Revelator Patch 1.04 Character changes:
Millia
>6K : Increased leg hurtbox on frames 1-4
Potemkin
>2P Hitbox and Hurtbox increased upwards.
>j.K Damage increased from 22 to 24
>j.S Damage increased from 32 to 36
>j.HS Damage increased from 40 to 45
>j.D Damage increased from 45 to 50
>j.D now groundbounces on Counter Hit
>Fixes a bug where Tension did not increase on Ground Throw.
Axl Low
>c.S Into 3P Gatling Added.
>Fixed command grab bug where opponent would become inoperable.
Venom
>Increased hurbox on his wallsplat, extended upwards.
Slayer
>6K Landing Recovery reduced from 5 to 4 frames.
>Helter Skelter throw invinicible 1f before landing
Bedman
>2K proration increased from 80% to 70%
>Can't airthrow during Air Movement 2 (downwards). (Unsure on this one)
Ramlethal
>3K hurtbox reduced downwards.
>Swordless f.S Gattling to Sword 2HS added.
>Sword 2S Damage increased from 60 to 70.
Sin Kiske
>2K Proration changed from 80% to 70%
>Crouching guard hurtbox reduced downwards.
>Beak Driver 2f less recover. Charge Takes 2f longer.
Elphelt
>Command Grab Proration changed from 70% to 60%
Leo Whitefang
>F.S>P Recovery reduced from 62 to 52. Holding the button allows you to extend the guardpoint for 10 more frames.
>5H>P Recovery reduced from 61 to 51. Holding the button allows you to extend the guardpoint for 10 more frames.
Johnny
>2K Prorate changed from 75% to 70%.
>f.S Hurtbox extended downwards.
>2S Startup increased by 1 frame (9 to 10)
>2S hurtbox increased forwards.
>6H hurtbox increased forwards.
>Crouching guard hurtbox reduced downwards.
>Low Mist FIner lvl1 now behaves the same when it hits people who were standblocking in the mist and when it just hits normally. (Bugfix)
>Bugfix when treasure hunt hits Sign costume elphelt
Jam
>Ryujin (max level included) proration changed from 75% to 80%.
>Air Ryujin Invulnerability reduced to only cover startup frames.
>Ground Ryujin damage changed from 100 to 80.
Raven
>Airdash hurtbox expanded downward
>cr.K prorate from 90% to 80%
>far. Standing S hurtbox increased forwards
>j.P prorate changed from 100% to 90%
Dizzy
>2P proration changed from 70% to 80%
>f.5S and 5H cancel window increased by 9 frames.
>2H attack level increased from 2 to 4
>Charge Blitz now counters until the end of recovery (?)
>236S and 236H hurtbox reduced downwards
>421S, 421H, 236P and all fishes Tension gain increased by 50.
>Aerial Fishes reduced recovery. Landing recovery removed.
>Grounded S/H/D Fishes recovery reduced.
>Bubble Pop hitbox increased. Travel time increased. Recovery reduced by 1frame.
>Burst Imperial Ray increased damage.