Triangle


SUBMITTED BY: Guest

DATE: Feb. 28, 2021, 9:13 p.m.

FORMAT: Text only

SIZE: 1.1 kB

HITS: 281

  1. local plr = game.Players.LocalPlayer
  2. game:GetService("RunService").Stepped:Connect(function()
  3. setsimulationradius(9e9,9e9)
  4. plr.ReplicationFocus = workspace
  5. settings().Physics.AllowSleep = false
  6. end)
  7. local runservice=game:service"RunService";
  8. local player=game:service"Players"["LocalPlayer"];
  9. local character=player["Character"];
  10. local blacklisted="Head Torso HumanoidRootPart";
  11. local limbs={};
  12. character["Humanoid"].HipHeight=2;
  13. --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
  14. for i,v in next,character:children() do
  15. if (v.ClassName=="Part") and not blacklisted:find(v.Name) then
  16. v:BreakJoints();
  17. limbs[v.Name]=v;
  18. end
  19. end
  20. while runservice["Heartbeat"]:Wait() do
  21. limbs["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1,-2,0);
  22. limbs["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(1,-2,0);
  23. limbs["Left Arm"].CFrame=character["Left Leg"].CFrame*CFrame.new(-1,-2,0);
  24. limbs["Right Arm"].CFrame=character["Right Leg"].CFrame*CFrame.new(1,-2,0);
  25. end

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