local plr = game.Players.LocalPlayer
game:GetService("RunService").Stepped:Connect(function()
setsimulationradius(9e9,9e9)
plr.ReplicationFocus = workspace
settings().Physics.AllowSleep = false
end)
local runservice=game:service"RunService";
local player=game:service"Players"["LocalPlayer"];
local character=player["Character"];
local blacklisted="Head Torso HumanoidRootPart";
local limbs={};
character["Humanoid"].HipHeight=2;
--character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
for i,v in next,character:children() do
if (v.ClassName=="Part") and not blacklisted:find(v.Name) then
v:BreakJoints();
limbs[v.Name]=v;
end
end
while runservice["Heartbeat"]:Wait() do
limbs["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1,-2,0);
limbs["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(1,-2,0);
limbs["Left Arm"].CFrame=character["Left Leg"].CFrame*CFrame.new(-1,-2,0);
limbs["Right Arm"].CFrame=character["Right Leg"].CFrame*CFrame.new(1,-2,0);
end