ATM Fraud Made Easy


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DATE: Sept. 6, 2015, 2:05 a.m.

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  1. CHiNA Newsletter #2
  2. -------------------
  3. +-------------------------------+
  4. | |
  5. | A. T. M. Fraud Made Easy |
  6. | |
  7. | summary and research by |
  8. | Count Zero |
  9. | |
  10. | (A CHiNA Info-Net Prod) |
  11. | |
  12. +-------------------------------+
  13. Have you ever looked longingly upon the sight of your local PULSE machine
  14. and thought, "There must be some way that I can make some money REAL easy
  15. here."?
  16. Well, there is. But it won't be easy. Protection methods can be overcome,
  17. but the technology involved must be understood IN ITS ENTIRETY before an
  18. attempt at illegal access is to be made. There are hundreds of people,
  19. guests of the state, that figured their plans infallible, only to fall
  20. victim to a well-hidden camera.
  21. This article will not be a lesson on HOW to break into the machine, it is
  22. merely a summary of the operations involved with a normal ATM transaction.
  23. This information is being presented on a "for information's sake"-only
  24. basis. I, Count Zero, do not promote nor remotely condone any illegal
  25. acts of any sort. So there.
  26. I. MAGNETIC STRIP FORMAT
  27. This would seem to be the most efficient method of trying to access illegal
  28. sums of cash. You could:
  29. a. steal somebody's card and PIN code
  30. b. synthesize a card
  31. c. attempt to "jackpot" the system
  32. We will only look at option B. As "A" is up to your own devices and "C" has
  33. several good text files written about it already. So "B" it is.
  34. Let's look at the format of the data written to the magnetic strips. This
  35. has been taken from a recent HARTWELL, INC manual.
  36. [ XX XX XX XX XX XX XX XX ] [ YYYY ] [ - 20 CHARS - ] [ ZZ ZZ ZZ ] [ CC CC ]
  37. \-----------------------/ \------/ \--------------/ \----------/ \-------/
  38. Your individual acct. PIN Name of card Bank route CHKSUM
  39. number/serial code Code issuee code/rem.
  40. access #
  41. For validation, each entry is written twice but not written here for
  42. ease of typing. But it is repeated in the form of:
  43. "ACCT NUM" "ACCT NUM" "PIN CODE" "PIN CODE" etc...
  44. These codes may be examined by building a simple code-reader as many
  45. have done which can be easily interfaced to your IBM-PC. Full plans
  46. to be put into a future CHiNA newsletter.
  47. If you were to attempt to write a magnetic strip or change a currently
  48. existing one, you would need to be using a head-write circuit based on
  49. the popular Motorola BCX119221-A...C series of head control chips.
  50. NOTE: Make sure to change the last 2 values! They constitute the
  51. checksum of the entry.
  52. Merely add all existing characters written (only the first entry, not both
  53. of them) using the following chart:
  54. CHARACTER VALUE
  55. --------------------------------
  56. 0..9 0..9
  57. A..Z 10..36
  58. EOL 37
  59. EOT 38
  60. CLR 39
  61. HMX 40
  62. PTT 41
  63. RIA-1 42
  64. RIA-2 43
  65. I doubt anyone in the communications biz needs an explanation of these terms
  66. so I'll move on.
  67. II. ATM HARDWARE
  68. Usually consists of:
  69. ------------------------------------
  70. | |
  71. \-----\ | B |
  72. | A | | |
  73. \-----\ ------------------------------------
  74. | |
  75. | ----------- /---/ E |
  76. | / / / / ---- |
  77. | / C / / D / F |
  78. | / / / / ---- |
  79. | ------------ /---/ |
  80. | |
  81. ------------------------------------
  82. A. Camera Mount
  83. B. Hidden Voice-Activated recorder & printout link
  84. C. Display Monitor
  85. D. Options buttons
  86. E. Card Slot
  87. F. Receipt Slot
  88. Your machine may vary slightly. But the concept will almost always hold true.
  89. Simple rules for each.
  90. A. Wear a paper bag or mask. See also Part II A
  91. B. Do NOT speak. This is the most crucial part! See also Part II A
  92. C. Nothing
  93. D. Wear gloves
  94. E. See Part I
  95. F. TAKE YOUR RECEIPT AND BURN IT!!
  96. One of the neat flaws in many machines made prior to 1989 involved the
  97. use of the "CANCEL" button. This button was made to be pressed when the
  98. user decided, at any time during the transaction, that he didn't wish
  99. to continue. The display would jump immediately to:
  100. "TRANSACTION CANCELLED - CHOOSE ANOTHER?"
  101. This was all well and good, but the machines did not disable this feature
  102. between the time your cash was dispensed and you were prompted for your
  103. next activity. In effect, you could push the "CANCEL" button after your
  104. money has been withdrawn and it would not be added to your account record!
  105. THIS STILL WORKS IN MANY PLACES! OVER 85% OF ALL MACHINES MADE BEFORE MAR. 1989
  106. STILL HAVE NOT BEEN UPGRADED.
  107. Although most machines of that period would only work if you were withdrawing
  108. amounts larger than $20 (usually $25 is the next possible choice!)
  109. This is ideal if you are using another's card!
  110. II A. CAMERA/SOUND HARDWARE
  111. You can go other routes when dealing with camera systems. You do not have
  112. to wear a bag on your head (unless the cosmetic improvement is quite large)
  113. Thin alloy metal such as common aluminum/tin foil, which are full of impurities,
  114. react in a bizarre way when photographed through the special lenses that are
  115. commonly used. The effect is to "blur" or "bleed" the image, rendering it
  116. indestinguishable from an accident in your local Sherwin-Williams store.
  117. Most people prefer to make a "headband" of this metal, lined with copper
  118. wire in a sine wave pattern when accosting a machine. You should
  119. seriously consider this possibility!
  120. For further reading on this subject, consult:
  121. BANKER'S WORLD - Apr 1989
  122. "Where Have All the Dollars Gone?"
  123. pp 24-29
  124. P. I. - Apr 1989
  125. "The Last Straw"
  126. pp 37-41 (p 38 in particular has a nice
  127. diagram. Fig 1)
  128. Sounds, these articles also suggest an indirect method of dealing with the
  129. voice-activated recording device. Oddly, a pure square wave tone (roughly
  130. around 3100 hz) will cause a major screwup in the sound-sensing abilities
  131. of the recorder. It usually will have to be replaced. Suggested volume,
  132. given at 6" range is 8.5+ db. Obviously, anything louder will do.
  133. An interesting side-note is that this has become a past-time of suburban
  134. teenagers!
  135. Well, hope this gets you started! More will be coming in the next
  136. exciting file!
  137. ---------------------------> OVER AND OUT! -----------> COUNT ZERO
  138. HAHAHAHA NAPPA IS A BUNCH OF FLY-BY-NIGHT LOSERS, EH CONFLICT?!
  139. Call us on:
  140. HYPERCARD BBS (406) 538-2101
  141. 1200/2400 BAUD
  142. (CHiNA Node #3) SYSOP: GEORGE VON JUNGLE
  143. FAWLTY TOWERS (202) 781-6420
  144. 2400 BAUD ONLY
  145. (CHiNA Node #9) SYSOP: BASIL FAWLTY
  146. A big hello to:
  147. Rubix the Cube, The Conflict, Monalisa Overdrive
  148. ----------------------------------------------------------------------------
  149. R.O.L.M. Sorcerer XII PBX Remote System Control CHiNA
  150. By... The Conflict
  151. INTRO : I know right off you people are thinking, "How in the Hell
  152. do I know if I am calling a R.O.L.M. Sorcerer XII PBX?".
  153. Well, that will be covered here, along with all system
  154. commands available on that PBX.**Of course, this file is
  155. meant for educational purposes only. We at CHiNA hereby
  156. waive any legal reprimand due to misuse of the information
  157. contained in this file (so there!).**
  158. HOW : A R.O.L.M. Sorcerer XII PBX has a unique answer; thus, it
  159. IT is quite distinguishable from most other PBX's. I will list
  160. SOUNDS some PBX's with similar answer devices at the end of this
  161. section. The Sorcerer XII's answer consists of: A.) No
  162. ring, B.) A short diverting tone of 2600 Hz, and C.) A
  163. standard, no interrupt AT&T 4.2c dial tone. Unfortunately,
  164. there are four known PBX's that have a similar answer device,
  165. but not exact. These four are as follows: A.) R.O.L.M.
  166. Sorcerer III, B.) SouthWestern Bell WizSys I, C.) Northern
  167. Telecom SL-Net V, and D.) Siemans WebLink v.Ia. The slight
  168. differences between these systems answer devices are the
  169. dial tones. The dial differ either in tone, volume, or
  170. interrupt/no interrupt. With practice, you will find the
  171. Sorcerer XII easy to distinguish.
  172. WHAT : Now, most often Sorcerer XII requires a four digit code, but
  173. TO DO this can be altered at the source, so it is not entirely
  174. consistent. To be able to utilize the Remote System Control
  175. (RSC from here out) commands, you must obtain the System
  176. Command Code. The System Command Code consists of the
  177. original number of digits plus a two digit authorization
  178. check. Thus, if we were dealing with a four digit Sorcerer
  179. XII system, we would find the four digit System Command Code
  180. followed by two more digits. *How do you know if you have the
  181. first set of the SCC?* A four tone confirmation, similar to
  182. the one given by ASPEN VMNetworks, is given when you have the
  183. first digit set of the SCC; then, you must discover the two
  184. digit confirmation code. The confirmation code is updated
  185. every week. Finding the SCC is not going to be easy, as you
  186. can not utilize a cutesy code hacker on your computer.
  187. Essentially, the process will take dedicated hand hacking,
  188. and scanning for that matter.
  189. SYSTEM: Since this is a PBX, there are no voice instructions; thus,
  190. COMMAND you must know what the hell you're doing! After you have
  191. LEVEL obtained the correct confirmation code, two short beeps are
  192. transmitted. This is your cue; you're in! The commands are
  193. two digits followed by the asterisk (*) key. Since there are
  194. many commands, I will list only those which are essential to
  195. your life and needs. You can experiment with the other ones.
  196. 07* - input 1, 2, or 3; alters error transmission. 1 is fake
  197. carrier, 2 is fast-busy, 3 is sweep-siren.
  198. 19* - allows removal of codes from the programed code array.
  199. You must enter the code to be removed, followed by the
  200. pound key (#).
  201. 20* - allows insertion of codes. You must input the code,
  202. followed by the pound key (#). Be careful, as a
  203. precise log of all code insertions is kept.
  204. 43* - enables calls to toll numbers, such as 0700, 1900, and
  205. 976.
  206. 44* - disables calls to toll numbers. Be sure to disable
  207. the function immediately after you are done with it.
  208. If it is left on, the administrator knows what's going
  209. on and will investigate.
  210. 73* - enables making log of all calls placed through Sorcerer
  211. XII lines.
  212. 74* - disables making log of all calls placed through
  213. Sorcerer XII lines. Once again, disable 73 if you use
  214. it, as it is obvious to the administrator what's going
  215. on.
  216. 99* - disconnect from the system command level. Make sure
  217. to do this before hanging up, as it will hang the PBX,
  218. and things will definantly be switched around.
  219. Have fun, be careful, and take it easy. All the information included
  220. should be enough to provide hours of safe enjoyment. If you have any
  221. questions for CHiNA concerning anything, give us a call at one of the
  222. below-listed CHiNA Nodes. Spread this around!!!
  223. Tinsel Town Rebellion 12/24/96
  224. 713-451-9548
  225. The Forbidden Passage 12/24
  226. 713-774-0449
  227. Optical Illusions 12/24
  228. 713-578-0722
  229. The Ultimate Revolution 12
  230. 713-492-0438
  231. Later,
  232. The Conflict
  233. <CHiNA>
  234. Thanks go out to Maxwell Smart for acquiring a partial R.O.L.M.
  235. manual; Count Zero for being a swell guy; The Viper for giving us a
  236. 'home'; Monalisa Overdrive for anti-procrastination support; and last
  237. but not least, NAP/PA for instilling in us a realization that we do
  238. not want to do nothing!
  239. ------------------------------------------------------------------------------
  240. -- InfoFile on Operation Wolf -- CHiNA
  241. As most of you have now heard this wonderful long awaited game suddenly
  242. was released, but not by Taito, FiRM, PTL or MCM, but by a guy named General
  243. Zaroff.
  244. If you downloaded this 'game' somewhere then you probably noticed that it
  245. said it was cracked by PTL. How can PTL crack a game when it hasn't even
  246. been released out on the market, according to The Viper he called Taito and
  247. they told him that it wouldn't be released until the third week of July.
  248. Therefore this guy obviously did this to frame PTL (against FiRM)
  249. General Zarhoff (also known as The Gipper) did this Sunday I do believe and was
  250. stupid enough to put it up on his own board (where several people downloaded
  251. it) and then proceded to upload it to The House of Phreaks and you know how it
  252. goes it was easily distibuted around.
  253. This guy can be found around a few boards but you can pay him a personal
  254. visit on the board he runs Crystal Chasm (408) 997-9107 CASJO. I didn't
  255. think it would be neccesary to post his Voice #, Address and Real Name.
  256. o What the file does o
  257. When you first run the program it will tell you that it is PTL. Next
  258. it will ask you for your graphics mode and sound ability. After that it
  259. will clear the screen, delete Config.Sys Command.Com Autoexec.Bat
  260. IBMBIO.Com IBMCOM.Com and then it will lock up.
  261. The files are Wolf.001 Wolf.Exe Runme.Bat Title.Ptl The rest of
  262. the files on disk one are useless garbage and on Disk 2 the entire disk
  263. is all docs.
  264. I hope this file helped to prevent the use of this program and make sure you
  265. keep a look out for this guy because he is obviously wanted by PTL and FiRM.
  266. Created by : Maxwell Smart
  267. Thanks to : The Viper and Master Ryu
  268. (another CHiNA original)
  269. -----------------------------------------------------------------------------
  270. ---- Exterior Terminal Telephones ----- CHiNA
  271. by... The Conflict....
  272. Salutations and welcome to CHiNA InfoFile #5. What are
  273. Exterior Terminal Telephones? After reading this file, you should
  274. understand what an ETT is and how to manipulate it to your liking.
  275. We at CHiNA are supplying this information to educate the user.
  276. We do not condone implementing this information for illegal use.
  277. We at CHiNA hereby waive any legal reprimands which may be
  278. directed at us, and the USA protects us with its First Amendment
  279. priveleges (SO THERE!).
  280. Exterior Terminal Telephones are the extension phones located
  281. at various locations. Some commonplace locales include secured
  282. apartment buildings, small office buildings, or buildings with
  283. after business hours time locks. An ETT is a branch off of the
  284. building PBX. Most often, you dial in a four digit number, and
  285. the phone processes that and dials the seven digit pre-suff for
  286. your extension...the dial mode is commonly pulse. Remote tone
  287. controls often control security locks. Logically, if you seize
  288. the dial tone before any call goes through, you can call out
  289. using the PBX. This can be easily accomplished using a portable
  290. dual-tone multi-frequency generator. Either you can pre-record
  291. the destination numbers on a portable cassette, or you can
  292. contruct a portable DTMF generator.
  293. ----------------------------------------------------------------------------
  294. Cellular Phone File - #1
  295. written, created and tested
  296. by Count Zero
  297. {CHiNA}
  298. This simple (?) mod has been tested on the:
  299. UNIDEN CS-1000/1200 Series Cellular
  300. MPPS Red 12/13 (Pretty much same as above model)
  301. and has proven effective for over four months running. However, (yes, here
  302. comes the big disclaimer...)
  303. ----------------------------------------------------------------------------
  304. D I S C L A I M E R
  305. CHiNA and its members claim no responsibility for irresponsible
  306. use of the information and designs contained herein. This file is being
  307. presented on a "for knowledge's sake" basis to the members of the modemming
  308. community at large. Any use of this file except for educational and
  309. operational efficiency purposes is hereby forbidden.
  310. So there!
  311. The Conflict * Maxwell Smart * Count Zero * Monalisa Overdrive * The Viper
  312. & Rubiks the Cube
  313. ----------------------------------------------------------------------------
  314. What this mod does is prevent a correct unit identification code (called UIC
  315. from here on) from being transmitted. The messages sent to and from the
  316. local transmittal stations should be surpisingly familiar to any one of our
  317. readers.
  318. But here's the mod and a bit of theory that I used to discover it.
  319. (1) Your individual UID is "burned into" a simple 8x8 EPROM that may
  320. be erased and "re-written" to accomodate a new code. This may be
  321. difficult, and in fact IS difficult because you will have a lot of
  322. trouble finding where it begins and ends.
  323. (2) The contact sequence when you first power up the unit (which usually
  324. goes on while the handset's "NO SERVC" or "SVC UNAVAIL" is lit) goes
  325. like this:
  326. YOU A0 A0 A0 A0 A0 A0 A0 A0
  327. IT ACK or NAK (up to a max of 4 times)
  328. YOU 12 3A + UID
  329. IT 12 3A + UID
  330. YOU ACK or NAK
  331. IT 00 00 00 or FF FF FF
  332. (Available / Not Available)
  333. The best route to handle this is to FORCE your system to ACK when asked
  334. if a false code is its code.
  335. The following should outline the procedure:
  336. You will need:
  337. * A Temperature-Controlled Soldering Iron
  338. * Rosin-Core Solder
  339. * Solder wick (for you slobs)
  340. * Pair of Diag-Cutters (or wire-cutters)
  341. * About 15 minutes of time.
  342. Step 1 - Unplug the unit and allow to sit for at least a half hour to allow
  343. all capacitors to become completely discharged. Also, as a
  344. precaution, "discharge" yourself on a common ground (no woolly
  345. socks, ok?) Remove cover from "handset" portion (yes, the one with
  346. the keypad)
  347. Step 2 - Locate the indicated EPROM should have a serial number that begins
  348. with an "IA" prefix and will be noted on the circuit board as
  349. "IC4" or "IC5". Given this knowledge and the following picture:
  350. +5v -!-------!- GND
  351. -! IA... !- RST
  352. -! !-
  353. +1.5v -! !-
  354. IC4 D1 -! !- D5
  355. D2 -! !- D6
  356. D3 -! !- D7
  357. D4 -!-------!- D8
  358. ...you should be able to find it.
  359. Step 3 - Cut the D1 pin and pull completely back from the motherboard at
  360. a 90 deg angle. This will not interfere with your system messages
  361. but will disable any "odd number" from being sent! Thus your code
  362. alone will come out false.
  363. Step 4 - Locate the following components:
  364. R14 - Resistor #14 1.5 ohm
  365. Cut and jumper with solder and small gauge wire
  366. R15 - Resistor #15 3.5 ohm
  367. Cut and replace with 1.5 ohm from previous step
  368. C22 - Capacitor #22
  369. Cut and leave out!
  370. Now make sure you have no "cold" joints and all soldered points are secure!
  371. If you are going to screw up at any point in the procedure, this will be it.
  372. Make sure to double-check your work! I don't want anyone weeping to me
  373. because their handset if now fused to their right ear!
  374. Step 5 - (explanation of Step 4)
  375. This step "forces" the system to send an ACK (by routing the NAK
  376. trigger through ACK output) and thus verifying the bogus code.
  377. Step 6 - Reassemble handset.
  378. Just a hint, do NOT go overboard on your calls as these calls are not free,
  379. they are just being billed to another person's code (if it is a legit code)
  380. Again, re-read the disclaimer.
  381. Step 7 - Operate the unit normally.
  382. TROUBLESHOOTING:
  383. Problem Solution
  384. * NO POWER Be sure all power leads were reconnected
  385. correctly when you put the handset back
  386. together.
  387. * STILL GETTING CHARGED FOR Cut the correct pin from the IC!
  388. CALLS If still getting charged, cut D2 The House of Phreaks and you know how it
  389. goes it was easily disuted around.
  390. This guy can be found around a few boards but you can pay him a personal
  391. visit on the board he runs Crystal Chasm (408) 997-9107 CASJO. I didn't
  392. think it would be neccesary to post his Voice #, Address and Real Name.
  393. o What the file does o
  394. When you first run the program it will tell you that it is PTL. Next
  395. it will ask you for your graphics mode and sound ability. After that it
  396. will clear the screen, delete Config.Sys Command.Com Autoexec.Bat
  397. IBMBIO.Com IBMCOM.Com and then it will lock up.
  398. The files are Wolf.001 Wolf.Exe Runme.Bat Title.Ptl The rest of
  399. the files

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