TeknoMW3 2.0 - Modern Warfare 3 Steamless/Demonwareless Loader


SUBMITTED BY: Guest

DATE: April 16, 2013, 1:13 p.m.

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  1. ------------------------------------------------------------------
  2. | TeknoMW3 2.0 - Modern Warfare 3 Steamless/Demonwareless Loader |
  3. | www.teknogods.com |
  4. ------------------------------------------------------------------
  5. We hope you'll enjoy this fine release! It took months to pull it
  6. off. - We basically had to write some missing pieces of the game,
  7. add a lot of extra services and code to handle them.
  8. Our goal was to make it easier to play the game on LAN parties
  9. or wherever a proper internet connection is a problem.
  10. For future releases we plan on adding Internet server list,
  11. an in-game console, mod support and much much more!
  12. Don't forget to donate if you would like to keep us supporting
  13. this Modern Warefare 3 MOD!
  14. Regards & Enjoy
  15. -+-
  16. TeknoGods Staff
  17. Requirements:
  18. ------------------------------------------------------------------
  19. 1. .NET Framework 4.0
  20. http://www.microsoft.com/download/en/details.aspx?id=17851
  21. 2. Original Modern Warfare 3 1.0-1.5 update
  22. 3. Original IW5SP.exe, IW5Server.exe and IW5MP.exe
  23. 4. No pirated versions
  24. Setup:
  25. ------------------------------------------------------------------
  26. 1. Copy TeknoMW3.exe, TeknoMW3.dll to your game folder.
  27. 2. Run TeknoMW3.exe
  28. 3. On first run select nickname and fov
  29. Usage for MP Direct Connect:
  30. ------------------------------------------------------------------
  31. 1. Press Multiplayer
  32. 2. Enter Server IP and Port
  33. 3. Press Start (Direct Connect)
  34. 4. In game press F12 to connect.
  35. Usage for MP LAN:
  36. ------------------------------------------------------------------
  37. 1. Press Multiplayer
  38. 2. Press Start (LAN Game)
  39. 3. In game go to Options -> Dedicated Server and Enable "Enable Server Browser"
  40. 4. Go back to main menu -> server browser -> LAN tab
  41. 5. Select some server
  42. 5. Join the game (double click or click connect)
  43. Usage for Dedicated Server:
  44. ------------------------------------------------------------------
  45. 1. Edit your \players2\server.cfg (if needed)
  46. 2. Press Multiplayer
  47. 3. Enter server port of your choosing
  48. NOTE!: The port must be availble, if you enter some used port
  49. the server will start, but you wont be able to join.
  50. 3. Press Start Dedicated Server
  51. 4. Select map by using "map" command, for example map map_village
  52. or start map rotation
  53. 5. Tell clients to join
  54. Usage for Singleplayer Host:
  55. ------------------------------------------------------------------
  56. 1. Press Singleplayer
  57. 2. Press Start as host
  58. 3. In game press "TeknoGods Coop" to host
  59. Usage for Singleplayer Client:
  60. ------------------------------------------------------------------
  61. 1. Click Singleplayer
  62. 2. Enter IP Address
  63. 3. Press Start as client
  64. 4. In game click on "TeknoGods Coop" to join
  65. Usage for getting Steam profile:
  66. ------------------------------------------------------------------
  67. 1. See Setup
  68. 2. Run Modern Warfare 3 Multiplayer from Steam
  69. 3. Press the "profile dumper" button in the TeknoMW3 loader GUI
  70. 4. Follow instructions
  71. 5. Done!
  72. Note:
  73. ------------------------------------------------------------------
  74. - This release is not intended for piracy usage!
  75. - You must always use the launcher to run the game.
  76. Support:
  77. ------------------------------------------------------------------
  78. This release is beta quality. If something breaks, review any
  79. pertinent comments on teknogods.com, then email me as a last resort.
  80. Include all log files and a detailed description of problem and
  81. how to reproduce it.
  82. Special thanks:
  83. ------------------------------------------------------------------
  84. Testers: Happy, Obso, MG, DinoSuperG, Lisfx, Crazycat, Simon, MWatts
  85. Our community of course! :)
  86. Change Log:
  87. ------------------------------------------------------------------
  88. Current version (Hotfix):
  89. ------------------------------------------------------------------
  90. 2.1:
  91. - Fixed a bug in Loader where it couldn't read process memory sometimes
  92. - Fixed a bug in loader where it would take IP as Dedicated server port
  93. - Fixed a bug where it would require all game executables to be present.
  94. - Lighter process starting.
  95. 2.0:
  96. - Dedicated Servers support
  97. * You can now start a dedicated server when totally offline.
  98. * The games are now ranked
  99. * Support for future DLC maps!
  100. * Server will be visible on server browser / LAN tab. If you wish to connect
  101. directly use GUI to setup IP and use F12 in game to connect. (works over
  102. the internet)
  103. - Multiplayer support
  104. * You can now play using custom classes
  105. * Theater works
  106. * The game works totally offline (No need Steam or Demonware connection)
  107. - Profile dumper support
  108. * If you copied our release to your MW3 game in the Steam folder, you can now
  109. import your online Demonware profile to play offline. However it will update
  110. separately from that point.
  111. Run multiplayer mode using steam -> Alt+Tab back to desktop -> run teknowm3
  112. loader -> click Profile dumper
  113. * Your Steam ID can be automatically obtained and saved to the teknogods.ini
  114. ------------------------------------------------------------------
  115. Previous versions:
  116. ------------------------------------------------------------------
  117. 1.3:
  118. - SteamID generation failed with ID "/" when ID was not present and progress
  119. was not saved. This is now fixed and autodetected.
  120. - Multilanguage problems now fixed, French language works fine.
  121. 1.2:
  122. - New advanced patching code to prevent timeouts.
  123. - All IP ranges now work.
  124. - IP Box recoded for better usability.
  125. - Bug that caused Client to die on startup is now fixed.
  126. - .NET 4.0 Problems should now be gone.
  127. - Added FOV (65-120) support under settings.
  128. - Now checks for updates on each startup to keep users up-to-date.
  129. - Added "TeknoGods Coop" over the multiplayer text to make it more clear.
  130. - Lot of small bug fixes on loader.
  131. - Version 1.4 of the game now works properly.
  132. - Fixed "," issues with foreign language Windows.
  133. - Added notice when joining game that makes troubleshooting easier
  134. - Added notice when host and client have same IDs.
  135. - Launcher now requires admin rights in order to run.
  136. Hotfix:
  137. - LAN hosts have now better connectivity
  138. End User License Agreement:
  139. ------------------------------------------------------------------
  140. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  141. “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  142. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
  143. FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
  144. COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
  145. INCIDENTAL, SPECIAL, EXEMPLARY,OR CONSEQUENTIAL DAMAGES (INCLUDING,
  146. BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  147. LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  148. CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  149. LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
  150. ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  151. POSSIBILITY OF SUCH DAMAGE.
  152. Creds:
  153. ------------------------------------------------------------------
  154. Smurfette <smurfette@teknogods.com>
  155. Reaver <reaver@teknogods.com>
  156. Simon
  157. Questions or comments are welcomed!

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