Soundscape script for CSGO! Counter Strike Global Offensive


SUBMITTED BY: staceyjones90

DATE: Nov. 2, 2016, 10:52 a.m.

FORMAT: Text only

SIZE: 5.2 kB

HITS: 957

  1. "tides.tunnel"
  2. {
  3. "dsp" "6"
  4. "playlooping"
  5. {
  6. "volume" ".15"
  7. "pitch" "100"
  8. "wave" "ambient/tones/garage.wav"
  9. }
  10. "playlooping"
  11. {
  12. "volume" ".17"
  13. "pitch" "100"
  14. "wave" "ambient/tones/under1.wav"
  15. }
  16. "playlooping"
  17. {
  18. "volume" ".17"
  19. "pitch" "100"
  20. "wave" "ambient/tones/under2.wav"
  21. }
  22. "playlooping"
  23. {
  24. "volume" ".23"
  25. "pitch" "100"
  26. "wave" "ambient/wind/wind_bass.wav"
  27. }
  28. "playrandom"
  29. {
  30. "time" "22,40"
  31. "volume" ".1,.25"
  32. "pitch" "80,100"
  33. "rndwave"
  34. {
  35. "wave" "ambient/tones/pipes.wav"
  36. "wave" "ambient/tones/pipes2.wav"
  37. }
  38. }
  39. }
  40. "tides.courtyard"
  41. {
  42. "dsp" "13"
  43. "playlooping"
  44. {
  45. "volume" ".25"
  46. "pitch" "100"
  47. "wave" "ambient/wind/wind1.wav"
  48. }
  49. "playrandom"
  50. {
  51. "time" "6,13"
  52. "volume" ".03,.09"
  53. "pitch" "85,105"
  54. "rndwave"
  55. {
  56. "wave" "ambient/animal/bird1.wav"
  57. "wave" "ambient/animal/bird2.wav"
  58. "wave" "ambient/animal/bird3.wav"
  59. "wave" "ambient/animal/bird4.wav"
  60. "wave" "ambient/animal/bird5.wav"
  61. "wave" "ambient/animal/bird6.wav"
  62. "wave" "ambient/animal/bird7.wav"
  63. "wave" "ambient/animal/bird8.wav"
  64. "wave" "ambient/animal/bird9.wav"
  65. "wave" "ambient/animal/bird10.wav"
  66. "wave" "ambient/animal/bird11.wav"
  67. "wave" "ambient/animal/bird12.wav"
  68. "wave" "ambient/animal/bird13.wav"
  69. "wave" "ambient/animal/bird14.wav"
  70. "wave" "ambient/animal/bird15.wav"
  71. "wave" "ambient/animal/bird16.wav"
  72. "wave" "ambient/animal/bird17.wav"
  73. "wave" "ambient/animal/bird18.wav"
  74. "wave" "ambient/animal/bird19.wav"
  75. "wave" "ambient/animal/bird20.wav"
  76. }
  77. }
  78. "playrandom"
  79. {
  80. "time" "15,35"
  81. "volume" ".05,.1"
  82. "pitch" "60,100"
  83. "rndwave"
  84. {
  85. "wave" "ambient/overhead/plane1.wav"
  86. "wave" "ambient/overhead/plane2.wav"
  87. "wave" "ambient/overhead/plane3.wav"
  88. }
  89. }
  90. "playrandom"
  91. {
  92. "time" "15,25"
  93. "volume" ".1,.2"
  94. "pitch" "60,100"
  95. "rndwave"
  96. {
  97. "wave" "ambient/misc/car1.wav"
  98. "wave" "ambient/misc/car2.wav"
  99. }
  100. }
  101. "playrandom"
  102. {
  103. "time" "1,4"
  104. "volume" ".08,.2"
  105. "pitch" "90,110"
  106. "rndwave"
  107. {
  108. "wave" "ambient/animal/flies1.wav"
  109. "wave" "ambient/animal/flies2.wav"
  110. "wave" "ambient/animal/flies3.wav"
  111. "wave" "ambient/animal/flies4.wav"
  112. "wave" "ambient/animal/flies5.wav"
  113. }
  114. "soundlevel" "SNDLVL_NORM"
  115. "position" "0"
  116. // dumpster @ t spawn
  117. }
  118. "playrandom"
  119. {
  120. "time" "1,4"
  121. "volume" ".08,.2"
  122. "pitch" "90,110"
  123. "rndwave"
  124. {
  125. "wave" "ambient/animal/flies1.wav"
  126. "wave" "ambient/animal/flies2.wav"
  127. "wave" "ambient/animal/flies3.wav"
  128. "wave" "ambient/animal/flies4.wav"
  129. "wave" "ambient/animal/flies5.wav"
  130. }
  131. "soundlevel" "SNDLVL_NORM"
  132. "position" "1"
  133. // dumpster @ left of t spawn
  134. }
  135. }

comments powered by Disqus