A Hat in Time is a 3D collect-a-thon platformer featuring a little girl with a lot of heart! Travel the universe with Hat Kid as you rival the evil Mustache Girl in order to save the world! Unlock new platforming abilities, more combat moves and spice up your attacks with badges attached to your hat! It has put you in the paint program for the same reason it does everything else: because whereas most games are content to occupy your time, A Hat in Time has something it wants to show you. Now get busy with the virtual crayons. A Hat in Time is that rare Kickstarted game that had a lofty goal and succeeded. Not only does the game live up to the 64-bit collectathon nostalgia that so many of us have been craving, but it also revamps the standard formula. Every level feels completely different from the last, and a diverse mission structure keeps the adventure from growing stale. Anyone who has fond memories of the 3D platforming genre would do well to check out A Hat in Time. In the end, A Hat In Time features enough charm to overcome its shortcomings. If you can live with the unreliable camera, then you'll find a game that offers a pleasant platforming experience, tons of secrets to uncover, and a good amount of abilities to experiment with. The variety of environments and activities is appreciated, as are some of the breaks from platforming norms. The characters may be the main reason for playing the gamefrom beginning to end, just to see what they'll say or do next. For fans of platformers, A Hat In Time is well worth your time. A Hat in Time has certainly been well worth the wait, and is easily recommended to platformer fans across all formats. It sits nicely alongside Yooka-Laylee and offers a different take on the N64 nostalgia that both titles share. It also has a central antagonist called Moustache Girl who is a girl with a bushy moustache. A Hat in Time opens up to be a real standout in the recent renaissance of the 3D platform game. A Hat in Time is more interested in looking around than staring backward. This is a challenging exercise for a 3D platformer, and yet A Hat in Time keeps its perspective balanced between careful devotion and sensible progression. Being responsive to your environment, as it turns out, makes it easier to see where you should be going. Mithaldu is an idiot... This game is a love letter to the GameCube era and all of the unique games that came with it. It's got some of that! It's got a lot of that! It looks good enough to be it's twin! Me and the wife have not been able to stop playing it! We didn't expect it to hook us as much as it has and I didn't expect it to Amazing! Me and the wife have not been able to stop playing it! We didn't expect it to hook us as much as it has and I didn't expect it to have such variety of levels and worlds. Each world is way different than the next and soon as you think this world is your favorite then the next one blows you away. My favorite is the Halloween themed one so far but the viking one is very cool too. Think Mario galaxy but with a special hat and the levels are not globe shaped. Way more special moves than mario though for sure and lots of replay value. It makes you want to go back and explore for the hidden orbs that it shows you pictures of. If you like mario Hard to put this game down, I use to play Mario 64 all the time as a kid and it reminds me how good a platfomer can be. If you like mario your'll probably enjoy this game : P. I attracted to platformers, 2D or 3D, because they require skill and much thought, something that I cannot A Hat in Time is an enjoyable game. I attracted to platformers, 2D or 3D, because they require skill and much thought, something that I cannot mentally balance while playing games. However, the moment I gave the game a chance, I didn't regret it. The game was actually fun, and every stage made me entertained. It's that kind of game that only appears once in a while. Though the problem I had with the game are a few crashes, frame rate dips, and camera positioning, I enjoyed the game as it tried to do all the formulas of the old platformers and incorporating it for the modern players. It is a Homage to the 3D Platformer genre from the 90s and early 2000's with the GameCube and the N64 era, you'll give a kick out of the game's soundtrack because It is just sooo good, the character's in the game are charm and lovable including Hat Kid, because she is just adorable. There are some glitches that you'll find, but you can completely ignore it. It is a great 3D platformer to play in 2017 that is funded on Kickstarter unlike Yooka-laylee so I highly recommend buying the game! It really plays like a GameCube 3D platformer, This game is a love letter to a genre that hardly even exists anymore, especially not on PC. It really plays like a GameCube 3D platformer, and would feel right at home on that system! It's 10 - 12 hours of great lighthearted fun, through vibrant and varied worlds brimming with charm and creativity. My main issue with the game is that the imitation of the classics extends to the way the game plays, for better and for worse. The controls aren't as tight as they could be; traversing across smaller platforms can be really finicky, and it can be hard to judge your jumps, dives and climbs, resulting in falls to your death that you won't always feel are your own fault. The camera is very old fashioned too. Left and right camera movement works fine, but moving the analog stick up and down simply moves the camera closer or further away, rather than tilting it up and down. This is rarely a problem in combat, but it does feel archaic when you're just exploring and trying to find things, and can cause some annoyance. Another minor problem I have is that the game doesn't always give you a clear idea of what to do next or direct you to what you're missing. On one of the worlds I had no idea how to unlock new chapters until I googled it. The last world doesn't give you any clues at all, and instead just drops you in there for you to work things out yourself. It's not a big problem, and perhaps I'm just impatient, but I'm not 13 anymore either, and I don't have time to just aimlessly explore until I figure out what I'm supposed to do. I don't need my hand held, but I do need a little more direction than this game was sometimes willing to give me. So it's not perfect, but it's a very fun and satisfying game, not to mention adorable. Leaving each session of playing a game with a big smile on my face is something that doesn't happen nearly enough these days, and that alone makes me want to recommend A Hat in Time. Psychonauts did it better. Also jontron shouldn't be publically in it. You'll have to google why.