Jarred Mech


SUBMITTED BY: Pamlau

DATE: March 8, 2017, 10:27 a.m.

FORMAT: Lua

SIZE: 66.7 kB

HITS: 249

  1. Players = game:service'Players'
  2. Debris = game:service'Debris'
  3. CF = CFrame.new
  4. CFa = CFrame.Angles
  5. CFA = function(x,y,z) return CFa(MR(x),MR(y),MR(z)) end
  6. V3 = Vector3.new
  7. MR = math.rad
  8. MD = math.deg
  9. MRND = math.random
  10. CFN=CF(0,0,0)
  11. V3N=V3(0,0,0)
  12. V3M=V3(1/0,1/0,1/0)
  13. newI = function(tab)
  14. local p = Instance.new(tab[1],tab[2])
  15. for i,v in pairs(tab) do
  16. if i=="Debris" then
  17. Debris:AddItem(p,v)
  18. elseif (i~=1 and i~=2) then
  19. p[i] = v
  20. end
  21. end
  22. return p
  23. end
  24. ------------Assets
  25. assets = {}
  26. --Meshes
  27. assets.Ring = "3270017"
  28. assets.Bullet1 = "10207677"
  29. assets.MuzzleFlash = "25212400"
  30. --MeshTexture
  31. --Decals
  32. --Gui Decals
  33. --Sounds
  34. assets.Minigun1 = "2766581"
  35. assets.Fire1 = "2760979"
  36. --
  37. assetprefix = "http://www.roblox.com/asset/?id="
  38. for i,v in pairs(assets) do
  39. if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then
  40. assets[i]=assetprefix..v
  41. end
  42. end
  43. ----------------------------
  44. PlaySound=function(soundId,Parent,Pit,Vol)
  45. local v=newI{"Sound",Parent,SoundId=soundId,Volume=Vol,Pitch=Pit,Looped=false,Debris=5}
  46. v:Play()
  47. end
  48. newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff)
  49. local Materials = {}
  50. for i,v in pairs{
  51. "Plastic","SmoothPlastic","Wood", "WoodPlanks",
  52. "Marble", "Slate","Concrete", "Granite",
  53. "Brick","Pebble", "Cobblestone","CorrodedMetal",
  54. "DiamondPlate", "Foil", "Metal","Grass",
  55. "Sand","Fabric","Ice","Neon"} do
  56. Materials[v]=v
  57. end
  58. local mat,col
  59. local part = Instance.new("Part",parent or Model)
  60. for i,v in pairs{aa,bb,cc,dd,ee,ff} do
  61. if Materials[v] then mat=v end
  62. if BrickColor.new(v).Name==v then col=v end
  63. if v=="CylinderMesh" or v=="BlockMesh" then local m = Instance.new(v,part) m.Name="Mesh" end
  64. if v=="Torso" then newI{"SpecialMesh",part,MeshType="Torso"} end
  65. if v=="Sphere" then newI{"SpecialMesh",part,MeshType="Sphere"} end
  66. if v=="Wedge" then part:Destroy() part=Instance.new("WedgePart",parent or Model) end
  67. if v=="Corner" then part:Destroy() part=Instance.new("CornerWedgePart",parent or Model) end
  68. if v=="Ring" then newI{"SpecialMesh",part,MeshType="FileMesh",MeshId=assets.Ring} end
  69. if v=="nonCollide" then part.CanCollide=false end
  70. if v=="Transparent" then part.Transparency=1 end
  71. if v=="Anchored" then part.Anchored=true end
  72. if v=="S0.5" then sizea=sizea/2 sizeb=sizeb/2 sizec=sizec/2 part.Mesh.Scale=part.Mesh.Scale*2 end
  73. end
  74. if part.className~="CornerWedgePart" then part.formFactor="Custom" end
  75. for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do
  76. part[v.."Surface"]="SmoothNoOutlines"
  77. end
  78. part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1)
  79. part.CFrame=cframe or CF(0,-50,0)
  80. part.BrickColor=BrickColor.new(col or '')
  81. part.Material = mat or 'SmoothPlastic'
  82. part:BreakJoints()
  83. part.Elasticity = 0
  84. part.Name="z"
  85. part.CustomPhysicalProperties = PhysicalProperties.new(2,2,0,2,0)
  86. return part,cframe
  87. end
  88. newMesh=function(parent,dtype,sx,sy,sz)
  89. local filemesh
  90. local mesh
  91. if dtype=="Block" or dtype=="Cylinder" then
  92. mesh=INEW(types.."Mesh",parent)
  93. elseif dtype:sub(1,4)=="http" or dtype:sub(1,3)=="rbx" then
  94. mesh=INEW("SpecialMesh",parent)
  95. mesh.MeshType="FileMesh"
  96. mesh.MeshId=dtype
  97. filemesh=true
  98. else
  99. mesh=INEW("SpecialMesh",parent)
  100. mesh.MeshType=dtype
  101. end
  102. if parent.Size.x<=0.2 then parent.CanCollide=false end
  103. local yes=parent.Size.x<0.2001 and 5 or 1
  104. if filemesh then yes=1 end
  105. mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes
  106. return mesh
  107. end
  108. newWeld = function(parent,P0,P1,C0,C1)
  109. local weld=Instance.new("Weld",parent or P0)
  110. weld.Part0=P0
  111. weld.Part1=P1
  112. weld.C0=C0 or weld.C0
  113. weld.C1=C1 or weld.C1
  114. return weld
  115. end
  116. newWeld6D = function(parent,P0,P1,C0,C1)
  117. local weld=Instance.new("Motor6D",parent or P0)
  118. weld.Part0=P0
  119. weld.Part1=P1
  120. weld.C0=C0 or weld.C0
  121. weld.C1=C1 or weld.C1
  122. return weld
  123. end
  124. ray = function(Origin,Direction,tab,length) -- ray cast
  125. return workspace:FindPartOnRay(Ray.new(Origin,Direction.unit *(length or 999)),tab)
  126. end
  127. addProjectile = function(Origin,Destination,Speed,onHit,extra,noHit)
  128. local current = CF(Origin,Destination.p)
  129. local co = 0
  130. doIn(4,function(i,wkey,step)
  131. co=co+1
  132. if co%2==0 then
  133. local Speed2 = Speed*step
  134. local Hit,Pos = ray(current.p,Destination.p-Origin,mech,Speed2)
  135. if Hit then
  136. current=current*CF(0,0,-(current.p-Pos).magnitude)
  137. doInT[wkey] = nil
  138. onHit(Hit)
  139. else
  140. current=current*CF(0,0,-Speed2)
  141. end
  142. extra(current,i*4)
  143. end
  144. end,function()
  145. if noHit and noHit~=0 then
  146. noHit()
  147. end
  148. end)
  149. end
  150. checkCF = function(weld)
  151. local x,y,z = weld.C0:toEulerAnglesXYZ()
  152. print(weld.Name ..".C0 ",weld.C0.x,weld.C0.y,weld.C0.z," ",MD(x),MD(y),MD(z))
  153. local x,y,z = weld.C1:toEulerAnglesXYZ()
  154. print(weld.Name ..".C1 ",weld.C1.x,weld.C1.y,weld.C1.z," ",MD(x),MD(y),MD(z))
  155. end
  156. GetX = function(Part,Point)
  157. local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
  158. return math.deg(x)
  159. end
  160. GetY = function(Part,Point)
  161. local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
  162. return math.deg(y)
  163. end
  164. getTriangleValues = function(Points)
  165. local G, V = 0
  166. for S = 1, 3 do
  167. local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude
  168. G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V
  169. end
  170. local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2]))
  171. local C, B = (D-V[1]).unit, (V[2]-V[3]).unit
  172. local A = B:Cross(C)
  173. S1 = V3(0.2, (V[2]-D).magnitude, (V[1]-D).magnitude)/1 --0.2
  174. S2 = V3(0.2, (V[3]-D).magnitude, (V[1]-D).magnitude)/1 --0.2
  175. C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2
  176. C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2
  177. return C1, C2, S1, S2
  178. end
  179. fillTriangle = function(...)
  180. local C1,C2,S1,S2 = getTriangleValues(...)
  181. local tri1 = newPart(S1.x,S1.y,S1.z,mech,C1,"Wedge")
  182. local tri2 = newPart(S2.x,S2.y,S2.z,mech,C2,"Wedge")
  183. --for i=1,3 do
  184. --newPart(0.4,0.4,0.4,mech,CF((...)[i]),"nonCollide","Really black","Anchored")
  185. --end
  186. return tri1,tri2
  187. end
  188. n = ""
  189. ThighAngle = -40
  190. LegAngle = 135
  191. FootAngle = -40
  192. ToeAngle = -LegAngle-ThighAngle-FootAngle
  193. ThighAngle = -25
  194. LegAngle = 75
  195. FootAngle = 10
  196. ToeAngle = -LegAngle-ThighAngle-FootAngle
  197. --SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP
  198. pcall(function() workspace["RM Mech 2"]:Remove() end)
  199. mech = newI{"Model",workspace,Name="RM Mech 2"}
  200. Base = newPart(10,10,8,mech,CF(0,50,0),"nonCollide")
  201. Base.Transparency=1
  202. Torso = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent")
  203. BaseW = newWeld6D(Base,Base,Torso,CF(0,0,0)*CFA(0,0,0))
  204. Torso1 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for X Turn
  205. Torso1W = newWeld6D(Torso,Torso,Torso1,CF(0,0,0)*CFA(0,0,0))
  206. Torso2 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for Y Turning Torso
  207. Torso2W = newWeld6D(Torso1,Torso1,Torso2,CF(0,0,0)*CFA(0,0,0))
  208. --[[
  209. Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") --Stand (motor6d never used)
  210. Stand.Name = "Left Leg"
  211. StandW = newWeld6D(Base,Base,Stand,CF(-4.5,-7-0.172-6,0))
  212. Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent")
  213. Stand.Name = "Right Leg"
  214. StandW = newWeld6D(Base,Base,Stand,CF( 4.5,-7-0.172-6,0)) --]]
  215. ------------------
  216. fillTriangle1Mech = function(...)
  217. local t1,t2 = fillTriangle(...)
  218. newWeld(Torso,Torso2,t1,Torso2.CFrame:toObjectSpace(t1.CFrame))
  219. newWeld(Torso,Torso2,t2,Torso2.CFrame:toObjectSpace(t2.CFrame))
  220. return t1,t2
  221. end
  222. ------------------
  223. LThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
  224. LThighW = newWeld6D(Torso,Torso,LThigh,CF(-4.5+1.5,0,0),CF( 1.5,0.5,0)*CFA(ThighAngle,0,0))
  225. RThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
  226. RThighW = newWeld6D(Torso,Torso,RThigh,CF( 4.5-1.5,0,0),CF(-1.5,0.5,0)*CFA(ThighAngle,0,0))
  227. for i,v in pairs{[-1]=LThigh,[1]=RThigh} do
  228. newWeld(Torso,v,newPart(2.2,0.4,2.2,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(1.41*i,0.5,0)*CFA(0,0,90))
  229. newWeld(Torso,v,newPart(1.8,0.41,1.8,mech,nil,"CylinderMesh","nonCollide","Black"),CF(1.41*i,0.5,0)*CFA(0,0,90))
  230. newWeld(Torso,v,newPart(1.75,0.2,1.75,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(1.41*-i,0.5,0)*CFA(0,0,90))
  231. newWeld(Torso,v,newPart(1.4,3.2,1.4,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-5,0)*CFA(0,0,90))
  232. newWeld(Torso,v,newPart(1.1,3.3,1.1,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,-5,0)*CFA(0,0,90))
  233. newWeld(Torso,v,newPart(1.6,0.2,1.2,mech,nil),CF(0,-3.9,-0.1))
  234. local newp = newPart(1.6,math.sqrt(1+5.5*5.5)+0.05,0.2,mech,nil)
  235. local newpw = newWeld(Torso,v,newp,CF(0,-1.25,1.4-0.52)*CFA(math.deg(math.tan(1/5.5)),0,0))
  236. if i==-1 then
  237. LThighPad = newp
  238. LThighPadW = newpw
  239. else
  240. RThighPad = newp
  241. RThighPadW = newpw
  242. end
  243. local newp = newPart(1.6,math.sqrt(0.2^2+5.5^2)+0.05,0.2,mech,nil)
  244. local newpw = newWeld(Torso,v,newp,CF(0,-1.25,-1.4+0.3)*CFA(-math.deg(math.tan(0.6/5.5)),0,0)*CF(0,2.7725,0),CF(0,2.7725,0)*CFA(0,0,0))
  245. if i==-1 then
  246. LThighPad2 = newp
  247. LThighPad2W = newpw
  248. else
  249. RThighPad2 = newp
  250. RThighPad2W = newpw
  251. end
  252. newWeld(Torso,v,newPart(3,1.2,0.8,mech,nil,"Wedge"),CF(0,2.1,-1.5+0.4)*CFA(0,0,0))
  253. newWeld(Torso,v,newPart(3,1.2,0.6,mech,nil),CF(0,2.1,-1.5+1.1))
  254. newWeld(Torso,v,newPart(3,1.2,1.6,mech,nil,"Wedge"),CF(0,2.1, 1.5-0.8)*CFA(0,180,0))
  255. for i=-1,1,2 do
  256. newWeld(Torso,v,newPart(0.7,7.5,1.6,mech,nil),CF(-1.15*i,-2.25,0))
  257. newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25,-0.4)*CFA(-90,0,0))
  258. newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25, 0.4)*CFA(-90,0,180))
  259. newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25,-0.8-0.35)*CFA(-90,0,0))
  260. newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25, 0.8+0.35)*CFA(-90,0,180))
  261. end
  262. end
  263. LLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
  264. LLegW = newWeld6D(LThigh,LThigh,LLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
  265. RLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
  266. RLegW = newWeld6D(RThigh,RThigh,RLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
  267. for i,v in pairs{LLeg,RLeg} do
  268. newWeld(Torso,v,newPart(2,1.6,2,mech,nil,"CylinderMesh"),CF(0,0,0)*CFA(0,0,90))
  269. newWeld(Torso,v,newPart(1,1,1,mech,nil,"CylinderMesh"),CF(0,-6,0)*CFA(0,0,90))
  270. newWeld(Torso,v,newPart(1.599,2,1,mech,nil),CFA(4,0,0)*CF(0,-1,-0.49))
  271. newWeld(Torso,v,newPart(1.599,2,1,mech,nil,"Wedge"),CFA(4,0,0)*CF(0,-1,0.5)*CFA(180,0,0))
  272. newWeld(Torso,v,newPart(1.6,3.2,1,mech,nil,"Torso"),CFA(4,0,0)*CF(0,-2-0.8,-0.355)*CFA(165+5,0,0)*CF(0,0.7,0))
  273. newWeld(Torso,v,newPart(1,1.15,1,mech,nil),CF(0,-6,0)*CFA(-17,0,0)*CF(0,0.575,0))
  274. for i=-1,1,2 do
  275. local baa = newPart(0.5,0.4,0.5,mech,nil,"CylinderMesh","Dark stone grey")
  276. newWeld(Torso,v,baa,CF(-0.25*i,-5.5,0.5)*CFA(-5,0,2.2*i))
  277. newWeld(Torso,baa,newPart(0.4,5,0.4,mech,nil,"CylinderMesh","Black"),CF(0,2.5,0))
  278. newWeld(Torso,baa,newPart(0.5,0.5,0.5,mech,nil,"Sphere","Dark stone grey"),CF(0,-0.15,0))
  279. newWeld(Torso,baa,newPart(0.7,1.8,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,4.1-0.4,0))
  280. end
  281. end
  282. LFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
  283. LFootW = newWeld6D(LLeg,LLeg,LFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
  284. RFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
  285. RFootW = newWeld6D(RLeg,RLeg,RFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
  286. for i,v in pairs{LFoot,RFoot} do
  287. newWeld(Torso,v,newPart(0.8,2.8,0.8,mech,nil,"CylinderMesh","nonCollide","S0.5","Dark stone grey"),CF(0,-1,-5)*CFA(0,0,90))
  288. newWeld(Torso,v,newPart(0.6,2.81,0.6,mech,nil,"CylinderMesh","nonCollide","S0.5","Black"),CF(0,-1,-5)*CFA(0,0,90))
  289. newWeld(Torso,v,newPart(1,0.5,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0,-1,-5)*CFA(0,-1,90))
  290. newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(-0.125-0.65-0.4,-1,-5)*CFA(0,0,90))
  291. newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0.125+0.65+0.4,-1,-5)*CFA(0,0,90))
  292. newWeld(Torso,v,newPart(0.501,1,1,mech,nil,"nonCollide"),CF(0,-1,-4.5))
  293. newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF(-0.125-0.65-0.4,-1,-4.5))
  294. newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF( 0.125+0.65+0.4,-1,-4.5))
  295. newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF(-0.9-0.15,-1,-1.25)*CFA(0,180,-90))
  296. newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF( 0.9+0.15,-1,-1.25)*CFA(0,180, 90))
  297. newWeld(Torso,v,newPart(1.6,1,5.5,mech,nil),CF(0,-1,-1.25)) --asd
  298. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,0,0)*CFA(0,0,90))
  299. newWeld(Torso,v,newPart(0.6,1.71,0.6,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,0,0)*CFA(0,0,90))
  300. for i=-1,1,2 do
  301. newWeld(Torso,v,newPart(0.6,1,1,mech,nil,"Wedge"),CF(0.5*i,-1,2)*CFA(0,180,180)) --heel
  302. newWeld(Torso,v,newPart(0.3,0.5,0.8,mech,nil),CF(0.65*i, 0.25,0)*CFA(0,0,0))
  303. newWeld(Torso,v,newPart(0.3,0.5,1.6,mech,nil),CF(0.65*i,-0.25,0)*CFA(0,0,0))
  304. newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25,-0.6)*CFA(0, 0,0))
  305. newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25, 0.6)*CFA(0,180,0))
  306. newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25,-0.9)*CFA(0, 0,0))
  307. newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25, 0.9)*CFA(0,180,0))
  308. end
  309. end
  310. LToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent")
  311. LToeW = newWeld6D(LFoot,LFoot,LToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
  312. RToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent")
  313. RToeW = newWeld6D(RFoot,RFoot,RToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
  314. for i,v in pairs{LToe,RToe} do
  315. local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey")
  316. newWeld(Torso,v,part,CF(-0.65,0,-1.75))
  317. local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey")
  318. newWeld(Torso,v,part,CF(0.65,0,-1.75))
  319. local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey")
  320. newWeld(Torso,v,part,CF(-0.65,0,0.25)*CFA(180,0,0))
  321. local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey")
  322. newWeld(Torso,v,part,CF( 0.65,0,0.25)*CFA(180,0,0))
  323. newWeld(Torso,v,newPart(4,3,5,mech,nil,"Transparent"),CF(0,1,-1.5))
  324. end
  325. ---------------TORSO1 LOWER (NOT Y TURN)
  326. newWeld(Torso,Torso1,newPart(5,3,3,mech,nil,"Torso"),CF(0,-0.5,0)*CFA(180,90,0)) --lowest torso
  327. newWeld(Torso,Torso1,newPart(1.6,3.4,1.6,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-0.8,-0.55)*CFA(0,0,90))
  328. for i=-1,1,2 do
  329. newWeld(Torso,Torso1,newPart(1.5,1.5,1.5,mech,nil,"Sphere","nonCollide"),CF(3*i,0,0))
  330. newWeld(Torso,Torso1,newPart(1.2,2.4,1.2,mech,nil,"CylinderMesh","nonCollide"),CF(3*i,0,0)*CFA(-55,55*i,0)*CF(0,0,-1.2)*CFA(90,0,0))
  331. end
  332. --Tail
  333. newWeld(Torso,Torso1,newPart(2.5,1.5,2.5,mech,nil,"CylinderMesh"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,0.5-0.25,0))
  334. newWeld(Torso,Torso1,newPart(2.3,0.2,2.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,1-0.09,0))
  335. newWeld(Torso,Torso1,newPart(2,0.5,0.2,mech,nil,"Black"),CF(0,-0.5,2+1-0.08)*CFA(0,0,0))
  336. CockpitGlass = {}
  337. ---------------------TORSO2 UPPER
  338. newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1-0.09,0))
  339. newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1+2+0.09,0))
  340. newWeld(Torso,Torso2,newPart(2.6,2,2.6,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,1+1,0))
  341. for i=0.2,1.8,0.4 do
  342. newWeld(Torso,Torso2,newPart(3.1+i/3,0.2,3.1+i/3,mech,nil,"CylinderMesh","nonCollide"),CF(0,1+i,0))
  343. end
  344. newWeld(Torso,Torso2,newPart(8,5,4,mech,nil,"Torso"),CF(0,1+2+2.5,0)*CFA(180,90,0)) -- upper
  345. Ceiling = newPart(4,0.2,6,mech,nil)
  346. newWeld(Torso,Torso2,Ceiling,CF(0,16.9,0))
  347. newWeld(Torso,Torso2,newPart(4,1,1,mech,nil),CF(0,8-0.5,-4.5)) --floor front
  348. --front glass part
  349. newWeld(Torso,Torso2,newPart(4.4,1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,0.5,0))
  350. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)*CFA(0,0,90)) --glass metal
  351. CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,2+0.1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+1,0)).Part1
  352. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(0,0,90)) --glass metal
  353. CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,1+3.35,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)).Part1
  354. newWeld(Torso,Torso2,newPart(4.4,3,0.2,mech,nil),CF(0,17,-3)*CFA(-135-5,0,0)*CF(0,1.5,0)) --upper ceiling
  355. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)*CFA(0,0,90)) --glass metal
  356. for i=-1,1,2 do
  357. newWeld(Torso,Torso2,newPart(6.2,3,2,mech,nil,"Torso"),CF(3*i,1+2+3.5,0)*CFA(180,90,0)) --side torsos
  358. newWeld(Torso,Torso2,newPart(3,1,3,mech,nil,"CylinderMesh"),CF(2.5*i,5,0)*CFA(0,0,90)) -- hipgun
  359. newWeld(Torso,Torso2,newPart(1,2,2,mech,nil,"Wedge"),CF(3*i,8-0.5,-4)*CFA(0,-90*i,90*i)) --floorwedge
  360. newWeld(Torso,Torso2,newPart(1,1,2,mech,nil,"Wedge"),CF(3*i,8-0.5, 3.5)*CFA(0,-90*i,90*-i))
  361. newWeld(Torso,Torso2,newPart(0.2, 6,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(-0.1*i,3,0)) --sidewalls
  362. newWeld(Torso,Torso2,newPart(0.2,4.3,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(0,6,0)*CFA(0,0,55*i)*CF(0,2.15,0)) --sidewall upper
  363. newWeld(Torso,Torso2,newPart(0.2,1,math.sqrt(2*2+2*2)+0.1,mech,nil),CF(-2.9*i,8,-4)*CFA(0,-45*i,25*i)*CF(0,0.5,0.05)) --side front
  364. --metal glasses
  365. newWeld(Torso,Torso2,newPart(0.25,4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+1-1,0))
  366. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0))
  367. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0))
  368. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0))
  369. local p1 = (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p
  370. local p2 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p
  371. local len = (p1-p2).magnitude
  372. local cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  373. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  374. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,len/2,0)))
  375. p1 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p
  376. len = (p1-p2).magnitude
  377. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  378. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  379. p1 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p
  380. len = (p1-p2).magnitude
  381. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  382. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  383. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,-len/2,0)))
  384. p2 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p
  385. len = (p1-p2).magnitude
  386. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  387. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  388. local t1,t2 = fillTriangle1Mech{ --upper glass
  389. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  390. (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
  391. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
  392. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  393. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  394. local t1,t2 = fillTriangle1Mech{ --mid glass
  395. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  396. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
  397. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  398. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  399. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  400. local t1,t2 = fillTriangle1Mech{ --lower glass
  401. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  402. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  403. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  404. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  405. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  406. fillTriangle1Mech{ --sidewall upper front
  407. (Torso2.CFrame*CF(2.2*i,17,-3)).p;
  408. (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
  409. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
  410. fillTriangle1Mech{ --sidewall lower front
  411. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
  412. (Torso2.CFrame*CF(2.9*i,8,-4)*CFA(0,45*i,-25*i)*CF(0,1,math.sqrt(2*2+2*2)/2+0.1)).p;
  413. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  414. fillTriangle1Mech{ --sides and back ceiling
  415. (Torso2.CFrame*CF(2*i,8,4)).p;
  416. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  417. (Torso2.CFrame*CF(4*i,8,3)).p;}
  418. fillTriangle1Mech{
  419. (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  420. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  421. (Torso2.CFrame*CF(4*i,8,3)).p;}
  422. fillTriangle1Mech{
  423. (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  424. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  425. (Torso2.CFrame*CF(2*i,16.5+0.5,3)).p;}
  426. end
  427. --roof designs
  428. newWeld(Torso,Torso2,newPart(9,1,1,mech,nil,"Wedge"),CF(0,17.5,-1.5))
  429. newWeld(Torso,Torso2,newPart(4.4,1,2,mech,nil,"Wedge"),CF(0,17.5,-2))
  430. newWeld(Torso,Torso2,newPart(4.4,1,4,mech,nil,"Wedge"),CF(0,18.5, 1))
  431. newWeld(Torso,Torso2,newPart(4.4,2,3,mech,nil,"Wedge"),CF(0,18, 4.5)*CFA(0,180,0))
  432. newWeld(Torso,Torso2,newPart(9,1,4,mech,nil),CF(0,17.5, 1))
  433. newWeld(Torso,Torso2,newPart(4.4,3,3.3,mech,nil,"Wedge"),CF(0,17-1.65, 4.5)*CFA(-90,0,0))
  434. LShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere")
  435. LShoulderW = newWeld6D(Torso2,Torso2,LShoulder,CF(-8,16,0),CF(0,0,0)*CFA(30,0,8))
  436. RShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere")
  437. RShoulderW = newWeld6D(Torso2,Torso2,RShoulder,CF( 8,16,0),CF(0,0,0)*CFA(30,0,-8))
  438. BackBooster = {}
  439. for i=-1,1,2 do --back torso design
  440. local v = newPart(4,4,4,mech,nil,"CylinderMesh")
  441. newWeld(Torso,Torso2,v,CF(4.5*i,15.5,3.75)*CFA(-15,0,5*i))
  442. newWeld(Torso,v,newPart(3.65,2,3.65,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(2,0,0)*CF(0,0,0))
  443. newWeld(Torso,v,newPart(3.2,3,3.2,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-1.5,0.1))
  444. local backboost = newPart(2.4,0.2,2.4,mech,nil,"CylinderMesh","Really black","Neon")
  445. newWeld(Torso,v,backboost,CF(0,-2,0)*CFA(4,0,0)*CF(0,-2.91,0.1))
  446. BackBooster[i] = newI{"ParticleEmitter",backboost
  447. ,Lifetime = NumberRange.new(0.8,1)
  448. ,LightEmission=1
  449. ,Color = ColorSequence.new(Color3.new(178/255,248/255,255/255),Color3.new(0/255,0/255,255/255))
  450. ,Texture = assetprefix.."346519018"
  451. ,LockedToPart=true
  452. ,EmissionDirection="Bottom"
  453. ,Rate=600
  454. ,Speed = NumberRange.new(6,6)
  455. ,Rotation = NumberRange.new(-180,-180)
  456. ,RotSpeed = NumberRange.new(-90,-90)
  457. ,VelocitySpread=0
  458. ,Acceleration=V3(0,-15,0)
  459. ,Enabled=false
  460. }
  461. for y=1,6 do
  462. newWeld(Torso,v,newPart(1,1,0.4,mech,nil,"Wedge"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-3-0.5,0.1)*CFA(0,y*60,0)*CF(0,0,1.5-0.2)*CFA(180,0,0))
  463. end
  464. end
  465. for i,v in pairs{[-1]=LShoulder,[1]=RShoulder} do
  466. newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0, 50)) --x
  467. newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0,-50)) --x
  468. newWeld(Torso,Torso2,newPart(6,2.5,2,mech,nil,"Torso"),CF(-5.5*i,17-0.25,0)*CFA(0,90,0)) --shoulder
  469. newWeld(Torso,Torso2,newPart(4.5,2.5,3,mech,nil,"Torso"),CF(-8*i,17+0.5,0)*CFA(0,90,0))
  470. newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5, 1.5)*CFA(180,90*i,0))
  471. newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5,-1.5)*CFA(180,90*i,0))
  472. newWeld(Torso,Torso2,newPart(5,3,2.5,mech,nil,"Wedge"),CF(-3.5*i,15.5,0.5)*CFA(180,-90*i,0))
  473. newWeld(Torso,Torso2,newPart(4.3,2.5,3,mech,nil,"Wedge"),CF(-4.35*i,16.75,3.5)*CFA(180,0,0))
  474. newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-11.5, 1)*CFA(180,0, 0))
  475. newWeld(Torso,v,newPart(3,2,1,mech,nil,"Wedge"),CF(0,-11 , -1)*CFA( 0,0,180))
  476. newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-10.5, 1)*CFA( 0,180,0))
  477. newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-2.5,0.6)*CFA(180,0, 0))
  478. newWeld(Torso,v,newPart(2.8,2,1,mech,nil,"Wedge"),CF(0,-2 , -1)*CFA( 180,180,180))
  479. newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-1.5,0.6)*CFA( 0,180,0))
  480. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.3,0.9)*CFA(-15,0,-7))
  481. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.3,0.9)*CFA(-15,0,7))
  482. newWeld(Torso,v,newPart(4,1.42,4,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4,2)*CFA(0,0,90))--cylinder upper shoulder
  483. newWeld(Torso,v,newPart(3,0.2,3,mech,nil,"CylinderMesh"),CF(-1.5*i,-4,2)*CFA(0,0,90))
  484. newWeld(Torso,v,newPart(4,1.41,4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(0,0,90))
  485. newWeld(Torso,v,newPart(2.05,3.19,2.05,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.1*i,-4,2)*CFA(0,0,90))
  486. newWeld(Torso,v,newPart(1.5,1.6,1.5,mech,nil,"CylinderMesh","Black"),CF(0.7*i,-4,2)*CFA(0,0,90))
  487. newWeld(Torso,v,newPart(1.4,5,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(12.5,0,0)*CF(0,-2.5,0))
  488. newWeld(Torso,v,newPart(1.4,2.8,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(129,0,0)*CF(0,-1.4,0))
  489. for x=50,110,30 do
  490. newWeld(Torso,v,newPart(1.3,1.6,1.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+0.8,0))
  491. newWeld(Torso,v,newPart(1,0.2,1,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+1.6-0.09,0))
  492. end
  493. newWeld(Torso,v,newPart(1.4,6.6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1+2)*CFA( 5,0,0)*CF(0,-3.3,-0.7))
  494. newWeld(Torso,v,newPart(1.4,6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1-2)*CFA(-2,0,0)*CF(0,-3, 0.7))
  495. newWeld(Torso,v,newPart(1.4,6,2.3,mech,nil),CF(-0.7*i,-7,0.8))
  496. newWeld(Torso,v,newPart(4.2,2,3,mech,nil,"Torso"),CF(0,-9.55,0.75)*CFA(14,90,0))
  497. end
  498. LElbow = newPart(1,1,1,mech,nil)
  499. LElbowW = newWeld6D(LShoulder,LShoulder,LElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90,0,0))
  500. RElbow = newPart(1,1,1,mech,nil)
  501. RElbowW = newWeld6D(RShoulder,RShoulder,RElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90-10,0,0))
  502. for i,v in pairs{[-1]=LElbow,[1]=RElbow} do
  503. newWeld(Torso,v,newPart(2.4,3.5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,0,0)*CFA(0,0,90))
  504. newWeld(Torso,v,newPart(1.7,3.8,1.7,mech,nil,"CylinderMesh","Black"),CF(0,0,0)*CFA(0,0,90))
  505. newWeld(Torso,v,newPart(3,0.6,3,mech,nil,"CylinderMesh","Really black"),CF(0,0,0)*CFA(0,0,90))
  506. if i == -1 then
  507. newWeld(Torso,v,newPart(2.2,2,2.5,mech,nil,"Torso"),CF(0,-0.5,1.3)*CFA(90,90,0)) --z y x --y z x
  508. newWeld(Torso,v,newPart(1.4,2,1,mech,nil,"Dark stone grey"),CF(0,-1,0))
  509. newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.6,1.3)*CFA(30,0,0))
  510. newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.6,1.3)*CFA(30,0,0))
  511. newWeld(Torso,v,newPart(2,2.2,2,mech,nil,"Wedge"),CF(0,-1.9,-1.5))
  512. newWeld(Torso,v,newPart(3,1,2,mech,nil),CF(0,-2.5,0))
  513. end
  514. end
  515. --Left Arm
  516. newWeld(Torso,LElbow,newPart(3,3.5,4,mech,nil,"Wedge"),CF(0,-3-2,-0.75)*CFA(-90,0,0))
  517. newWeld(Torso,LElbow,newPart(5,4,5,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90))
  518. newWeld(Torso,LElbow,newPart(2.4,5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90))
  519. newWeld(Torso,LElbow,newPart(4,1.2,4,mech,nil,"CylinderMesh","Black"),CF(0,-3-2.5+1,-1)*CFA(0,0,90))
  520. --newWeld(Torso,LElbow,newPart(4.99,2.3,1.1,mech,nil,"Dark stone grey"),CF(0,-3-2.5-0.5,0))
  521. for i=-1,1,2 do
  522. newWeld(Torso,LElbow,newPart(1,4,4,mech,nil,"Sphere"),CF(2*i,-3-2.5,0)*CFA(0,0,0))
  523. newWeld(Torso,LElbow,newPart(0.7,5,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0.6*i,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(-10,0,0)*CF(0,2.5,0))
  524. end
  525. newWeld(Torso,LElbow,newPart(2.6,6,2.6,mech,nil),CF(0,-3-5-1,0)) --
  526. newWeld(Torso,LElbow,newPart(3.5,6,1.1,mech,nil,"Dark stone grey"),CF(0,-3-5-1,0))
  527. newWeld(Torso,LElbow,newPart(2.6,3,1.8,mech,nil,"Wedge"),CF(0,-3-5+1,1.3+0.9)*CFA(180,0,0))
  528. newWeld(Torso,LElbow,newPart(1,2.6,1,mech,nil,"CylinderMesh"),CF(0,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(0,0,90))
  529. newWeld(Torso,LElbow,newPart(1,1.4,1,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-5-3.5,1.3)*CFA(0,0,90))
  530. newWeld(Torso,LElbow,newPart(1.4,4,1,mech,nil,"Dark stone grey"),CF(0,-3-5-3.5+2,1.3))
  531. newWeld(Torso,LElbow,newPart(1.5,6,1.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5-3.5+2.5,-2.2+1))
  532. newWeld(Torso,LElbow,newPart(2,3,2,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5,-2.2+1))
  533. newWeld(Torso,LElbow,newPart(2.5,3,2.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-3.5,-2.2+1))
  534. newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil,"Wedge"),CF(0,-3-2.5+1,-2.5-0.5+0.2)*CFA(0,180,0))
  535. newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil),CF(0,-3-2.5,-2.5-0.5+0.2))
  536. newWeld(Torso,LElbow,newPart(2.6,2,2,mech,nil,"Wedge"),CF(0,-3-2.5-1-0.5,-2.5+0.2)*CFA(0,0,180))
  537. LeftGunUse = false
  538. LeftGun = newPart(4,1,4,mech,nil,"CylinderMesh","Dark stone grey")
  539. LeftGunW = newWeld(Torso,LElbow,LeftGun,CF(0,-3-5-4.5,0)*CFA(0,0,0))
  540. newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0))
  541. LeftGunSmoke = newI{"Smoke",LeftGun,Color=Color3.new(20/255,20/255,20/255),Opacity=0.5,Enabled=false,RiseVelocity=-10,Size=2}
  542. for i=120,360,120 do
  543. newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i,0)*CF(0,0,-2+0.8))
  544. newWeld(Torso,LeftGun,newPart(1,1,1,mech,nil,"Ring","Dark stone grey"),CF(0,-1.5-2,0)*CFA(0,i,0)*CF(0,0,-2+0.85)*CFA(90,0,0)).Part1.Mesh.Scale=V3(1.6,1.6,25)
  545. newWeld(Torso,LeftGun,newPart(2.66,1,1,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i+60,0)*CF(0,0,-2+0.81))
  546. local ghole = newPart(1.75,0.5,1.75,mech,nil,"Really black","Sphere","Neon")
  547. newWeld(Torso,LeftGun,ghole,CF(0,-1.5-2-0.5,0)*CFA(0,i,0)*CF(0,0,-2+0.85)) -- gun hole
  548. end
  549. --Right Arm
  550. local of1 = 2
  551. local of2 = -5.2
  552. newWeld(Torso,RElbow,newPart(3.5,3,2.4,mech,nil,"Dark stone grey"),CFA(-55,0,0)*CF( 0,-1.5,0))
  553. newWeld(Torso,RElbow,newPart(3,4,3,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+3.5,of1)*CFA(0,0,90))
  554. newWeld(Torso,RElbow,newPart(7,1,2,mech,nil,"Torso"),CF( 0,of2-1,of1-1.5-1.5)*CFA(-90,90,0))
  555. newWeld(Torso,RElbow,newPart(5,0.5,1,mech,nil,"Torso"),CF( 0,of2-5,of1-1.5-1.25)*CFA(-90,90,0))
  556. newWeld(Torso,RElbow,newPart(6,0.8,1.4,mech,nil,"Torso"),CF( 0,of2-1,of1+1.5+1.4)*CFA( 90,90,0))
  557. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1-1.5-0.5)) --upper long
  558. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1-1.5-0.825)*CFA(0, 70,0)*CF(-1,0,0))
  559. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1-1.5-0.825)*CFA(0,-70,0)*CF( 1,0,0))
  560. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1+1.5+0.5)) --lower long
  561. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1+1.5+0.825)*CFA(0,-70,0)*CF(-1,0,0))
  562. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1+1.5+0.825)*CFA(0, 70,0)*CF( 1,0,0))
  563. newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+1,of1-1.5)*CFA(-90,0,180))
  564. newWeld(Torso,RElbow,newPart(3.4,4,2,mech,nil,"Wedge"),CF( 0,of2+1,of1+1.5)*CFA( 0,0,180))
  565. newWeld(Torso,RElbow,newPart(1.7,2,1.7,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+2,of1)*CFA( 0,0,180))
  566. newWeld(Torso,RElbow,newPart(1.3,2.01,1.3,mech,nil,"CylinderMesh","Really black"),CF( 0,of2+2,of1)*CFA( 0,0,180))
  567. newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil),CF( 0,of2+3.5,of1)*CFA( 0,0,180))
  568. newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil,"Wedge"),CF( 0,of2+1.5,of1+3)*CFA(-90,0,180))
  569. newWeld(Torso,RElbow,newPart(3.4,2,2,mech,nil,"Wedge"),CF( 0,of2+5,of1-1.5)*CFA(0,0,0))
  570. newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+5,of1+1.5)*CFA(0,180,0))
  571. newWeld(Torso,RElbow,newPart(2.6,1,3,mech,nil,"Dark stone grey"),CF( 0,of2+5.25,of1+1.5+0.5)*CFA(27,0,0))
  572. for x=60,360,60 do
  573. newWeld(Torso,RElbow,newPart(5,1,3.45,mech,nil),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(x,0,0)*CF(0,2.5,0))
  574. end
  575. newWeld(Torso,RElbow,newPart(5.5,4,5.5,mech,nil,"Dark stone grey","CylinderMesh"),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(0,0,90))
  576. for i=-1,1,2 do
  577. newWeld(Torso,RElbow,newPart(0.6,0.25,1.6,mech,nil,"Black"),CF(1.2*i,of2-14,of1))
  578. for ii=1,10 do
  579. newWeld(Torso,RElbow,newPart(0.6,0.25,2,mech,nil,"Black"),CF(1.2*i,of2-14.75+ii*1.7,of1)*CFA(ii%2==0 and 56 or -56,0,0))
  580. end
  581. end
  582. Hatch = newPart(4,6,0.2,mech,nil)
  583. HatchW = newWeld6D(Torso2,Torso2,Hatch,CF(0,11-3,4),CF(0,-3,-0.1)*CFA(-20,0,0)) -- x is -20
  584. newWeld(Torso,Torso2,newPart(4,4.5,0.2,mech,nil),CF(0,8,4)*CFA(20,0,0)*CF(0,6,0)*CFA(-20-42,0,0)*CF(0,2.25,0))
  585. Seat = newI{"Seat",mech,Name="Seat",formFactor="Symmetric",Size=V3(2,1,2),TopSurface="SmoothNoOutlines"}
  586. SeatW = newWeld6D(Torso2,Torso2,Seat,CF(0,8.5,0))
  587. newWeld(Torso,Seat,newPart(2,1,1,mech,nil,"Wedge"),CF(0,0,-1.5))
  588. newWeld(Torso,Seat,newPart(2,2.6,0.8,mech,nil),CF(0,0.5+1.15,0.8)*CFA(10,0,0))
  589. newWeld(Torso,Seat,newPart(2,1.2,0.8,mech,nil),CF(0,0.5+2.9,1)*CFA(0,0,0))
  590. Head = newPart(1,1,1,mech,nil,"nonCollide","Transparent")
  591. Head.Name="Head"
  592. HeadW = newWeld(Torso,Torso,Head,CF(0,2,0))
  593. for i,v in pairs(CockpitGlass) do
  594. v.Transparency = 0.6
  595. end
  596. CockpitGlassD = false
  597. for i,v in pairs(mech:children()) do
  598. if v:IsA'BasePart' and v.Material==Enum.Material.SmoothPlastic and v.Transparency==0 then
  599. v.Material="Metal"
  600. end
  601. end
  602. Base.Name="HumanoidRootPart" BaseW.Name = "Root Hip"
  603. Torso.Name="Torso"
  604. Torso1.Name = "LowerTorso" Torso1W.Name = "Lower Hip"
  605. Torso2.Name = "UpperTorso" Torso2W.Name = "Upper Hip"
  606. LThigh.Name = "LeftThigh" LThighW.Name = "LThigh"
  607. RThigh.Name = "RightThigh" RThighW.Name = "RThigh"
  608. LLeg.Name = "LeftLeg" LLegW.Name = "LLeg"
  609. RLeg.Name = "RightLeg" RLegW.Name = "RLeg"
  610. LFoot.Name = "LeftFoot" LFootW.Name = "LFoot"
  611. RFoot.Name = "RightFoot" RFootW.Name = "RFoot"
  612. LToe.Name = "LeftToe" LToeW.Name = "LToe"
  613. RToe.Name = "RightToe" RToeW.Name = "RToe"
  614. LShoulder.Name = "LeftShoulder" LShoulderW.Name = "LShoulder"
  615. RShoulder.Name = "RightShoulder" RShoulderW.Name = "RShoulder"
  616. LElbow.Name = "LeftElbow" LElbowW.Name = "LElbow"
  617. RElbow.Name = "RightElbow" RElbowW.Name = "RElbow"
  618. Hatch.Name = "Hatch" HatchW.Name = "Hatch"
  619. SeatW.Name="Seat"
  620. ----
  621. checkGroundTouch = function()
  622. local Hit1,Pos1 = ray(LToe.Position,LToe.CFrame*CF(0,-1,0).p-LToe.Position,mech,3)
  623. local Hit2,Pos2 = ray(RToe.Position,RToe.CFrame*CF(0,-1,0).p-RToe.Position,mech,3)
  624. if Hit1 or Hit2 then return 1 end
  625. return 0
  626. end
  627. ----
  628. doAfterT = {}
  629. doAfter = function(t,f)
  630. local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
  631. doAfterT[key] = {Time=t,Func=f,Current=0}
  632. return key
  633. end
  634. doInT = {}
  635. doIn = function(t,f,f2)
  636. local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
  637. doInT[key] = {Time=t,Func=f,FuncEnd=f2,Current=0}
  638. return key
  639. end
  640. Motors = {["BaseW"]=BaseW,["Torso1W"]=Torso1W,["Torso2W"]=Torso2W,["LThighW"]=LThighW,["RThighW"]=RThighW,["LLegW"]=LLegW,["RLegW"]=RLegW,["LFootW"]=LFootW,["RFootW"]=RFootW,["LToeW"]=LToeW,["RToeW"]=RToeW,
  641. ["LShoulderW"]=LShoulderW,["RShoulderW"]=RShoulderW,["LElbowW"]=LElbowW,["RElbowW"]=RElbowW,["HatchW"]=HatchW,["SeatW"]=SeatW}
  642. print(#mech:getChildren().." Parts")
  643. _G.mech = mech
  644. _G.RMM2 = getfenv()
  645. _G.m = _G.RMM2
  646. gw = function()
  647. print(" ")
  648. for i,weldn in pairs{"LThighW","LLegW","LFootW","LToeW","RThighW","RLegW","RFootW","RToeW","LShoulderW","LElbowW","RShoulderW","RElbowW","BaseW","Torso1W","Torso2W","HatchW","SeatW"} do
  649. weld = getfenv()[weldn]
  650. local a,b,c = weld.C0:toEulerAnglesXYZ()
  651. local d,e,f = weld.C1:toEulerAnglesXYZ()
  652. inde = function(n)
  653. n = math.floor(n*1000+0.5)/1000
  654. return string.rep(" ",5-#(""..n))..n
  655. end
  656. --print(weldn..".C0 = CF("..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..")*CFA("..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c))..")")
  657. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
  658. end
  659. print(" ")
  660. end
  661. gwBool = newI{"BoolValue",mech,Name="GetWelds"}
  662. gwBool.Changed:connect(function()
  663. if not gwBool.Value then return end
  664. gwBool.Value=false
  665. gw()
  666. end)
  667. gw2 = function()
  668. print(" ")
  669. for i,weldn in pairs{"LS","RS","LH","RH"} do
  670. weld = getfenv()[weldn]
  671. local a,b,c = weld.C0:toEulerAnglesXYZ()
  672. local d,e,f = weld.C1:toEulerAnglesXYZ()
  673. inde = function(n)
  674. n = math.floor(n*1000+0.5)/1000
  675. return string.rep(" ",5-#(""..n))..n
  676. end
  677. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",0,t,nil,{"..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..","..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c)).."})")
  678. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
  679. end
  680. print(" ")
  681. end
  682. ------
  683. Anims = {} -- {WELD,C0or1,Time,CFStart,CFEnd,Current}
  684. addAnim = function(weld,C0or1,Time,CFStart,CFEnd)
  685. if not weld then return end
  686. local CC = "C"..C0or1
  687. if not CFStart then
  688. local a,b,c = weld[CC]:toEulerAnglesXYZ()
  689. CFStart = {weld[CC].x,weld[CC].y,weld[CC].z,MD(a),MD(b),MD(c)}
  690. end
  691. if not CFEnd[1] and not CFEnd[2] and not CFEnd[3] then
  692. CFEnd[1] = weld[CC].x
  693. CFEnd[2] = weld[CC].y
  694. CFEnd[3] = weld[CC].z
  695. end
  696. Anims[weld.Name..CC] = {weld=weld,CC="C"..C0or1,CFStart=CFStart,CFEnd=CFEnd,Time=Time,Current=0}
  697. end
  698. --
  699. WalkKey = {}
  700. loadAnim = {} _G.la = loadAnim
  701. --
  702. ClearWalk = function()
  703. for i,v in pairs(WalkKey) do
  704. doAfterT[i] = nil
  705. WalkKey[i] = nil
  706. end
  707. end
  708. --
  709. loadAnim.Open = function(a,t)
  710. t = t or 1.5
  711. addAnim(LThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0})
  712. addAnim(LLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0})
  713. addAnim(LFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0})
  714. addAnim(LToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  715. addAnim(RThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0})
  716. addAnim(RLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0})
  717. addAnim(RFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0})
  718. addAnim(RToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  719. addAnim(LShoulderW,1,t,nil,{nil,nil,nil, 20, 0, 8})
  720. addAnim(LElbowW ,1,t,nil,{nil,nil,nil, -90, 0, 0})
  721. addAnim(RShoulderW,1,t,nil,{nil,nil,nil, -20, 0, -8})
  722. addAnim(RElbowW ,1,t,nil,{nil,nil,nil, -60, 0, 0})
  723. addAnim(BaseW ,1,t,nil,{ 0,10.2-10.2, 0, 0, 0, 0})
  724. addAnim(Torso1W ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  725. addAnim(Torso2W ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  726. addAnim(HatchW ,1,t,nil,{nil,nil,nil,-180, 0, 0})
  727. addAnim(SeatW ,0,t,nil,{-0.6,8.5, 5, 0, 180, 0})
  728. doAfter(t,function() addAnim(SeatW ,0,t*0.5,nil,{ 0, -1, 5.3, 0, 180, 0}) end)
  729. end
  730. loadAnim.Close = function(a,t)
  731. addAnim(SeatW ,0,t*0.5,nil,{ -0.6, 8.5, 5, 0, 180, 0})
  732. doAfter(t*0.5,function() loadAnim:Standing(1) end)
  733. end
  734. loadAnim.Standing = function(a,t)
  735. t = t or 1
  736. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0})
  737. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  738. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  739. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  740. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0})
  741. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  742. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  743. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  744. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8})
  745. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0})
  746. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  747. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0})
  748. addAnim(BaseW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  749. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  750. addAnim(Torso2W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  751. addAnim(HatchW ,1,t,nil,{ 0, -3, -0.1, -20, 0, 0})
  752. addAnim(SeatW ,0,t,nil,{ 0, 8.5, 0, 0, 0, 0})
  753. end
  754. loadAnim.ReturnLeg = function(a,t)
  755. t = t or 0.5
  756. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0})
  757. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  758. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  759. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  760. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0})
  761. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  762. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  763. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  764. end
  765. loadAnim.ReturnArm = function(a,t)
  766. t = t or 0.5
  767. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8})
  768. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0})
  769. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  770. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0})
  771. end
  772. loadAnim.WalkL = function(a,t)
  773. local WalkSpeed = 0.3
  774. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  775. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0})
  776. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  777. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0})
  778. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  779. addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0})
  780. addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0})
  781. addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0})
  782. addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0})
  783. wkey = doAfter(WalkSpeed,function()
  784. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0})
  785. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  786. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0})
  787. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  788. end)
  789. WalkKey[wkey] = true
  790. wkey = doAfter(WalkSpeed*2,function()
  791. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0})
  792. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0})
  793. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0})
  794. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  795. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0})
  796. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0})
  797. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  798. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  799. end)
  800. WalkKey[wkey] = true
  801. end
  802. loadAnim.WalkR = function(a,t)
  803. local WalkSpeed = 0.3
  804. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  805. addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0})
  806. addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0})
  807. addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0})
  808. addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0})
  809. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0})
  810. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  811. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0})
  812. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  813. wkey = doAfter(WalkSpeed,function()
  814. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0})
  815. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  816. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0})
  817. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  818. end)
  819. WalkKey[wkey] = true
  820. wkey = doAfter(WalkSpeed*2,function()
  821. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0})
  822. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0})
  823. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  824. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  825. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0})
  826. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0})
  827. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0})
  828. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  829. end)
  830. WalkKey[wkey] = true
  831. end
  832. loadAnim.Walk2L = function(a,t)
  833. local WalkSpeed = 0.4
  834. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  835. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0})
  836. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0})
  837. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0})
  838. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0})
  839. addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0})
  840. addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0})
  841. addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0})
  842. addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0})
  843. wkey = doAfter(WalkSpeed,function()
  844. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0})
  845. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  846. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0})
  847. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0})
  848. end)
  849. WalkKey[wkey] = true
  850. end
  851. loadAnim.Walk2R = function(a,t)
  852. local WalkSpeed = 0.4
  853. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  854. addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0})
  855. addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0})
  856. addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0})
  857. addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0})
  858. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0})
  859. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0})
  860. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0})
  861. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0})
  862. wkey = doAfter(WalkSpeed,function()
  863. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0})
  864. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  865. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0})
  866. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0})
  867. end)
  868. WalkKey[wkey] = true
  869. end
  870. loadAnim.RunL = function(a,t)
  871. local WalkSpeed = 0.24
  872. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0})
  873. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  874. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0})
  875. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -40, 0, 0})
  876. addAnim(RThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0})
  877. addAnim(RLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0})
  878. addAnim(RFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0})
  879. addAnim(RToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0})
  880. wkey = doAfter(WalkSpeed,function()
  881. WalkSpeed = 0.12
  882. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0})
  883. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0})
  884. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  885. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  886. end)
  887. WalkKey[wkey] = true
  888. end
  889. loadAnim.RunR = function(a,t)
  890. local WalkSpeed = 0.24
  891. addAnim(LThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0})
  892. addAnim(LLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0})
  893. addAnim(LFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0})
  894. addAnim(LToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0})
  895. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0})
  896. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  897. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0})
  898. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  899. wkey = doAfter(WalkSpeed,function()
  900. WalkSpeed = 0.12
  901. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0})
  902. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0})
  903. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  904. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -30, 0, 0})
  905. end)
  906. WalkKey[wkey] = true
  907. end
  908. loadAnim.Jump = function(a,t)
  909. local t = 0.4
  910. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-74.779,-9.656,2.613})
  911. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0})
  912. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -80, 0, 0})
  913. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  914. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-84.923,9.962,-0.88})
  915. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0})
  916. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -70, 0, 0})
  917. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  918. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 10, 0, 8})
  919. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -110, 0, 0})
  920. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  921. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -130, 0, 0})
  922. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 20, 0, 0})
  923. doAfter(t,function()
  924. local t = 0.2
  925. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-15.455,-19.312,-0.077})
  926. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0})
  927. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0})
  928. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0})
  929. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-14.923,9.962,-0.88})
  930. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0})
  931. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0})
  932. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0})
  933. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  934. end)
  935. end
  936. Base.CanCollide=false
  937. --------------------------------------------------------------------------
  938. Player = Players.LocalPlayer
  939. if not Player then print'not found' mech:MoveTo(V3(0,0,0)) return end
  940. Hum = newI{"Humanoid",mech} Hum.PlatformStand=true
  941. Char = Player.Character
  942. CTorso = Char.Torso
  943. CHRP = Char.HumanoidRootPart
  944. LS = CTorso:findFirstChild'Left Shoulder'
  945. RS = CTorso:findFirstChild'Right Shoulder'
  946. LH = CTorso:findFirstChild'Left Hip'
  947. RH = CTorso:findFirstChild'Right Hip'
  948. if Char:findFirstChild(mech.Name) then Char[mech.Name]:Destroy() end
  949. mech.Parent = Char
  950. Base.Name="HRP"
  951. ------
  952. Pilot = nil
  953. Anim = "Opening"
  954. AnimLegs = true --use leg pose
  955. AnimArms = true --use arm pose
  956. AnimTorso = true --use torso pose
  957. WalkDir = 0
  958. ------
  959. SeatWeld = nil
  960. Seat.ChildAdded:connect(function(weld)
  961. SeatWeld = weld
  962. Pilot = weld.Part1==CHRP and CHRP or nil
  963. pcall(function()
  964. weld.C1 = CF(0,-1.5,0.25)*CFA(-95,0,0)
  965. LS2 = weld.Part1.Parent.Torso:findFirstChild'Left Shoulder' LS2.Parent = nil
  966. RS2 = weld.Part1.Parent.Torso:findFirstChild'Right Shoulder' RS2.Parent = nil
  967. LH2 = weld.Part1.Parent.Torso:findFirstChild'Left Hip' LH2.Parent = nil
  968. RH2 = weld.Part1.Parent.Torso:findFirstChild'Right Hip' RH2.Parent = nil
  969. LS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Arm' ,Name="RM1"}
  970. RS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Arm',Name="RM2"}
  971. LH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Leg' ,Name="RM3"}
  972. RH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Leg',Name="RM4"}
  973. LS1.C0 = CF(-1.2,0.5,-0.5)*CFA(0,0,0)
  974. LS1.C1 = CF( 0,0.5,0)*CFA(-80,-10,10)
  975. RS1.C0 = CF( 1.2,0.5,-0.5)*CFA(0,0,0)
  976. RS1.C1 = CF( 0,0.5,0)*CFA(-80, 10,-10)
  977. LH1.C0 = CF(-0.5, -1,-0.3)*CFA(0,0,0)
  978. LH1.C1 = CF( 0, 1,0)*CFA(-45,0, 5)
  979. RH1.C0 = CF( 0.5, -1,-0.3)*CFA(0,0,0)
  980. RH1.C1 = CF( 0, 1,0)*CFA(-45,0,-5)
  981. end)
  982. end)
  983. Seat.ChildRemoved:connect(function(weld)
  984. pcall(function()
  985. local mm = weld.Part1.Parent
  986. for i=1,4 do
  987. mm.Torso["RM"..i]:Destroy()
  988. end
  989. LS2.Parent = mm.Torso
  990. LS2.Part0 = mm.Torso
  991. LS2.Part1 = mm["Left Arm"]
  992. RS2.Parent = mm.Torso
  993. RS2.Part0 = mm.Torso
  994. RS2.Part1 = mm["Right Arm"]
  995. LH2.Parent = mm.Torso
  996. LH2.Part0 = mm.Torso
  997. LH2.Part1 = mm["Left Leg"]
  998. RH2.Parent = mm.Torso
  999. RH2.Part0 = mm.Torso
  1000. RH2.Part1 = mm["Right Leg"]
  1001. end)
  1002. Pilot = nil
  1003. end)
  1004. ------
  1005. Gyro = newI{"BodyGyro",Base,cframe=Base.CFrame,maxTorque=V3(5000000,5000000,5000000),P=15000}
  1006. WeightForce = newI{"BodyForce",Base,Force=V3(0,-1000000,0)}
  1007. Turn = 0
  1008. Velo = newI{"BodyVelocity",Base,maxForce=V3N}
  1009. veloym = 0
  1010. veloy = 0
  1011. ------
  1012. Mouse = Player:GetMouse()
  1013. Key = {}
  1014. --[[
  1015. X Open/Close
  1016. C Jump
  1017. WASD Movement
  1018. P Cockpit glass
  1019. --]]
  1020. WalkingSpeed = 16
  1021. onKeyDown = function(k)
  1022. if k=="a" then
  1023. Turn = 10
  1024. elseif k=="d" then
  1025. Turn = -10
  1026. end
  1027. --
  1028. if k=="x" and Anim=="Opened" then
  1029. Anim="Closing"
  1030. AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
  1031. loadAnim:Close(2)
  1032. wait(2)
  1033. Anim="None"
  1034. AnimLegs,AnimArms,AnimTorso,Movement=true,true,true,true
  1035. elseif k=="x" and Anim=="None" then
  1036. Anim="Opening"
  1037. ClearWalk()
  1038. AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
  1039. loadAnim:Open(2)
  1040. wait(3)
  1041. Anim="Opened"
  1042. elseif (k=="w" or k=="a" or k=="d") and not Key.s and Movement and Pilot and WalkDir~=1 and AnimLegs then
  1043. WalkDir=1
  1044. ClearWalk()
  1045. local whichLeg = -1
  1046. while (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot do
  1047. loadAnim[(Key["0"] and "Run" or "Walk")..(whichLeg==-1 and "L" or "R")]()
  1048. WalkingSpeed = Key["0"] and 18*4.5 or 18
  1049. whichLeg = whichLeg*-1
  1050. if not AnimLegs then repeat wait() until AnimLegs end
  1051. local duration = (Key["0"] and 0.36 or 0.9)
  1052. for i=duration/8,duration,duration/8 do wait(duration/8) if (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot then else break end end
  1053. if not AnimLegs then repeat wait() until AnimLegs end
  1054. end
  1055. WalkDir=0
  1056. ClearWalk()
  1057. if Movement and Anim=="None" then
  1058. loadAnim:Standing(0.5)
  1059. end
  1060. elseif k=="s" and not Key.w and Movement and Pilot and AnimLegs then
  1061. WalkDir=-1
  1062. ClearWalk()
  1063. local whichLeg = -1
  1064. while Key.s and not Key.w and Movement and Pilot do
  1065. loadAnim["Walk2"..(whichLeg==-1 and "L" or "R")]()
  1066. whichLeg = whichLeg*-1
  1067. if not AnimLegs then repeat wait() until AnimLegs end
  1068. for i=0.1,0.8,0.1 do wait(0.1) if Key.s and not Key.w and Movement and Pilot then else break end end
  1069. if not AnimLegs then repeat wait() until AnimLegs end
  1070. end
  1071. WalkDir=0
  1072. ClearWalk()
  1073. if Movement and Anim=="None" then
  1074. loadAnim:Standing(0.5)
  1075. end
  1076. elseif k=="c" and Movement and Pilot and AnimLegs and AnimTorso and checkGroundTouch()>0 then
  1077. AnimLegs,AnimArms,AnimTorso=false,false,false
  1078. ClearWalk()
  1079. loadAnim:Jump()
  1080. wait(0.5)
  1081. AnimTorso=true
  1082. AnimArms=true
  1083. veloym = 10000000
  1084. loadAnim:ReturnArm(0.3)
  1085. if Key.c then BackBooster[-1].Enabled = true BackBooster[1].Enabled = true veloy = 100 wait(1) else veloy = 75 wait(0.5) end
  1086. BackBooster[-1].Enabled = false BackBooster[1].Enabled = false
  1087. veloym = 0
  1088. veloy = 0
  1089. AnimLegs=true
  1090. if WalkDir==0 then loadAnim:ReturnLeg() end
  1091. elseif k=="p" and not CockpitGlassD and Pilot then
  1092. CockpitGlassD = true
  1093. if CockpitGlass[1].Transparency==0 then
  1094. doIn(0.7,function(i)
  1095. for x,v in pairs(CockpitGlass) do
  1096. v.Transparency = 0.6*i
  1097. end
  1098. end)
  1099. else
  1100. doIn(0.7,function(i)
  1101. for x,v in pairs(CockpitGlass) do
  1102. v.Transparency = 0.6-0.6*i
  1103. end
  1104. end)
  1105. end
  1106. wait(0.8)
  1107. CockpitGlassD = false
  1108. elseif k =="q" and not LeftGunUse then
  1109. LeftGunUse=true
  1110. if not spinSpeed then spinSpeed=0 end
  1111. for i=1,50 do
  1112. if spinSpeed>40 then spinSpeed=40 end
  1113. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1114. spinSpeed=spinSpeed+0.7
  1115. if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
  1116. wait()
  1117. end
  1118. local co=0
  1119. LeftGunSmoke.Enabled=true
  1120. local muzzleFlash = newPart(1,1,1,mech,nil,"Transparent","New Yeller")
  1121. newI{"SpecialMesh",muzzleFlash,MeshType="FileMesh",MeshId=assets.MuzzleFlash,Scale=V3(0.8,3,0.8)}
  1122. local muzzleW = newWeld(LeftGun,LeftGun,muzzleFlash,CF(0,0,0))
  1123. repeat
  1124. co=co+1
  1125. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1126. if co%2==0 then PlaySound(assets.Minigun1,LeftGun,1.2,1) end
  1127. if co%2==0 then
  1128. muzzleFlash.Transparency = 0.5
  1129. PlaySound(assets.Fire1,LeftGun,MRND(600,950)/1000,0.4)
  1130. local bullet = newI{"Part",mech,Name="Bullet",Anchored=true,CanCollide=false,formFactor="Custom",Size=V3(0.5,2,0.5),Debris=10,TopSurface='Smooth',BottomSurface='Smooth'}
  1131. newI{"CylinderMesh",bullet}
  1132. local rotRand = MRND(1,3)*120
  1133. bullet.CFrame=LeftGun.CFrame*CF(0,-6+2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)
  1134. addProjectile(bullet.Position,bullet.CFrame*CF(0,-1,0),800,function() print'boom' end,function(cf) bullet.CFrame=cf*CF(0,0,1)*CFA(90,0,0) end,function() bullet:Destroy() end)
  1135. muzzleW.C0 = CF(0,-6-2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)*CFA(180,0,0)
  1136. else
  1137. muzzleFlash.Transparency=1
  1138. end
  1139. wait()
  1140. until not Key.q
  1141. muzzleFlash:Destroy()
  1142. LeftGunSmoke.Enabled=false
  1143. LeftGunUse=false
  1144. for i=50,1,-0.5 do
  1145. if LeftGunUse then break end
  1146. if spinSpeed<0 then spinSpeed=0 end
  1147. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1148. spinSpeed=spinSpeed-0.35
  1149. if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
  1150. wait()
  1151. end
  1152. elseif k=="]" then
  1153. Pilot = Char.Torso
  1154. Char.Humanoid.Sit = true
  1155. elseif k=="0" then
  1156. end
  1157. end
  1158. ------
  1159. onKeyUp = function(k)
  1160. if k=="a" and not Key.d then
  1161. Turn = 0
  1162. elseif k=="d" and not Key.a then
  1163. Turn = 0
  1164. end
  1165. end
  1166. ------
  1167. onButton1Down = function(k)
  1168. end
  1169. ------
  1170. onButton1Up = function(k)
  1171. end
  1172. ------
  1173. Mouse.KeyDown:connect(function(k)
  1174. Key[k]=true
  1175. onKeyDown(k)
  1176. end)
  1177. -------------------------
  1178. Mouse.KeyUp:connect(function(k)
  1179. Key[k]=false
  1180. onKeyUp(k)
  1181. end)
  1182. Mouse.Button1Down:connect(function()
  1183. Button1=true
  1184. onButton1Down()
  1185. end)
  1186. Mouse.Button1Up:connect(function()
  1187. Button1=false
  1188. onButton1Up()
  1189. end)
  1190. doAfter(1,function() Base.CanCollide=false end)
  1191. runcount = 0
  1192. game:getService'RunService'.Stepped:connect(function(aa,step)
  1193. runcount = runcount+1
  1194. --
  1195. if runcount%10==0 and AnimTorso and Movement and Pilot then
  1196. local y=GetY(Base,Mouse.Hit.p)
  1197. addAnim(Torso2W ,1,1,nil,{ 0, 0, 0, 0, -y, 0})
  1198. end
  1199. --
  1200. if AnimArms and Movement and Pilot then
  1201. local x=GetX(Torso2,Mouse.Hit.p)
  1202. if x>40 then x = 40 end
  1203. if x<-120 then x = -120 end
  1204. addAnim(LElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0})
  1205. if x<-60 then x = -60 end
  1206. addAnim(RElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0})
  1207. end
  1208. --
  1209. if runcount%5==0 and Turn~=0 and Movement and Pilot then
  1210. local turntarg = Base.CFrame*CFA(0,Turn,0)*CF(0,0,-1)
  1211. Gyro.cframe = CF(V3(Base.Position.x,0,Base.Position.z),V3(turntarg.x,0,turntarg.z))
  1212. end
  1213. --
  1214. if Key.w and not Key.s and Movement and Pilot and WalkDir==1 then
  1215. Velo.maxForce = V3(10000000,veloym,10000000)
  1216. local velo = Base.CFrame.lookVector*WalkingSpeed
  1217. Velo.Velocity = V3(velo.x,veloy,velo.z)
  1218. elseif Key.s and not Key.w and Movement and Pilot and WalkDir==-1 then
  1219. Velo.maxForce = V3(10000000,veloym,10000000)
  1220. local velo = Base.CFrame.lookVector*-12
  1221. Velo.Velocity = V3(velo.x,veloy,velo.z)
  1222. else
  1223. Velo.maxForce = V3(10000000,veloym,10000000)
  1224. Velo.Velocity = V3(0,veloy,0)
  1225. end
  1226. --
  1227. for i,anim in pairs(Anims) do
  1228. anim.Current = anim.Current + step
  1229. local CFStart = CF(anim.CFStart[1],anim.CFStart[2],anim.CFStart[3])*CFA(anim.CFStart[4],anim.CFStart[5],anim.CFStart[6])
  1230. local CFEnd = CF( anim.CFEnd[1], anim.CFEnd[2], anim.CFEnd[3])*CFA( anim.CFEnd[4], anim.CFEnd[5], anim.CFEnd[6])
  1231. anim.weld[anim.CC] = CFStart:lerp(CFEnd,anim.Current/anim.Time)
  1232. --print(anim.Current)
  1233. if anim.Current>=anim.Time then
  1234. anim.weld[anim.CC] = CFEnd -- 100%
  1235. Anims[i]=nil
  1236. end
  1237. end
  1238. --
  1239. for i,v in pairs(doAfterT) do
  1240. v.Current = v.Current + step
  1241. if v.Current>=v.Time then
  1242. v.Func()
  1243. doAfterT[i] = nil
  1244. end
  1245. end
  1246. --
  1247. for i,v in pairs(doInT) do
  1248. v.Current = v.Current + step
  1249. if v.Current>v.Time then v.Current = v.Time end -- sometimes exceeds
  1250. v.Func(v.Current/v.Time,i,step)
  1251. if doInT[i] and v.Current>=v.Time then
  1252. if v.FuncEnd then v.FuncEnd() end
  1253. doInT[i] = nil
  1254. end
  1255. end
  1256. --
  1257. end)
  1258. loadAnim:Open(0.2)
  1259. Anim = "Opened"
  1260. mech:MoveTo((CTorso.CFrame*CF(0,0,-30)).p)
  1261. --(CTorso.CFrame*CF(0,0,-16)).p)
  1262. -- hl/https://preview.c9users.io/jaspher/rbx_stoof/RMMech.lua
  1263. -- l/_G.m.addAnim(_G.m.BaseW ,1,1,nil,{ 0, 0, 0, 90, 0, 0})
  1264. -- l/_G.m.addAnim(_G.m.LThighW,1,1,nil,{1.5,0.5,0,-25,0,45})
  1265. -- l/_G.la:Open() l/_G.la:Standing()
  1266. -- c/for i,v in pairs(workspace.notrmdx["RM Mech 2"]:children()) do if v:IsA'BasePart' then v:SetNetworkOwner(game.Players.LocalPlayer) end end -- jew

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