When Black Ops 4 was announced, I was extremely confused. It was revealed as a full-price title missing any form of a single-player campaign, a feature present in every single Call of Duty game to date. Sure, only about of people that picked up WWII last year played the campaign, but 38 percent of is more than 4. Is Activision okay with risking that gigantic of a loss to their player base? It quickly became apparent that Call of Duty had adapted to the video game landscape around it — everyone has a health bar now, just as they do in the two biggest games in the world, Fortnite and PUBG. In Black Ops 4, kills boil down to much more lengthy and strategic engagements than simply who shoots first. Now, I can quickly slide to cover, punch myself with a healing shot which quickly raises my health back to the standard 150 and get back into the action. Each potential kill come as a result of not just one strategy, but for the first time ever in a Call of Duty game, multiple. And never once did my options feel limited —each specialist I played as, many brought over from Black Ops 3, brought their own unique strategies to the firefight. And speaking of specialists, there are many returning from Black Ops 3, such as Tempest and Ruin, but there are a few new ones, too. Regardless, though, each one comes with their own unique abilities which are basically ultimates from Overwatch and their own piece of equipment. My favorite specialist, and in my opinion, the best specialist, is the Torque, which is basically a large, burly man whose strategy revolves around parameter defense. His special ability tosses down a large barricade that constantly emits electromagnetic waves from the front, which damage and slow the enemy — it also serves as a great piece of cover to shoot from. The Torque specialist, who I spent the majority of my time playing as, was especially useful on the newest objective-based mode featured in Call of Duty, Control. Because of this, Control packs with it the need for teams to not only work together to complete the objective, but the need to stay together so as to provide the best line of defense for their total number of lives. Having only played a small portion of Black Ops 4, declaring it a stonewall winner at this early stage would be a bit of a stretch. But, if the standard multiplayer systems are implemented into zombies and Blackout, and something tells me they will be, then fans of the series are in for a real treat.