// EmulatorView.h : iCEmulatorView Ŭ·¡½ºÀÇ ÀÎÅÍÆäÀ̽º
//
#pragma once
class CEmulatorView : public CView, public CD3DApplication
{
private:
BOOL m_bCreated;
CString m_strCharSetFile;
CString m_strMapList;
BOOL bGmRights;
HCURSOR m_hCursorDefault;
private:
HRESULT ConfirmDevice( D3DCAPSQ*,DWORD,D3DFORMAT );
HRESULT OneTimeSceneInit();
HRESULT CreateObjects();
HRESULT InitDeviceObjects();
HRESULT RestoreDeviceObjects();
HRESULT FrameMove();
HRESULT Render();
HRESULT InvalidateDeviceObjects();
HRESULT DeleteDeviceObjects();
HRESULT FinalCleanup();
HRESULT RenderText();
HRESULT ReSizeWindow ( int cx, int cy )
{
if ( cx < 10 ) cx = 10;
if ( cy < 10 ) cy = 10;
m_d3dpp.BackBufferWidth = cx;
m_d3dpp.BackBufferHeight = cy;
return Resize3DEnvironment();
}
public:
void SetActive ( BOOL bActive );
public:
virtual HRESULT FrameMove3DEnvironment();
virtual HRESULT Render3DEnvironment();
protected: // serialization¿¡¼¸¸ ¸¸µé¾îÁý´Ï´Ù.
CEmulatorView();
DECLARE_DYNCREATE(CEmulatorView)
// Ư¼º
public:
CEmulatorDoc* GetDocument() const;
// ÀÛ¾÷
public:
// ÀçÁ¤ÀÇ
public:
virtual void OnDraw(CDC* pDC); // ÀÌ ºä¸¦ ±×¸®±â À§ÇØ ÀçÁ¤ÀǵǾú½À´Ï´Ù.
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
// ±¸Çö
public:
virtual ~CEmulatorView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// ¸Þ½ÃÁö ¸Ê ÇÔ¼ö¸¦ »ý¼ºÇß½À´Ï´Ù.
protected:
DECLARE_MESSAGE_MAP()
public:
virtual void OnInitialUpdate();
protected:
virtual void PostNcDestroy();
public:
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
protected:
virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView);
public:
afx_msg void OnAppPlay();
afx_msg void OnAppPlayGm();
};
#ifndef _DEBUG // EmulatorView.cppÀÇ µð¹ö±× ¹öÀü
inline CEmulatorDoc* CEmulatorView::GetDocument() const
{ return reinterpret_cast<CEmulatorDoc*>(m_pDocument); }
#endif