\_/ /_______ / __/ \___ >\___ "
  6. echo " \/ \/|__| \/ \/"
  7. // Hud
  8. hud_showtargetid "1" //Enables display of target names, important
  9. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  10. cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
  11. cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
  12. cl_radar_always_centered "0" //Centers map instead of player in radar, important
  13. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  14. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  15. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  16. cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
  17. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  18. cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
  19. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  20. hud_scaling "0.95" //Scales hud elements to maximum value
  21. safezonex "0.85" //Centers the hud closer to the middle
  22. safezoney "0.85" //Centers the hud closer to the middle
  23. // Viewmodels
  24. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  25. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  26. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  27. viewmodel_fov "68" //Highest viewmodel FOV
  28. // Bob
  29. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  30. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  31. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  32. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  33. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  34. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  35. // Bindings
  36. bind "mouse5" "+voicerecord" //More comfortable way of talking with your teammates
  37. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  38. bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3
  39. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  40. bind "f" "+lookatweapon" //Inspect your weapon with F
  41. bind mwheelup +jump //Makes bunnyhopping better
  42. bind mwheeldown +jump //Makes bunnyhopping better
  43. unbind "i" //So you don't accidentally enable hud fade, which is very annoying
  44. // No Tutorial or Info Messages (FPS BOOST)
  45. gameinstructor_enable "0" //Removes in game lessons
  46. cl_showhelp "0" //Removes on-screen help
  47. cl_autohelp "0" //Removes automatic help
  48. cl_disablefreezecam "1" //Disables Freezecam, very important to have off
  49. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  50. // Rates (Settings are optimized for best networking experience)
  51. rate "128000" //Max bytes per second the host can receive data
  52. cl_cmdrate "128" //Max number of command packets sent to server per second
  53. cl_updaterate "128" //Number of packets per second you are requesting from the server
  54. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  55. cl_interp "0" //Sets the interpolation amount, always set this to 0
  56. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  57. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  58. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  59. // Video
  60. mat_monitorgamma "1.6" //Brightness, use this value for best brightness
  61. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
  62. // Sound
  63. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  64. snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
  65. snd_musicvolume "0" //Turns off all music, easier to focus
  66. // Net
  67. fps_max "600" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results.
  68. fps_max_menu "60" //Frame limiting my menu to 300 because I can
  69. net_graph "1" //Shows my network usage data
  70. net_graphheight "990" //Changes height, used together with script
  71. net_graphmsecs "400" //The latency graph represents this many milliseconds
  72. net_graphpos "2" //Positioning of Net Graph
  73. net_graphproportionalfont "0" //Makes font smaller
  74. net_graphshowinterp "1" //Shows interpolation value
  75. net_graphshowlatency "1" //Shows latency value
  76. net_graphsolid "1" //Solid Net Graph
  77. net_graphtext "1" //Shows text fields
  78. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  79. net_scale "5" //Makes font smaller
  80. // Other
  81. r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
  82. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  83. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  84. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  85. con_enable "1" // Enables console
  86. // Mouse
  87. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  88. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  89. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  90. m_customaccel "0" //Custom mouse acceleration disabled
  91. // Show netgraph when checking scoreboard script
  92. alias "+scorenet" "+showscores; net_graphheight 0"
  93. alias "-scorenet" "-showscores; net_graphheight 9999"
  94. bind "TAB" "+scorenet" //Bind TAB to whatever you prefer
  95. // Display Damage with Switch Script
  96. alias displaydamage "displaydamage_on"
  97. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  98. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  99. bind "F5" "displaydamage" //Bind F5 to whatever you prefer
  100. //Added by LowSpecGamer
  101. cl_forcepreload "1" // Preloads The Whole Map & Sounds.
  102. r_eyegloss "0" // No Makeup.
  103. r_eyemove "0" // No Eye Movement.
  104. r_eyeshift_x "0" // No Eye Movement X-Angel.
  105. r_eyeshift_y "0" // No Eye Movement Y-Angel.
  106. r_eyeshift_z "0" // No Eye Movement Z-Angel.
  107. r_eyesize "0" // Smaller Eyes.

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