So a few years ago I went kinda nuts over Nostalruis, but under threat of being sued by Blizzard, it was taken down. From what I understand, Kronos was there before and has been there since. It's not as big as Nost was, but that may be a good thing - ganking on Nost was out of hand and getting from level 51-60 was a real chore. I was playing around on the current Kronos server, and it seems pretty solid, although it's a bit dead right now as I think a lot of people are planning to reroll on Kronos 3. Read full post Jon6165 wrote: Why play on a private server when Blizzard is going to have their own vanilla servers in a few months? To get back into the groove of the game, relearn the old mechanics, etc. Unlike every other modern MMO I've played and this includes current WoW , I felt like the journey from 1-60 was one of the best parts of Vanilla WoW. By being more challenging and slower paced, you were able to take the time to really enjoy the journey. Leveling up and meeting new friends, doing challenging dungeons and finding competent people to play with, was really fun. With new MMOs and even current WoW, it's just a mindless grind to max level with no real investment on your character. I kind of see this as practice for when Classic servers go live from Blizzard. But it's really fun practice. If you don't enjoy the vanilla experience though, then you certainly won't enjoy this. Something else I've found funny - warrior is almost always the most popular class on vanilla, but it's also one of the worst at soloing. I guess people roll them because it's the only viable tank? But why does everyone always want to tank? And why is it that tanks are always the most in demand position, even over healers? And yet, all I ever see is LF1M Tank. I agree, most modern MMOs are more focused on the end-game side of things and disregards the fun factor of the leveling process. One that I play that is not too much like that is Final Fantasy XIV, you mainly level using the main story and it's a kinda large story, getting from 1-70 top level might take a couple of months of doing Main story quests and dungeons, in certain parts you need to grind a little bit but getting to end game in that game you get with a pretty good grasp on how your job should work on high end content. And the other good thing is that you can play with all the classes on the same character, so you can freely change classes without the need to start a character from scratch. I guess people roll them because it's the only viable tank? But why does everyone always want to tank? And why is it that tanks are always the most in demand position, even over healers? And yet, all I ever see is LF1M Tank. The healers come next and DPS is a dime a dozen. Also, you are correct, warriors were the only truly viable tank class in vanilla. Sure, if you were REALLY well geared and very good at your character, you could pull off a druid tank or even a paladin tank lol but nothing beats a warrior tank back then. Now warrior tanks are trash, but they were not always. One that I play that is not too much like that is Final Fantasy XIV, you mainly level using the main story and it's a kinda large story, getting from 1-70 top level might take a couple of months of doing Main story quests and dungeons, in certain parts you need to grind a little bit but getting to end game in that game you get with a pretty good grasp on how your job should work on high end content. And the other good thing is that you can play with all the classes on the same charac